xxx_melee_fort_a4 [on server]
Posted: 01 Jul 2010, 02:27
New and improved over the old, shitty, sv_cheat using meleefort maps, it's the less-shitty melee_fort maps! Guaranteed not to suck total donkey balls like Melee Checkers or Melee Bash! or your money back!
http://taotd.250free.com/melee_fort/melee_forts_a2.rar
^^ now broken. Here's the fixed arena version: http://forums.tf2maps.net/downloads.php?do=file&id=3792
Q: What the fuck melee fort?
A: Melee Fort is five maps in one rar, each of a different gametype; arena_melee_fort, cp_melee_fort, ctf_melee_fort, dm_melee_fort, and koth_melee_fort. Who says funmaps can't look like "real" maps?
Q: How the fuck melee fort?
A: Strips all ballistic weapons using the not-broken-anymore Kill inputs. It also strips the Sandman, and Chargin' Targe
Q: Who the fuck melee fort?
A: Me.
Q: Why the fuck melee fort?
A: Because Melee Checkers/Bash and pretty much every other melee map out there completley fucking sucks
ARENA MODE FEATURES
- It's a short and compact map, so there's little room to run away and avoid other players.
- Also comes with- SURPRISE! AN ACTUAL CONTROL POINT! So the map will actually, y'know, END ONCE AND AWHILE.
CONTROL POINT MODE FEATURES
- Fully-fledged 5-point linear CP map, with forwards spawns and shit and everything
- Also has the fucking awesomest middle control point you will ever see. EVER.
CAPTURE THE FLAG MODE FEATURES
- Flag-stealers must take a winding scenic route to get the intel back to their base, providing ample chances for the victimized team to defend it.
- The cage around the flag's resting place also prevents cheap scout rushes
- Don't want the map to end after 3 caps? Want no cap limit like those perpetual 2fort deathmatch servers? Just Noclip yourself, and fly into the big box between the big NO LIMIT letters. You can't miss it.
DEATHMATCH MODE FEATURES
- tf_gamerules arbitrarily conforms to whatever the server timelimit cvar is set to. So an mp_timelimit 20 will end the map after 20 minutes of purposeless violence. mp_timelimit 0 will never let the carnage end.
KING OF THE HILL MODE FEATURES
- The awesomeness of cp_melee_fort's middle CP is featured
VERSION-WIDE FEATURES
- Oh look, there's a locked shed in tour base with all of your weapons in it. I bet you'd like to get them back, wouldn't you? WELL FUCK YOU, YOU HAVE TO EARN THEM FIRST, NUMBNUTS. Win the round and the shed will open for you and your teammates for an extra-humiliating humiliation round.
MELEE FORT, fffffFFFFFFFFFFUUUUUUUUUUUCK YEAH
http://taotd.250free.com/melee_fort/melee_forts_a2.rar
^^ now broken. Here's the fixed arena version: http://forums.tf2maps.net/downloads.php?do=file&id=3792
Q: What the fuck melee fort?
A: Melee Fort is five maps in one rar, each of a different gametype; arena_melee_fort, cp_melee_fort, ctf_melee_fort, dm_melee_fort, and koth_melee_fort. Who says funmaps can't look like "real" maps?
Q: How the fuck melee fort?
A: Strips all ballistic weapons using the not-broken-anymore Kill inputs. It also strips the Sandman, and Chargin' Targe
Q: Who the fuck melee fort?
A: Me.
Q: Why the fuck melee fort?
A: Because Melee Checkers/Bash and pretty much every other melee map out there completley fucking sucks
ARENA MODE FEATURES
- It's a short and compact map, so there's little room to run away and avoid other players.
- Also comes with- SURPRISE! AN ACTUAL CONTROL POINT! So the map will actually, y'know, END ONCE AND AWHILE.
CONTROL POINT MODE FEATURES
- Fully-fledged 5-point linear CP map, with forwards spawns and shit and everything
- Also has the fucking awesomest middle control point you will ever see. EVER.
CAPTURE THE FLAG MODE FEATURES
- Flag-stealers must take a winding scenic route to get the intel back to their base, providing ample chances for the victimized team to defend it.
- The cage around the flag's resting place also prevents cheap scout rushes
- Don't want the map to end after 3 caps? Want no cap limit like those perpetual 2fort deathmatch servers? Just Noclip yourself, and fly into the big box between the big NO LIMIT letters. You can't miss it.
DEATHMATCH MODE FEATURES
- tf_gamerules arbitrarily conforms to whatever the server timelimit cvar is set to. So an mp_timelimit 20 will end the map after 20 minutes of purposeless violence. mp_timelimit 0 will never let the carnage end.
KING OF THE HILL MODE FEATURES
- The awesomeness of cp_melee_fort's middle CP is featured
VERSION-WIDE FEATURES
- Oh look, there's a locked shed in tour base with all of your weapons in it. I bet you'd like to get them back, wouldn't you? WELL FUCK YOU, YOU HAVE TO EARN THEM FIRST, NUMBNUTS. Win the round and the shed will open for you and your teammates for an extra-humiliating humiliation round.
MELEE FORT, fffffFFFFFFFFFFUUUUUUUUUUUCK YEAH