[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 220: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 231: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
calculatedChaos Gaming • For lack of better opinion: Trilby's Rebel's Pack Attributes
Page 1 of 2

For lack of better opinion: Trilby's Rebel's Pack Attributes

Posted: 20 Sep 2010, 07:02
by Trilby
After half-assing a modeling program for a few days me and flamin finally came up with attributes for the Rebel's pack I need critics for them.

Texan Love (revolver): +20% firing speed
+35% Accuracy
Slower healing from Medics
-40% Reload Speed
(possibly) Destroys one sapper per clip

Texas Ten Shot(Shotgun): +66% clip size (Thanks for correcting that spleenter)
-30% Reload Speed
Doubled point blank attack damage
(I forgot what else)

I will post more later

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 20 Sep 2010, 08:16
by Riftoff
Mind showing us some pics of the WIP? How it looks is going to be what matters if you submit to Valve.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 20 Sep 2010, 08:48
by Trilby
Riftoff wrote:Mind showing us some pics of the WIP? How it looks is going to be what matters if you submit to Valve.
Call me stupid but I have no idea what WIP stands for

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 20 Sep 2010, 09:06
by spleenter
Work in progress. and 6-10 is a 66% increase.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 21 Sep 2010, 10:24
by Trilby
spleenter wrote:Work in progress. and 6-10 is a 66% increase.
I can't take screen shots of the WIP models (I'm not at home right now) but i can show what they are based off of

Texan love:
Image
Just gotta figure out where the engraving of the name would go

Texas Ten Shot:
Image
basicly a modified version of this shotgun

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 03 Dec 2010, 10:24
by spleenter
Hows this pack coming?

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 06 Dec 2010, 03:18
by FlaminSarge
Very nicely.

Trilby, the Texan Love handgun looks like the L'Etranger o.o

Also, I need a better base weapon to work off of than the revolver unlockables for the Texan Love. Otherwise, we get rapidfire glitch.
Maybe a lugermorph model?

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 06 Dec 2010, 11:07
by spleenter
Flamin there is no way in hell that the L'etranger looks anything like the Colt Peacemaker. it a cap gun for christ sake.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 12 Dec 2010, 11:24
by FlaminSarge
I dunno trilby. Compare...
Image
Image

(sorry for giant pic post @ anybody who cares about post size)

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 29 Dec 2010, 08:38
by FlaminSarge
TRILBY.

I HAVE THE REBEL'S CURSE MODEL.

It looks... well... cursed.

LOOKIT.

It changes color depending on angle.

EDIT: Added more pics from in-game.

Viewmodels prolly wont work in multiplayer. But, I'll see.

I'm also trying to figure out how to get rid of those reflected black/purple squares. In the meantime, they add a nice curse touch for the colorchange.

Did I mention it pulses?

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 30 Dec 2010, 12:11
by Beetle
make it look less like purple/black checkerboards cuz thats immediately what someone would think when they see it - screwed up textures.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 30 Dec 2010, 01:19
by Wamp Rats
make it a sickly green

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 30 Dec 2010, 02:37
by FlaminSarge
Beetle: It is reflecting black/purple textures from something, IDK what. But it refuses not to. I think it adds to the curse.

Also, it uses the Horsemann axe effects, applied to a golden wrench that, instead of using gold as the base color, uses black. A very shiny black.

It ends up looking pretty awesome. Screenies don't do it justice, Trilby is gonna put up a vid on youtube.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 30 Dec 2010, 01:47
by Beetle
FlaminSarge wrote:Beetle: It is reflecting black/purple textures from something, IDK what. But it refuses not to. I think it adds to the curse.

Also, it uses the Horsemann axe effects, applied to a golden wrench that, instead of using gold as the base color, uses black. A very shiny black.

It ends up looking pretty awesome. Screenies don't do it justice, Trilby is gonna put up a vid on youtube.
it reflects purple/black checkers as default when there's nothing else the reflect. That's why maps sometimes have the same type of reflections, because no one added what should be reflected.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 30 Dec 2010, 04:39
by FlaminSarge
I figured as much, but I tried it on dustbowl, item_test, etc, and it still had the checkers and stuff.
I'd think dustbowl would have reflect materials...
gaah.
How do i solve :C

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 30 Dec 2010, 05:30
by Original
You need to compile cube maps for the map you're testing in. That'll make reflection maps for each area that has a 'cube map' entity

The gun looks pretty good, but doesn't match the ref at all.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 30 Dec 2010, 08:51
by Trilby
the wrench is fine, and aslo how the HELL do I find demos I recorded?

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 30 Dec 2010, 09:23
by Beetle
FlaminSarge wrote:I figured as much, but I tried it on dustbowl, item_test, etc, and it still had the checkers and stuff.
I'd think dustbowl would have reflect materials...
gaah.
How do i solve :C
I wish I knew more about model reflections so I could help, but its just that something changed so its trying to reflect something that doesnt exist.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 31 Dec 2010, 07:15
by FlaminSarge
Original wrote:You need to compile cube maps for the map you're testing in. That'll make reflection maps for each area that has a 'cube map' entity

The gun looks pretty good, but doesn't match the ref at all.
For the Rebel's Curse, all I did was hax the golden wrench material VMT a little, then hex'd the wrench model to refer to the new material instead of the default wrench materials... I don't model stuff, so I have no idea on .smd files and that stuff.

Also, the gun IS the L'Etranger. There's no working model of the Texan Love yet...

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 02 Jan 2011, 05:46
by FlaminSarge
So I lrnd2cubemap.

Instead of using $envmap effects/black, which wasn't a cube, I went with the "effects/cubemapper" which was a cube. A bluish cube. Which makes the wrench look like...
THIS!
To ANYBODY that joined me or helped me test on that one server (SBZ something or the other), please go to tf/materials/models/custom/weapons/rebelscurse and DELETE rebelscurse.vmt (NOT VTF). It'll re'DL the new version whenever you need to.

@Trilby: the pulsing effect and the colorchange based on angle is MUCH cooler-looking without the black squares.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 02 Jan 2011, 12:54
by Beetle
FlaminSarge wrote:So I lrnd2cubemap.

Instead of using $envmap effects/black, which wasn't a cube, I went with the "effects/cubemapper" which was a cube. A bluish cube. Which makes the wrench look like...
THIS!
To ANYBODY that joined me or helped me test on that one server (SBZ something or the other), please go to tf/materials/models/custom/weapons/rebelscurse and DELETE rebelscurse.vmt (NOT VTF). It'll re'DL the new version whenever you need to.

@Trilby: the pulsing effect and the colorchange based on angle is MUCH cooler-looking without the black squares.
ty. looks much better, but like you said id have to see it ingame.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 02 Jan 2011, 06:09
by Trilby
FlaminSarge wrote:So I lrnd2cubemap.

Instead of using $envmap effects/black, which wasn't a cube, I went with the "effects/cubemapper" which was a cube. A bluish cube. Which makes the wrench look like...
THIS!
To ANYBODY that joined me or helped me test on that one server (SBZ something or the other), please go to tf/materials/models/custom/weapons/rebelscurse and DELETE rebelscurse.vmt (NOT VTF). It'll re'DL the new version whenever you need to.

@Trilby: the pulsing effect and the colorchange based on angle is MUCH cooler-looking without the black squares.
I'll come look after this damned cutscene. and since the texan isn't working, remove it from giveweapon?

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 03 Jan 2011, 12:49
by FlaminSarge
So I have a task/mission for you, Trilby (and anybody else who wants to help).

I need the RGB value for that purple that I put on the wrench. By my estimates, that pentagonal piece that constitutes the bottom half of what would go around a bolt on the wrench is at 160-120-255. Can you guys come up with anything better? Reason: a hacky viewmodel might be possible.

k.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 03 Jan 2011, 04:37
by FlaminSarge
Attributes are done. I hope the effects work.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 03 Jan 2011, 06:20
by Trilby
FlaminSarge wrote:Attributes are done. I hope the effects work.
I'm available to come test, I can shut down this 3ds max demo at any time.
By the by, It does not appear to come up customized on the funserver, people I killed with it say it's blank.

Also, I need to talk to ye flamin.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 04 Jan 2011, 01:07
by FlaminSarge
Ah, I had put up a beta version of the Rebel's Curse on the funServer simply because that version of the plugin had some fixes I wanted up asap. It has no attributes.
I still need to test the attributes.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 05 Jan 2011, 05:46
by Trilby
I'll just throw this down here for y'all to see.
T'is an in game screenie of the view model flamin made

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 05 Jan 2011, 06:38
by FlaminSarge
Cursed. CURSED.
Here's the attributes. Probably needs more negatives but meh.
Also ignore "alt fire is vampire".
That doesn't work on wrenches, apparently.

ALSO:
It dissolves ragdolls.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 05 Jan 2011, 07:01
by Trilby
FlaminSarge wrote:Cursed. CURSED.
Here's the attributes. Probably needs more negatives but meh.
Also ignore "alt fire is vampire".
That doesn't work on wrenches, apparently.

ALSO:
It dissolves ragdolls.
I don't remember saying it blocked damage....or alot of that stuff for the matter.

*flips through various papers*

+ Damage
Effect
-metal

And 3DS max SHE LIIIIIIIIIIIVES

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 05 Jan 2011, 11:41
by FlaminSarge
CURSED.