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calculatedChaos Gaming • For lack of better opinion: Trilby's Rebel's Pack Attributes - Page 2
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Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 06 Jan 2011, 07:17
by Trilby
I THROW AT YOU A.....fuck thought I saved my WIP screen-shot of the Ten Shot

ANYWAYS here is some terrible Thompsten work

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 07 Jan 2011, 11:48
by FlaminSarge
Instead of having the sorta-buggy half-invis viewmodel, effect I am working on:
The wrench fades in and out (partially, not completely). So it looks like it's pulsing.

Also lol @ blacked-out window.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 08 Jan 2011, 12:37
by Trilby
FlaminSarge wrote:Instead of having the sorta-buggy half-invis viewmodel, effect I am working on:
The wrench fades in and out (partially, not completely). So it looks like it's pulsing.

Also lol @ blacked-out window.
I don't even know why I blacked it out, was just a document titled zf_railyard/zf_bridgehead/zf_HMXLpass/zf_bunkerhill.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 08 Jan 2011, 03:07
by FlaminSarge

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 08 Jan 2011, 06:32
by Trilby
Behold, after hours of distractions (Dammit Flamin), and help (Danka Tosty) I give you a WIP of the Texas Ten Shot The Blue Rectangle is going to become Iron sights, the Red thing is the clip.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 08 Jan 2011, 10:55
by FlaminSarge
So... ten shots. How will it be different from a shotgun with a stock?

I say put a hat on it. Valve will LOVE it.

Also when we both have spare time, teach me how to make models.

I have that SoftImage Mod Tool that was free and was linked by Valve in the Source SDK for modeling. Looks similar to 3dsmax tho.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 09 Jan 2011, 06:01
by Trilby
FlaminSarge wrote:So... ten shots. How will it be different from a shotgun with a stock?

I say put a hat on it. Valve will LOVE it.

Also when we both have spare time, teach me how to make models.

I have that SoftImage Mod Tool that was free and was linked by Valve in the Source SDK for modeling. Looks similar to 3dsmax tho.
I'm working more today, I have the basic idea in my mind, also Tosty is teaching me as I go.
and if possible I'm gonna try and make it have a lever action instead of a pump action.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 09 Jan 2011, 10:33
by Trilby
DOUBLE POST GO!

Improved the ironsight look, opinions, did I do a terrible job or good job?

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 09 Jan 2011, 10:51
by spleenter
that looks good, no is there a way to add a little piece of metal at the very end of the barrel so you can tell where the middle of that iron sight is?

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 09 Jan 2011, 11:38
by Trilby
spleenter wrote:that looks good, no is there a way to add a little piece of metal at the very end of the barrel so you can tell where the middle of that iron sight is?
Was attempting that before 3ds froze (thank god I saved beforehand)

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 10 Jan 2011, 06:09
by Trilby
Alright boyo, Added the other sight to the end of the barrel next I have to enlarge the stalk and the Lever.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 10 Jan 2011, 09:06
by FlaminSarge
It's going to be the world model, remember that. Also remember that it needs to fit with the Frontier Justice and Engineer bones, so don't change its basic shape near the stock end too much (no worries bout that so far).
Details would only be viewmodel, but if its a c_model, it'll be both.

Also lol notsuccubusrelated.jpg and the blacked out windows.

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 10 Jan 2011, 11:51
by Trilby
FlaminSarge wrote:It's going to be the world model, remember that. Also remember that it needs to fit with the Frontier Justice and Engineer bones, so don't change its basic shape near the stock end too much (no worries bout that so far).
Details would only be viewmodel, but if its a c_model, it'll be both.

Also lol notsuccubusrelated.jpg and the blacked out windows.
I know that it has to fit the bones and what not. it's not gonna be that much bigger than normal. So don't worry

EDIT: Didn't want to work on it today (11th).

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Posted: 19 Jan 2011, 06:32
by Trilby
After many days of trying to get it working, I discovered (after much pain) I had to open a .max file to get it to open properly (this is a test model picture)
Meh
Meh
The railyard thing is for Tosty