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calculatedChaos Gaming • Map Request: cp_castlevania
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Map Request: cp_castlevania

Posted: 11 Sep 2010, 09:07
by Trilby
I would like it to be a three part map with 2 cps each map on each part and three on the last part
Stage one would be this: http://www.castlevaniacrypt.com/games/c ... tage-1.png
if you have me on steam pm me for the point locations
Stage two would be this one: http://www.castlevaniacrypt.com/games/c ... tage-5.png
Stage three would be the castle keep : http://www.castlevaniacrypt.com/games/c ... tage-b.png
I would also like background music for the levels pm me for the music

Re: Map Request: cp_castlevania

Posted: 11 Sep 2010, 09:12
by PhrozenFlame
Trilby wrote:I would like it to be a three part map with 2 cps each map on each part and three on the last part
So it'd basically be Hydro with a third point at the last part?

Re: Map Request: cp_castlevania

Posted: 11 Sep 2010, 10:13
by Trilby
PhrozenFlame wrote:
Trilby wrote:I would like it to be a three part map with 2 cps each map on each part and three on the last part
So it'd basically be Hydro with a third point at the last part?
Way to ruin a guys mood -.- it's not tc you idiot it's cp like Dustbowl

Re: Map Request: cp_castlevania

Posted: 11 Sep 2010, 10:24
by PhrozenFlame
Trilby wrote:
PhrozenFlame wrote:
Trilby wrote:I would like it to be a three part map with 2 cps each map on each part and three on the last part
So it'd basically be Hydro with a third point at the last part?
Way to ruin a guys mood -.- it's not tc you idiot it's cp like Dustbowl
I understand that, and I wasn't insulting the idea. And I like Hydro.

Re: Map Request: cp_castlevania

Posted: 12 Sep 2010, 01:11
by Beetle
For one, you realize if someone were to make this they could exactly make them like those levels are laid out? I could make the textures, but I have to ask you honestly, and answer it truthfully:

Are castlevania's textures/levels iconic enough for someone to just see them out of place and immediately see that its castlevania? That's what I thought of when I made kakariko village for tf2.

Re: Map Request: cp_castlevania

Posted: 12 Sep 2010, 02:06
by LaN
If this goes on the fun serv I doubt more than half the people there played castlevania

Re: Map Request: cp_castlevania

Posted: 12 Sep 2010, 02:35
by Trilby
.......alright forget about it then

Re: Map Request: cp_castlevania

Posted: 12 Sep 2010, 02:42
by PhrozenFlame
Trilby wrote:.......alright forget about it then
if I'm gonna get is negative comments about it
Beetle asked a question.

I wasn't insulting it.

Lan pointed out a fact.

Re: Map Request: cp_castlevania

Posted: 12 Sep 2010, 02:54
by Trilby
PhrozenFlame wrote:
Trilby wrote:.......alright forget about it then
if I'm gonna get is negative comments about it
Beetle asked a question.

I wasn't insulting it.

Lan pointed out a fact.
And I'm bitching cause I haven't gotten enough sleep
so I'm going to sleep and apologizing about the complaining

Re: Map Request: cp_castlevania

Posted: 13 Sep 2010, 04:03
by Toastyking
Oh shit, Castlevania map, I'll be right on this, mind you, I'll make an early version with normal tf2 textures just to see if you like how I made it.

Re: Map Request: cp_castlevania

Posted: 13 Sep 2010, 05:30
by LaN
If we finish this project I suggest a resident evil map next.

Re: Map Request: cp_castlevania

Posted: 13 Sep 2010, 05:35
by MrKerplunkers
No, if we get this done, the world needs a koth version of the Mile High Club from Just Cause 2 AKA The Party Zeppelin.

Re: Map Request: cp_castlevania

Posted: 13 Sep 2010, 05:43
by LaN
MrKerplunkers wrote:No, if we get this done, the world needs a koth version of the Mile High Club from Just Cause 2 AKA The Party Zeppelin.
My Idea was here first.

Teacher he is cutting.

Re: Map Request: cp_castlevania

Posted: 17 Sep 2010, 08:11
by Trilby
LaN wrote:
MrKerplunkers wrote:No, if we get this done, the world needs a koth version of the Mile High Club from Just Cause 2 AKA The Party Zeppelin.
My Idea was here first.

Teacher he is cutting.
Kerplunkers get in the corner for a time out
LaN shut up