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calculatedChaos Gaming • Some Sourcemod Plugins to add?
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Some Sourcemod Plugins to add?

Posted: 23 Jul 2010, 02:33
by FlaminSarge
Zombie Fortress
Survivors vs infected, most of you already know what this is. The new one has two different modes, vanilla and perks, with perks letting you pick your buff.

Class War Party
This plugin makes it all 1 class v all another class, or admins can force certain classes (fixes idiots being cheap-heavy when everyone else says medic rush).

Melee Only
Very recent (updated 7/21/2010) Melee Mode plugin, with some nice allowances for secondary weapons. Also has a healing/nohealing cvar. However, the flag for access is z, but that can be overriden, I think. Also, much less buggy.

I'll add more in this post when I find them.
Feel free to suggest others.

Re: Some Sourcemod Plugins to add?

Posted: 24 Jul 2010, 03:14
by LaN
The melee option is fixed now? That would be great for small maps such as WoW

Re: Some Sourcemod Plugins to add?

Posted: 24 Jul 2010, 11:07
by John Failman
While I think one class is nice, but admins start having emotional breakdowns over there mics (or csay because csay is totally still cool) because people don't have weapons unlocked. I think it's kinda silly and admins are getting to... power... :neutral: Hungry.

I see admins every day, expecially on toy fort

Go medic... Medic rush... GO MEDIC.... HEY! LAST WARNIGN GO MEDDDDIC!111

Re: Some Sourcemod Plugins to add?

Posted: 24 Jul 2010, 11:46
by LaN
Well feel free to report who is getting too abusive. We'll keep an eye on them.

Re: Some Sourcemod Plugins to add?

Posted: 26 Jul 2010, 08:39
by FlaminSarge
Herp Derp I remember yelling "GO MEDIC NAO!!!1", but that was on some ice map. Not iceworld, something else. Regardless, that was me. Sorry if it offended you, but wanting a medic rush really shouldn't offend anyone... And as far as I remember, we did have mostly medics, and whoever wasn't was messing around. One sniper was owning the living shit out of our entire team of medics, so a lot of the admins repeatedly kicked him. It was NOT John Freeman.
On another note, if it's put to a vote, then it really can't be "Admin abuse", only "democracy abuse"...
And what kind of admin DOESN'T enforce what the majority wants?... :isee:

And !melee is the command, but its set to root users only right now. It works better than any other melee plugin I've seen by far, instead of stripping weapons, it uses the time it takes to pull out the weapon to switch the player back to the melee weapon. So trying to use primaries is pointless and will get you killed.

Re: Some Sourcemod Plugins to add?

Posted: 29 Jul 2010, 06:47
by Trilby
Fucking zf with perks is amazing

Re: Some Sourcemod Plugins to add?

Posted: 30 Jul 2010, 02:07
by John Failman
Trilby wrote:Fucking zf with perks is amazing
Until people realize cocoon dominates. 150 attack and 100 crits with scout speed for a heavy is....

Not good.

Re: Some Sourcemod Plugins to add?

Posted: 06 Aug 2010, 01:14
by LaN
John Failman wrote:
Trilby wrote:Fucking zf with perks is amazing
Until people realize cocoon dominates. 150 attack and 100 crits with scout speed for a heavy is....

Not good.
I'd like to see your cocoon heavy kill my heroic medic

Re: Some Sourcemod Plugins to add?

Posted: 06 Aug 2010, 04:01
by John Failman
LaN wrote:
John Failman wrote:
Trilby wrote:Fucking zf with perks is amazing
Until people realize cocoon dominates. 150 attack and 100 crits with scout speed for a heavy is....

Not good.
I'd like to see your cocoon heavy kill my heroic medic
Your argument is invalid.

Re: Some Sourcemod Plugins to add?

Posted: 06 Aug 2010, 04:23
by LaN
John Failman wrote:
LaN wrote:
John Failman wrote:
Trilby wrote:Fucking zf with perks is amazing
Until people realize cocoon dominates. 150 attack and 100 crits with scout speed for a heavy is....

Not good.
I'd like to see your cocoon heavy kill my heroic medic
Your argument is invalid.
[CITATION NEEDED]

Re: Some Sourcemod Plugins to add?

Posted: 10 Aug 2010, 12:37
by BAMF
I'd be fine with the zombie fortress, but only because that's practically a gamemode. I think melee is fine with just the root users, and the whole class war thing seems like a useless plugin, like goomba stomp.

But then again, it's the fun server, so who cares?

Re: Some Sourcemod Plugins to add?

Posted: 23 Aug 2010, 09:34
by Beetle
BAMF wrote: like goomba stomp.
That's almost enough to vote you down rather than not vote you either way like I have now.

Re: Some Sourcemod Plugins to add?

Posted: 23 Aug 2010, 07:25
by BAMF
Beetle wrote:
BAMF wrote: like goomba stomp.
That's almost enough to vote you down rather than not vote you either way like I have now.
:negative:

Re: Some Sourcemod Plugins to add?

Posted: 25 Sep 2010, 02:00
by FierySnake
Can we please get the fake drop mod in our servers D:

Re: Some Sourcemod Plugins to add?

Posted: 25 Sep 2010, 02:15
by LaN
FierySnake wrote:Can we please get the fake drop mod in our servers D:
Pointless.
Unimportant.
Not needed.

Perfect for the fun server.

Re: Some Sourcemod Plugins to add?

Posted: 25 Sep 2010, 02:34
by BAMF
LaN wrote:
FierySnake wrote:Can we please get the fake drop mod in our servers D:
Pointless.
Unimportant.
Not needed.

Perfect for the fun server.
I thought you were describing the fun server at first

Re: Some Sourcemod Plugins to add?

Posted: 25 Sep 2010, 04:22
by spleenter
BAMF wrote:
LaN wrote:
FierySnake wrote:Can we please get the fake drop mod in our servers D:
Pointless.
Unimportant.
Not needed.

Perfect for the fun server.
I knew you were describing the fun server before you said you were.
Fixed.