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calculatedChaos Gaming • Beetle's Amazing cC Member Maps (starting with Montag)
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Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 22 Jun 2010, 04:12
by Beetle
Starting with Montag, I present to you the first alpha of koth_montag!!!!!!

Image
Image

More members eventually!

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 23 Jun 2010, 08:08
by tomm
when you get around to mine, i need the whole floor to be one block and if it takes too much damage it will just break, so theres no ground. and fans. everywhere. working ones.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 23 Jun 2010, 09:36
by Beetle
what do you mean by fans? ones that push you around?

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 23 Jun 2010, 03:40
by Divine Fate
KOTH montag needs more cover, especially at the spawns.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 23 Jun 2010, 03:52
by Beetle
Divine Fate wrote:KOTH montag needs more cover, especially at the spawns.
kudos for playing it.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 25 Jun 2010, 09:43
by tomm
yeah, like giant wind fans. that push people. and alot on the ground facing up. or just a giant fan under the map for when the floor gets fucked

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 26 Jun 2010, 10:47
by AgeNt_
oh god, when i first looked at the map i thought it looked like a normal koth map with a hill, then i looked closer and rofl.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 26 Jun 2010, 01:10
by Beetle
AgeNt_ wrote:oh god, when i first looked at the map i thought it looked like a normal koth map with a hill, then i looked closer and rofl.
hahaha

when you gain control of the point wait a second or two and listen closely.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 29 Jun 2010, 07:47
by tomm
can i haz status updatez

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 29 Jun 2010, 10:02
by Beetle
I'm actually changing the layout a lot before deciding. Its essentially gonna be like a mix of a big tower that u use fans to scale....and redfort.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 29 Jun 2010, 10:07
by Riftoff
Riftoff the map must have:

This song playing at all times: http://www.youtube.com/watch?v=Jne9t8sHpUc
Floating phallic imagery everywhere
A train on an extremely erratic, invisible path (with some verticality), so you can never tell when its coming for you.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 29 Jun 2010, 10:57
by BAMF
koth_riftoff needs lines from fanfictions on the walls

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 29 Jun 2010, 11:46
by tomm
does the bottom of the map break if it takes too much damage

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 30 Jun 2010, 11:54
by Beetle
tomm wrote:does the bottom of the map break if it takes too much damage
I don't want my maps to be fun for one round and then ppl stop playing them. That's a complete waste of my time.

That in my eyes would not be fun. A train on a random path is different though because you can see it coming and you dont die in the same way every time.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 25 Jul 2010, 08:13
by pleasenopouncing
for koth_plznoburning i dont really know if this is possible but what i would like is for it to have water shoot out of the ground and extinguish you.

Re: Beetle's Amazing cC Member Maps (starting with Montag)

Posted: 25 Jul 2010, 08:32
by Beetle
pleasenopouncing wrote:for koth_plznoburning i dont really know if this is possible but what i would like is for it to have water shoot out of the ground and extinguish you.
that's certainly possible. If its a small map its possible everywhere. It'd be more like just the water level rising and then lower, but it would accomplish that.