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Koth_Always [on server]

Play a good map that you would like to see on the server? Submit it here.
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LaN
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Koth_Always [on server]

Unread post by LaN »

http://anonex.org/tf2maps/koth_always.html

Edit : It does work on multiplayer
Last edited by LaN on 23 May 2010, 09:35, edited 1 time in total.
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FlaminSarge
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Re: Koth_Always

Unread post by FlaminSarge »

It works for multiplayer I think, but suffers from the balloonrace stutter player effect.
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Re: Koth_Always [on server]

Unread post by FlaminSarge »

Alright, another minor problem, but you know how when two players on the same team in TF2, when they're in contact while on a moving object, make that object stop moving? Koth_always uses two separate objects combined to make its whole looping stage thing, and they can get out of sync like this. However, FaN scouts are almost always able to make the jumps over the gaps this causes, and everyone always (lol, always) goes FaN scout on this map. Except ninjacap soldier, who rocket jumps off the launchpad for an instant cap then death.

It's an intrinsically good map though, so we should keep it on. No major bugs.
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Re: Koth_Always [on server]

Unread post by Fat Elvis »

The stuttering effect gets really annoying though. Preferably we should get a version that has smaller timers, maybe a minute long instead. Therefore the map doesn't get to terribly broken by it's end.
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