[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 220: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 231: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4129: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3008)
calculatedChaos Gaming • Koth_Always [on server]
Page 1 of 1

Koth_Always [on server]

Posted: 23 May 2010, 09:25
by LaN
http://anonex.org/tf2maps/koth_always.html

Edit : It does work on multiplayer

Re: Koth_Always

Posted: 23 May 2010, 09:35
by FlaminSarge
It works for multiplayer I think, but suffers from the balloonrace stutter player effect.

Re: Koth_Always [on server]

Posted: 15 Jun 2010, 03:12
by FlaminSarge
Alright, another minor problem, but you know how when two players on the same team in TF2, when they're in contact while on a moving object, make that object stop moving? Koth_always uses two separate objects combined to make its whole looping stage thing, and they can get out of sync like this. However, FaN scouts are almost always able to make the jumps over the gaps this causes, and everyone always (lol, always) goes FaN scout on this map. Except ninjacap soldier, who rocket jumps off the launchpad for an instant cap then death.

It's an intrinsically good map though, so we should keep it on. No major bugs.

Re: Koth_Always [on server]

Posted: 26 Jun 2010, 07:14
by Fat Elvis
The stuttering effect gets really annoying though. Preferably we should get a version that has smaller timers, maybe a minute long instead. Therefore the map doesn't get to terribly broken by it's end.