Liquid Death wrote:Guy Montag wrote:The Blatantly OP Superweapon
Level 9001 Minigun
100% Critical hits
0% Scatter
Reduces all incoming damage by 99.9999999999999999999999999999999999%
Counts as unlimited use Razorback
Comes with head-mounted forcefield which reflects headshots
200% Movement Speed
A scope
Able to shoot through walls
Incendiary rounds
Doubles as a jetpack
MAKE IT HAPPEN VALVE
I want to hear people's ideas for update weapons!
- Not The Author
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Re: I want to hear people's ideas for update weapons!
- Riftoff
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Re: I want to hear people's ideas for update weapons!
Soldier gets a musket and a war sword next update. You heard it here first.
- Joe's Crab Shack
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Re: I want to hear people's ideas for update weapons!
I still stand by my idea of an application to a sentry gun that covers all enemies in a certain radius in oil when sapped or shot. The oil would short circuit spys cloaking devices and give all enemies covered in it +25% damage from pyros fire, like mini crits.
The downsides would be that it takes long to build and upgrade your sentry gun, and if you dont have a pyro nearby, then the oil serves no other purpose aside from acting as a Jarate substitute shorting out the spy's cloaking for the engineer.
The downsides would be that it takes long to build and upgrade your sentry gun, and if you dont have a pyro nearby, then the oil serves no other purpose aside from acting as a Jarate substitute shorting out the spy's cloaking for the engineer.
“Sane is boring.”
― R.A. Salvatore
“I used to be sane, then I got better.”
― Anonymous
"Sanity calms, but madness is more interesting."
― John Russell
― R.A. Salvatore
“I used to be sane, then I got better.”
― Anonymous
"Sanity calms, but madness is more interesting."
― John Russell