Forums have been upgraded to the latest PHPBB3 version. Forum style recovery is pending.

breakfloor_b7 Ideas+Bugs Also new map ideas here!

Discuss any problems with the server and make suggestions for improvement.
User avatar
Tempest
Posts: 33
Joined: 26 Jun 2009, 10:43

breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Tempest »

So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).

Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

Don't make a new breakfloor
Thats all I can say
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by LaN »

Trilby wrote:Don't make a new breakfloor
Thats all I can say
Well the main reason we hate breakfloor is because it DRAAAAAAAGS ON right?

And don't say overplayed. Melee checkers is more overplayed
Image
User avatar
BAMF
Posts: 795
Joined: 21 Dec 2009, 08:14
Steam ID: STEAM_0:0:25128613
Xbox Gamer Tag: SomTervo
Location: The Not Too Distant Future, Next Sunday A.D.

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by BAMF »

First off, fix the pit. Second off, make all the blocks break after three minutes.
Image
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

LaN wrote:
Trilby wrote:Don't make a new breakfloor
Thats all I can say
Well the main reason we hate breakfloor is because it DRAAAAAAAGS ON right?

And don't say overplayed. Melee checkers is more overplayed
Pretty much
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
PhrozenFlame
•cC• Member
•cC• Member
Posts: 2307
Joined: 13 May 2009, 07:04
Steam ID: STEAM_0:0:21842434
Twitter Username: GiroTheHero
Location: Desoto, TX

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by PhrozenFlame »

BAMF wrote:First off, fix the pit. Second off, make all the blocks break after three minutes.
Oh god, no unbreakable surfaces, either. This way the rounds go by much faster.
Life is whatever.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by FlaminSarge »

I got an idea that'll make people move their butts instead of camping: make the pit tele them to a separate deathmatch area. But possibly in waves, like, maybe a holding room before the DM area. It would make sense, since people would be more likely to actually try digging instead of camping.
Even better, break all the blocks after 3 minutes anyways, so they all go to the deathmatch area. Things end quickly from there on. Also, no stairs at the back, no side rails, since then they can escape the 3 min timer.
Makes sense, no?
There's gotta be some way to prevent people from just camping the DM area spawns though... Maybe a people launcher?
Classrush (all 1 class) mod, too.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by LaN »

Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
Image
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by FlaminSarge »

LaN wrote:Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
*Saws teleport above us* OHSHI--
Oh, that means a higher ceiling. A higher ceiling (but not block height) would be good.
Wait... saws would mean stalemates every game...
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

FlaminSarge wrote:
LaN wrote:Remember how the logs fell in arena_saw_final? Do That. But with saws, and on both sides
*Saws teleport above us* OHSHI--
Oh, that means a higher ceiling. A higher ceiling (but not block height) would be good.
Wait... saws would mean stalemates every game...
:isee: Flamin......I demand fisticuffs on cp_iron
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by FlaminSarge »

Trilby wrote: :isee: Flamin......I demand fisticuffs on cp_iron
This is normally where I go spy disguised as same-team heavy, with dead ringer, and backstab after fake dying. Then, Falcon Punch taunt (knife taunt with disguise kit makes him punch)
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Beetle »

Tempest wrote:So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).

Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
I gotta say, I really dislike breakfloor maps. That being said, they are always being played on our funserver, so I guess I just have bad taste. :awesomelon:
Click Here to go to my Mapping Blog.
User avatar
Tempest
Posts: 33
Joined: 26 Jun 2009, 10:43

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Tempest »

If anyone here is good at using the Input/Output system in Hammer help me, that would be awesome.

I'm trying make it so after 3 minutes, a row of blocks get destroyed every 10 seconds or something like that, and also at the same time when the count down is started the ramp and side walk ways disappear. This is so when all the blocks are gone, you have to fight it out with the remaining enemies on the last, and more fragile set of blocks (The hazard textured ones).

I think I've named all the row blocks a different name, but I has no idea what to do to do this so halp plox.

Edit - Okay, I managed to get this working so now, after 3 minutes the first row of blocks breaks, then 15 seconds later, the next row breaks etc until everyone fights on the last layer. This will make rounds much, much faster and won't make the map drag on. I'm going to post screen shots of new parts of the map such as the saws, LAVA PITS and other stuff. Map should be done sometime this week. :sax:
Last edited by Tempest on 18 May 2010, 01:32, edited 1 time in total.
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

Beetle wrote:
Tempest wrote:So yea. As the title says I'm finally working on the new version of breakfloorz and since its been a while I need to get reminded of bugs that needed fixing, and also any ideas people may have (Inb4GETRIDOFBREAKFLOORLOL).

Also, if you want you can post ideas for new map ideas that I could try as people have been getting bored of breakfloor and working on a different map would be good for me.
I gotta say, I really dislike breakfloor maps. That being said, they are always being played on our funserver, so I guess I just have bad taste. :awesomelon:
Thanks to my effort we got most if not all break maps removed 8-)
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
Tempest
Posts: 33
Joined: 26 Jun 2009, 10:43

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Tempest »

Also I need help from people who are good at Photoshop. I need some posters and details such as a credit page done and looking nice, and I don't have the time to do it. If your good at Photoshop add me on Steam either with blazin_robo or ultrachao@hotmail.co.uk. Then I can tell you what I need over Steam. :)
User avatar
AgeNt_
•cC• Member
•cC• Member
Posts: 456
Joined: 29 Apr 2009, 01:27
Steam ID: STEAM_0:1:8504578
Twitter Username: AgeNtNicK
Xbox Gamer Tag: AgeNtNicK
Location: St. Paul, MN
Contact:

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by AgeNt_ »

Image
Image
Image
Image
pl_promotion_b3
Beta 3 Released!
User avatar
Tempest
Posts: 33
Joined: 26 Jun 2009, 10:43

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Tempest »

Here are some screen shots of new additions to b7. Also AgeNt, was that really needed?

Image
Image
Image

The light above the saws will be better quality in the actual map, I just did a quick light compile so the lights don't look as good.
User avatar
Divine Fate
•cC• Forum Mod
•cC• Forum Mod
Posts: 869
Joined: 11 Jan 2009, 05:20
Steam ID: STEAM_0:0:14581138
Twitter Username: Nequissime
Xbox Gamer Tag: xelderon

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Divine Fate »

The one potential problem I see is that most of the time the fragile hazard layer is often destroyed first thing, leaving your final round just a drop all players to the bottom kinda thing.
Image
User avatar
Tempest
Posts: 33
Joined: 26 Jun 2009, 10:43

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Tempest »

Yea, I countered that by making the bottom layer have twice as much health as the other blocks so it currently has 550 hp I believe.
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

Tempest wrote:Yea, I countered that by making the bottom layer have twice as much health as the other blocks so it currently has 550 hp I believe.
NOT ENOUUUUUUUGH
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
Tempest
Posts: 33
Joined: 26 Jun 2009, 10:43

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Tempest »

What do you mean not enough, its more than double the hp of the normal blocks. :|
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

Tempest wrote:What do you mean not enough, its more than double the hp of the normal blocks. :|
Dohohohoho Young one
Mini Gun Stats
Range Damage per 1 ammo Critical damage Damage per second
Point Blank 50-54 108 500-540 (Crit: 1080)
Medium 5-30 27/54/81/108 50-300 (Crit: 540)
Long 5-10 27/54 50-100 (Crit: 270)

SO griefers can just shoot the hell out of them by standing next to ammo boxes
:sax:
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by LaN »

I'm liking the idea of the blocks breaking after a while. But make sure the last block will eventually break too. 2 friends on each team can make the entire mach drag on.
Image
User avatar
Tempest
Posts: 33
Joined: 26 Jun 2009, 10:43

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Tempest »

Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

Tempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
:sax: Never underestimate the usefulness of TF2 wiki
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by LaN »

Tempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
around 45 seconds. more than enough time to kill someone.
Image
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

LaN wrote:
Tempest wrote:Actually LaN, you bring up a good point. Since there's 8 layers, including the last, and they break within 15 seconds of each other, how long should the last one break before it auto-breaks? Also thanks for that info Trilby, ill up the hp.
around 45 seconds. more than enough time to kill someone.
:sax: <-- New favorite smiley

45 seconds seems bout right
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
Toastyking
•cC• Member
•cC• Member
Posts: 337
Joined: 27 Jan 2009, 03:18
Steam ID: STEAM_0:1:13398699
Location: Engytopia

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Toastyking »

I was commissioned to use my not so great photosherpan skills to make a map logo
Image
Ideas? Suggestions? My image editing abilities are awful?
Image
User avatar
Trilby
•cC• Member
•cC• Member
Posts: 717
Joined: 26 Jan 2009, 05:32
Steam ID: STEAM_0:1:20574738
Location: Oh god where did I go?

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Trilby »

Toastyking wrote:I was commissioned to use my not so great photosherpan skills to make a map logo
Image
Ideas? Suggestions? My image editing abilities are awful?
Better than mine I have to use GIMP 2 to fuck about with images :neutral:
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
User avatar
Toastyking
•cC• Member
•cC• Member
Posts: 337
Joined: 27 Jan 2009, 03:18
Steam ID: STEAM_0:1:13398699
Location: Engytopia

Re: breakfloor_b7 Ideas+Bugs Also new map ideas here!

Unread post by Toastyking »

Image

Metal now, looks better.
Image
Post Reply