genericnamerandomnumbers problem solved
Posted: 23 Apr 2010, 04:14
Me and Tgame spent a few minutes talking about this and we came out with this deal with generic
Trilby: Alright here's the deal
Trilby: Trilby: Hey, would it be a problem if I unbanned generic?
TgameP: I don't think so
Trilby: Only hurtmeplenty has a problem with him
TgameP: well everyone kinda hates him but all we need is someone to watch him
Trilby: Basicly just keep the exploing to a minimum
genericnameandrandomnumbers: minimum being?
Trilby: When theres a admin like me or Tgame is there and on non serious maps
genericnameandrandomnumbers: sounds good
genericnameandrandomnumbers: no hurtme/lan and no goal
genericnameandrandomnumbers: or no goal anyone is trying for
Trilby: Pretty much
Trilby: alright Tgame agreed and I'll post all this on the forums
Trilby: Alright here's the deal
Trilby: Trilby: Hey, would it be a problem if I unbanned generic?
TgameP: I don't think so
Trilby: Only hurtmeplenty has a problem with him
TgameP: well everyone kinda hates him but all we need is someone to watch him
Trilby: Basicly just keep the exploing to a minimum
genericnameandrandomnumbers: minimum being?
Trilby: When theres a admin like me or Tgame is there and on non serious maps
genericnameandrandomnumbers: sounds good
genericnameandrandomnumbers: no hurtme/lan and no goal
genericnameandrandomnumbers: or no goal anyone is trying for
Trilby: Pretty much
Trilby: alright Tgame agreed and I'll post all this on the forums