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05/21 TF2 Update Release Notes

Discussion about anything related to Team Fortress 2.
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captainAngry
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05/21 TF2 Update Release Notes

Unread post by captainAngry »

Maps
  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
  • Added new arena map Sawmill
  • Added new arena map Nucleus
  • Added new community payload map Hoodoo
  • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage

Sniper Changes
  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
  • Standard sniper rifle now shoots through friendly players
  • Added 54 new Sniper voice lines
  • Added 35 new Sniper achievements
Spy
  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
    Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spy name tags now show up properly when disguised as their own team
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
  • Also made it more obvious on first person view model when you're bumped while cloaked
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
  • Spies can now pick up health kits for their "disguise health", even when uninjured
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  • Spies that disguise as a player using an unlockable now show that unlockable in hand
  • Spies can now use enemy teleporters
  • Added 70 new Spy voice lines
  • Added 34 new Spy achievements
Scoreboard changes
  • Dominations no longer get wiped when teams switch sides
  • Dead players draw slightly darker in scoreboard
  • Converted class labels to class icons
  • All players now display the total number of people they are dominating
General
  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
  • Demomen can now detonate their stickies while taunting
  • Flamethrower's air burst now extinguishes fire on friendly targets
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
  • The Heavy and Sniper now have new custom death animations
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points
  • Improved the deathcam camera handling used when a player plays a custom death animation
  • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
  • Removed "Final" from map names in the serverbrowser quick list
Servers
  • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
  • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
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GrimGriz
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Re: 05/21 TF2 Update Release Notes

Unread post by GrimGriz »

Standard sniper rifle now shoots through friendly players
FINALLY.
Spies can now use enemy teleporters
WOW.
Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
YAY!
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Thursday
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Re: 05/21 TF2 Update Release Notes

Unread post by Thursday »

Flamethrower's air burst now extinguishes fire on friendly targets

FFFFFFFFFFFFFF
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RandomGuy
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Re: 05/21 TF2 Update Release Notes

Unread post by RandomGuy »

Added a new taunt for the Kritzkrieg, which also heals for 10 points

WHA-

not neciaasry, mdic already regens health
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IT IS NO LONGER MONDAY!!!!!! I made all of this btw
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Re: 05/21 TF2 Update Release Notes

Unread post by g_e_oos »

It's a joke man. Go see the taunt for why he gains health.
When life hands you lemons, make grape juice, then sit back and watch the world wonder how you did it.
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Re: 05/21 TF2 Update Release Notes

Unread post by captainAngry »

GrimGriz wrote:
Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
YAY!
Okay, I read that and I couldn't believe it to be true. Would this really stop micspam?
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Re: 05/21 TF2 Update Release Notes

Unread post by GrimGriz »

I'm not honestly sure how the weirdos who play music do it, but if that's how, them making it a server option is awesome.
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Re: 05/21 TF2 Update Release Notes

Unread post by Divine Fate »

You're never gonna stop people from doing what they wanna do. Turning this option off to disable micspamming programs will only cause micspammers-at-heart to play audio over their actual microphone. Now, which would you rather have (until you mute them, of course): Spam over bad quality microphone, or spam though nicely converted audio files?

Also, I don't understand why people just don't loopback audio files through the microphone, instead of playing them on TF2 wav files. I guess it's just easier that way.
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Re: 05/21 TF2 Update Release Notes

Unread post by GrimGriz »

spam over the mic so they sound like ass before i kick them
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Re: 05/21 TF2 Update Release Notes

Unread post by GrimGriz »

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