I'm in class again... so here it goes
Posted: 22 Apr 2009, 11:21
First. Demomen and soldiers I think are the two most well rounded classes in the game, but I feel the demoman has more utility. But that doesn't change the fact, that soldiers are still better in some cases.
Second. Stickie jumping... some people think it's a must, cause I see them do it almost every time they have a life. why? You lose most/a large chunk of your health. Why not just try and play your class w/o the jump? Now, admittedly, stickie jumping is useful... sometimes, but i see way too many demos use it way too often. If i do it, i ALWAYS try to get a medic give me a health boost before I do, so I keep damage to a minimum, and I always use it sparingly because if you keep doing it, the other team will know you'll be there (like the door in toyfort). You lose what, 75 health from a stickie? Soliders lose 50ish from a rocket, and have more health than you...
Third. 2 stickies are enough to kill at full health if placed right: medics, scouts, snipers, spies and if you're really lucky pyros/demos. 2 stickies takes a total of 2 seconds to lay and arm. 3 kills: soldiers, pyros, demos. 4 kills: heavies. Now obviously, you gotta be aware of overheals.
Fourth. If the team is capturing a point, use your stickie gun, blow them up almost right when they get over the point. They scatter, or they die. It works really well. Sometimes, it's better to lay down the # you want, and then blow, but that's usually pretty rare, you can throw'n'blow enough stickies one after the other, to usually do the job. I get lots of kills/points doing this.
Fifth. If you're being chased, as soon as you turn the corner, put a stickie on that corner (sometimes you have time to throw 2).
Sixth. I'm using 2fort as an example. When in 2fort, there's the area right outside the main spawn on the second floor. If you're up in that room, HEADING OUT of the room, whether that's to the battlements, or to the spiral down to the intel, throw a couple stickies at the spawn door. Now I am not advocating spawn camping. This is a great method to protect yourself, if someone runs out of the spawn as your trying to leave the room.
Seventh. You can shoot stickies around any corner, close enough to a sentry gun, to blow it up. you just have to know where the sentry is, and edge your way close enough. You are the best class at destroying sentries. Now agruably, some classes are better sometimes, but most of the time, demos are the best choice. 2 stickies kills: level 1 & 2 senties, dispensers, teleporters. 3 stickies kills: level 3 sentries.
Eighth. Charging up stickies is a great ability... but it takes a long time to charge it. 5... ish seconds charging to full, is a long time 'in-game'. It's generally best to get in a location where you don't have to charge it up. I'm not saying don't use it, just use it sparingly, like stickie jumping.
Ninth. Grenades annoy me, I'll be honest. I can't completely figure them out or use them properly. But they are fantastic at destroying sentries. You can shoot them faster than a rocket, and they shoot farther than a non charged stickie. If time's short, try using the grenades. The only other time I use stickies regularly is when someone is charging me because when they hit, they hit hard.
Tenth. Grenade lobbing/spamming is... marginally useful. Generally, you're just damaging people, but not killing anyone, or pressing the push forward. If you're spamming grenades, then you probably could be doing something more useful.
Eleventh. Stickies are more useful. It's like a laser guided bomb compared to a unguided bomb. Now, if you're good enough to accurately place grenades, through the air/on the ground, then definitely use it when you feel they're better, but most of us are not that proficient at it. Placing stickies allows you to hit harder than 4 rockets at once... that's just a more useful ability.
Twelfth. If I'm defending my intel, I will not move and place 4-7 stickies under the intel. This places stickies in one location, so it either looks like 1 stickie (personally, if i get a crit during this, i start over, cause it gives away that anything's there) or they can't even tell they're there. Generally, it's really hard to notice stickies are even on the intel, if it's laying on the ground. Once I see someone picks up the intel, I blow them. I've killed lots of people doing this. But you have to pay attention to the arrows/! to tell when someone picks up the intel.
Thirteenth. You are an ambush class, just like the pyro, you're just suppose to be more sudden. Place your stickies in places people can't see, or don't expect.
Fourteenth. You can blow apart an uber. Place 2-3 stickies in the path of an uber, and they'll either fly high, or blow apart. If you can't blow apart an uber (you placed the stickies too far apart, or they're in a tightly confined location) place stickies under them for after the uber ends.
That's all I've got for now, and class is over.
Second. Stickie jumping... some people think it's a must, cause I see them do it almost every time they have a life. why? You lose most/a large chunk of your health. Why not just try and play your class w/o the jump? Now, admittedly, stickie jumping is useful... sometimes, but i see way too many demos use it way too often. If i do it, i ALWAYS try to get a medic give me a health boost before I do, so I keep damage to a minimum, and I always use it sparingly because if you keep doing it, the other team will know you'll be there (like the door in toyfort). You lose what, 75 health from a stickie? Soliders lose 50ish from a rocket, and have more health than you...
Third. 2 stickies are enough to kill at full health if placed right: medics, scouts, snipers, spies and if you're really lucky pyros/demos. 2 stickies takes a total of 2 seconds to lay and arm. 3 kills: soldiers, pyros, demos. 4 kills: heavies. Now obviously, you gotta be aware of overheals.
Fourth. If the team is capturing a point, use your stickie gun, blow them up almost right when they get over the point. They scatter, or they die. It works really well. Sometimes, it's better to lay down the # you want, and then blow, but that's usually pretty rare, you can throw'n'blow enough stickies one after the other, to usually do the job. I get lots of kills/points doing this.
Fifth. If you're being chased, as soon as you turn the corner, put a stickie on that corner (sometimes you have time to throw 2).
Sixth. I'm using 2fort as an example. When in 2fort, there's the area right outside the main spawn on the second floor. If you're up in that room, HEADING OUT of the room, whether that's to the battlements, or to the spiral down to the intel, throw a couple stickies at the spawn door. Now I am not advocating spawn camping. This is a great method to protect yourself, if someone runs out of the spawn as your trying to leave the room.
Seventh. You can shoot stickies around any corner, close enough to a sentry gun, to blow it up. you just have to know where the sentry is, and edge your way close enough. You are the best class at destroying sentries. Now agruably, some classes are better sometimes, but most of the time, demos are the best choice. 2 stickies kills: level 1 & 2 senties, dispensers, teleporters. 3 stickies kills: level 3 sentries.
Eighth. Charging up stickies is a great ability... but it takes a long time to charge it. 5... ish seconds charging to full, is a long time 'in-game'. It's generally best to get in a location where you don't have to charge it up. I'm not saying don't use it, just use it sparingly, like stickie jumping.
Ninth. Grenades annoy me, I'll be honest. I can't completely figure them out or use them properly. But they are fantastic at destroying sentries. You can shoot them faster than a rocket, and they shoot farther than a non charged stickie. If time's short, try using the grenades. The only other time I use stickies regularly is when someone is charging me because when they hit, they hit hard.
Tenth. Grenade lobbing/spamming is... marginally useful. Generally, you're just damaging people, but not killing anyone, or pressing the push forward. If you're spamming grenades, then you probably could be doing something more useful.
Eleventh. Stickies are more useful. It's like a laser guided bomb compared to a unguided bomb. Now, if you're good enough to accurately place grenades, through the air/on the ground, then definitely use it when you feel they're better, but most of us are not that proficient at it. Placing stickies allows you to hit harder than 4 rockets at once... that's just a more useful ability.
Twelfth. If I'm defending my intel, I will not move and place 4-7 stickies under the intel. This places stickies in one location, so it either looks like 1 stickie (personally, if i get a crit during this, i start over, cause it gives away that anything's there) or they can't even tell they're there. Generally, it's really hard to notice stickies are even on the intel, if it's laying on the ground. Once I see someone picks up the intel, I blow them. I've killed lots of people doing this. But you have to pay attention to the arrows/! to tell when someone picks up the intel.
Thirteenth. You are an ambush class, just like the pyro, you're just suppose to be more sudden. Place your stickies in places people can't see, or don't expect.
Fourteenth. You can blow apart an uber. Place 2-3 stickies in the path of an uber, and they'll either fly high, or blow apart. If you can't blow apart an uber (you placed the stickies too far apart, or they're in a tightly confined location) place stickies under them for after the uber ends.
That's all I've got for now, and class is over.