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Original's Contributions

Discuss maps and model creation and ideas.
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Original
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Re: Original's Contributions

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Yeah, I was considering that. But it's got a 'hole' in it which I don't like to see when it comes off. Not that that's a big deal. But i also thought it fit well with the other accessories. So if you have the shoes,nose and bowtie, might as well have the hair too.

The hat itself is less important to the accessory set and still lets you wear the clown attire and your favorite hat.

And I don't mind the hair down lower, I think I might even like it better.
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a heavy halloween kit... I call it the Orc-cessories.
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Gotta figure out face morph targets or get rid of brows and make jaw a bit bigger.
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Re: Original's Contributions

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That is THE coolest looking shit I've ever seen for heavy.
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

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Re: Original's Contributions

Unread post by A Common Sandvich »

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MrKerplunkers wrote:Hope you fuckers like furrowed brows.
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Re: Original's Contributions

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thanks, I'm still tweaking it a bit, it's getting better. Got rid of the brows mainly.

Rupee donations accepted.
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New project

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Re: Original's Contributions

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Original wrote:New project

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I like it because it has yet to be done in any way. That being said, I think it needs to be clearer...like the clarity of a kill icon or something. It is hard to explain, the resolution just seems low.
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Yeah, I did the tats at a larger size (have about 5 now) so I can always fix em. Right now both arms are on a 256x512 sheet. But the tats are about 64x64.

So I'm not sure. I gotta look into styles for one, I think styles are different models. So on this one I could have only above the elbow model and a higher res tat. I've got another set of arms with upper and lower arm tats.

Basically I can mix and match pieces of the arm per design, probably the only way I can cut file sizes down.

Also considering a large texture sheet for all of them. That way I can squeeze uv's in better, but then I have a massive texture for even the smallest tat style.
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Decided to wrap this up and get it submitted today, been sitting around awhile. Since I first posted I added a lot of tris to the wrap to get a better shape.

A Khula Khud for the demo (was actually inspired by a small pic in a Dota artpage.)
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800 tris on the nose for hi poly, 448 for the LOD. One texture/paintable.
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Re: Original's Contributions

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Got the demo hat, pyro clown hat and access and heavy troll face up

http://steamcommunity.com/id/Voodoo_Dad ... aredfiles/

votes appreciated
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New one for me, looks like I might need to go back and rezip. I just put the neccessary files into a zip and uploaded them. Not thinking they were still getting the qc, smd, obj, etc.. files :(

A friend said I should make it bigger, so I just did a quick scaling up of the top part and making it taller, I think I might be doing that by the time I re-submit.
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http://steamcommunity.com/sharedfiles/f ... s/?id=2343
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Re: Original's Contributions

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Not submitted but close...
Finally got my brass knuckles in game correctly.

Actually rigged them to the middle finger bone so they'd stay in place, that halloween anim was killing my with the clipping.

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Re: Original's Contributions

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Heh. Imagine how rich you would be if every item you made was implemented.
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Re: Original's Contributions

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Sitting on a beach with drink in hand, bikini clad women pouring themselves all over me, bags of money...

hmmm...

I'd just be happy to get one thing in game...

Gotta keep trying

Brass Knuckles (see above) and new pyro hat contributed. As always can use votes :D

(actually more than ever, contribute site now has some bug and these aren't even showing up on the new items pages :( )

http://steamcommunity.com/sharedfiles/f ... s/?id=3075


http://steamcommunity.com/sharedfiles/f ... s/?id=3074
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