Randomizer Custom Weapon Suggestions
- Kezariak
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Re: Randomizer Custom Weapon Suggestions
I don't know if you can do this, but
The High Times
Sniper Rifle Replacement
-10 clips
-drug effect when scoped up
-no charge
+instant kill head or body ( most likely head )
Yeah, seems overpowered, but the drug effect on scope (if possible) would make it so funny.
The High Times
Sniper Rifle Replacement
-10 clips
-drug effect when scoped up
-no charge
+instant kill head or body ( most likely head )
Yeah, seems overpowered, but the drug effect on scope (if possible) would make it so funny.
- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
Not instant kill when non-scoped. -90% damage when nonscoped.
@LaN that plugin seemed very buggy when I tried it.
@LaN that plugin seemed very buggy when I tried it.
Last edited by FlaminSarge on 16 Dec 2010, 02:06, edited 1 time in total.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
http://forums.alliedmods.net/showpost.p ... tcount=139Trilby wrote:Use skins llike the advanced weaponiser thing.FlaminSarge wrote:Alright, so, sorry I haven't gotten back to you guys on this stuff, but right now I'm working on visible weapons. Which means custom models will come into play.
I've already got a compiled plugin that I hope will work, will test.
In the meantime, custom models. What do. Discuss?
OR
We hope that by some crazy mircale 3DS max stops blowing up in mine and toasty's faces?
It does work. I showed captain. And I improved on it after that. Woohoo.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
SUCCESS! It should be up and running on the servers now.
LaN, stop crashing the server with your... spray.
LaN, stop crashing the server with your... spray.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
Re: Randomizer Custom Weapon Suggestions
My the walking dead spray?FlaminSarge wrote:SUCCESS! It should be up and running on the servers now.
LaN, stop crashing the server with your... spray.
Using spray menu to spray someone else's spray crashes the serv.

- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
I thought you were trying to keep that a secret. Or was that Tgame?
Also, I think that's low admins only. I can use spraymenu fine. Was doing /adminspray, /tracespray, etc, no crash.
Then /admin, server commands, admin spray, etc.
NO.
CRASH.
So... low admins now have a way to crash the server...
Also, I think that's low admins only. I can use spraymenu fine. Was doing /adminspray, /tracespray, etc, no crash.
Then /admin, server commands, admin spray, etc.
NO.
CRASH.
So... low admins now have a way to crash the server...
TF2Backpack
I make various SourceMod Plugins for TF2.
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I make various SourceMod Plugins for TF2.
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- spleenter
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Re: Randomizer Custom Weapon Suggestions
koth_always crashes the server
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
I think valve fixed koth_always and other large maps crashing (bestinclass).
Btw. I was just testing stuff on my test server.
Big things happened.
Hint: Equalizer Pyro (remember how I said it wouldn't work cuz of a bug? How only Soldiers and Demomen could use the shovel-based weapons? Guess what got fixed.)
I have the latest beta of the TF2Items extension, but I expect an official release shortly. Will put either on the funS (and a randomizer update that lets all classes get all weapons) tomorrow.
Btw, net difference between beta and current version: one bit (byte?). One "00" changed to "01". Literally. I had a picture of it.
Btw. I was just testing stuff on my test server.
Big things happened.
Hint: Equalizer Pyro (remember how I said it wouldn't work cuz of a bug? How only Soldiers and Demomen could use the shovel-based weapons? Guess what got fixed.)
I have the latest beta of the TF2Items extension, but I expect an official release shortly. Will put either on the funS (and a randomizer update that lets all classes get all weapons) tomorrow.
Btw, net difference between beta and current version: one bit (byte?). One "00" changed to "01". Literally. I had a picture of it.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
Re: Randomizer Custom Weapon Suggestions
The Jack Pan
Level 72 Random Item
20% fire damage vulnerability on wearer
+15% cloak on hit
This actually made sense.
Level 72 Random Item
20% fire damage vulnerability on wearer
+15% cloak on hit
This actually made sense.
- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
I should make that as a spy weapon...
SPY USING FRYING PAN ZOMG.
But anyways, my biggest project right now is getting custom viewmodels working.
SPY USING FRYING PAN ZOMG.
But anyways, my biggest project right now is getting custom viewmodels working.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- spleenter
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Re: Randomizer Custom Weapon Suggestions
how about fixing arena on the funserver?
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
- PhrozenFlame
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Re: Randomizer Custom Weapon Suggestions
Its either not in there, or is borked.FlaminSarge wrote:I should make that as a spy weapon...
SPY USING FRYING PAN ZOMG.
But anyways, my biggest project right now is getting Phrozen's sniper rifle in the custom weapon rotation.
Life is whatever.
- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
Spleenter: I removed everything I thought had to do with it. It *might* be a cvar, but as for plugins, etc, I'm fairly certain it's not a plugin.
Giro: get a custom worldmodel for it and then we'll see.
Also:
Giro: get a custom worldmodel for it and then we'll see.
Also:

TF2Backpack
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Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- PhrozenFlame
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Re: Randomizer Custom Weapon Suggestions
HahahahahaHAHAHA.
Thats a good joke, Flamin. I'd just prefer a reskined Sniper Rifle. Half red, half blue. Too bad I can't skin.
Thats a good joke, Flamin. I'd just prefer a reskined Sniper Rifle. Half red, half blue. Too bad I can't skin.
Life is whatever.
- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
i can *try* one that fades blue to red to blue. But it'd be aurhguhaghag--- terribly difficult.
Everything I do isn't terribly difficult. In the words if Mickey Cantor, "If you know what I mean."
Everything I do isn't terribly difficult. In the words if Mickey Cantor, "If you know what I mean."
Last edited by FlaminSarge on 02 Feb 2011, 10:38, edited 1 time in total.
TF2Backpack
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- PhrozenFlame
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- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
<insert "bow-chicka-bow-wow" here>
TF2Backpack
I make various SourceMod Plugins for TF2.
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- HollowRyo
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Re: Randomizer Custom Weapon Suggestions
Alright. Here are a few:
(Please use the quality value 4 for these)
Secondary Pyro Shotgun:
The Firehose
Level 10 Shotgun
+60% Fire Rate
+60% Reload Speed
+50% Damage Done (?)
-33% Clip Size
(^Maybe add a nocrit debuff to make it more fair?^)
Secondary Sniper SMG:
The Queen Mary
Level 15 SMG
+60% Fire Rate
+60% Reload Speed
+50% Damage Done
+300% Max Secondary Ammo (?)
-88% Clip Size
Scout Sports Cleats:
The Capper's Cleats
Level 10 Boots
+10% bullet resistance on wearer
+10% fire resistance on wearer
+10% explosive damage resistance on wearer
+2 capture rate
-10% sentry damage resistance on wearer
Wearer cannot double jump
(^Should I add a move speed debuff to this?^)
(This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.
(Use L'etranger as a base to make this look nicer.)
Spy Revolver:
Tranquilizer Gun
Level 15 Revolver
On hit slow target for 10 seconds
+50% primary max ammo
-40% damage done
(?) = Not sure if I should nerf this.
(Please use the quality value 4 for these)
Secondary Pyro Shotgun:
The Firehose
Level 10 Shotgun
+60% Fire Rate
+60% Reload Speed
+50% Damage Done (?)
-33% Clip Size
(^Maybe add a nocrit debuff to make it more fair?^)
Secondary Sniper SMG:
The Queen Mary
Level 15 SMG
+60% Fire Rate
+60% Reload Speed
+50% Damage Done
+300% Max Secondary Ammo (?)
-88% Clip Size
Scout Sports Cleats:
The Capper's Cleats
Level 10 Boots
+10% bullet resistance on wearer
+10% fire resistance on wearer
+10% explosive damage resistance on wearer
+2 capture rate
-10% sentry damage resistance on wearer
Wearer cannot double jump
(^Should I add a move speed debuff to this?^)
(This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.
(Use L'etranger as a base to make this look nicer.)
Spy Revolver:
Tranquilizer Gun
Level 15 Revolver
On hit slow target for 10 seconds
+50% primary max ammo
-40% damage done
(?) = Not sure if I should nerf this.
- spleenter
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Re: Randomizer Custom Weapon Suggestions
HollowRyo wrote:Alright. Here are a few:
(Please use the quality value 4 for these)
Secondary Pyro Shotgun:
The Firehose
Level 10 Shotgun
+60% Fire Rate
+60% Reload Speed
+50% Damage Done (?)
-33% Clip Size
(^Maybe add a nocrit debuff to make it more fair?^)
overpowered
Secondary Sniper SMG:
The Queen Mary
Level 15 SMG
+60% Fire Rate
+60% Reload Speed
+50% Damage Done
+300% Max Secondary Ammo (?)
-88% Clip Size
overpowered
Scout Sports Cleats:
The Capper's Cleats
Level 10 Boots
+10% bullet resistance on wearer
+10% fire resistance on wearer
+10% explosive damage resistance on wearer
+2 capture rate
-10% sentry damage resistance on wearer
Wearer cannot double jump
(^Should I add a move speed debuff to this?^)
retardedly overpowered
(This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.
army of one
(Use L'etranger as a base to make this look nicer.)
Spy Revolver:
Tranquilizer Gun
Level 15 Revolver
On hit slow target for 10 seconds
+50% primary max ammo
-40% damage done
again completely overpowered
(?) = Not sure if I should nerf this.
overall you have way too many buffs and virtually no debuffs.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
- HollowRyo
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Re: Randomizer Custom Weapon Suggestions
I probably should've specified that the stats were NOT final.
Firehose is probably going to get a nocrit and damage debuff, as for the Queen Mary too.
Cleats are gonna get a slight move speed debuff, and I'm removing the damage resistance buffs. Sentry resistance debuff is staying.
Back knight is staying as-is because it's a rocket launcher that fires in reverse.
Tranq. should be okay. I might give it a bit more of a damage debuff. Probably 5%-10%.
Slow might be nerfed to 5 seconds.
Firehose is probably going to get a nocrit and damage debuff, as for the Queen Mary too.
Cleats are gonna get a slight move speed debuff, and I'm removing the damage resistance buffs. Sentry resistance debuff is staying.
Back knight is staying as-is because it's a rocket launcher that fires in reverse.
Tranq. should be okay. I might give it a bit more of a damage debuff. Probably 5%-10%.
Slow might be nerfed to 5 seconds.
-
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Re: Randomizer Custom Weapon Suggestions
stunnin' skillet
level 10 frying pan
stuns on hit
-100% damage
level 10 frying pan
stuns on hit
-100% damage
- spleenter
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Re: Randomizer Custom Weapon Suggestions
sorry for beating a dead horse. but if you give it -300% speed arent you in theory firing backwards?HollowRyo wrote: (This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.
math time.
If it flies at 100 feet per second (f/s)
-50% means it flies at 50 f/s
-100% it fires at 0 f/s (stands still and doest go anywhere)
-150% it fires backward at 50f/s
-200% it fires backward at 100 f/s
-300% it fires backward at 150 f/s
math may be wrong, but i intentionally put 150. because in order to get -200 f/s you would need to double the percent in the negative direction. making it -400%.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
- Tampashrew
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Re: Randomizer Custom Weapon Suggestions
Perhaps that's why he called it "The Back Knight"spleenter wrote:sorry for beating a dead horse. but if you give it -300% speed arent you in theory firing backwards?HollowRyo wrote: (This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.
math time.
If it flies at 100 feet per second (f/s)
-50% means it flies at 50 f/s
-100% it fires at 0 f/s (stands still and doest go anywhere)
-150% it fires backward at 50f/s
-200% it fires backward at 100 f/s
-300% it fires backward at 150 f/s
math may be wrong, but i intentionally put 150. because in order to get -200 f/s you would need to double the percent in the negative direction. making it -400%.
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- Kriegsmarine
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Re: Randomizer Custom Weapon Suggestions
The most astounding weapon ever
level 9001 minigun
-100% damage
on hit instant death for user
level 9001 minigun
-100% damage
on hit instant death for user

Doke doke doke ushiro metai yatsu wa doke
- Beetle
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Re: Randomizer Custom Weapon Suggestions
but it does no dmg. PARADOX!Kriegsmarine wrote:The most astounding weapon ever
level 9001 minigun
-100% damage
on hit instant death for user
Click Here to go to my Mapping Blog.
- Kriegsmarine
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Re: Randomizer Custom Weapon Suggestions
Beetle wrote:but it does no dmg. PARADOX!Kriegsmarine wrote:The most astounding weapon ever
level 9001 minigun
-100% damage
on hit instant death for user
it does no damage to anyone else, however if you land a hit on someone you explode.

Doke doke doke ushiro metai yatsu wa doke
- FlaminSarge
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Re: Randomizer Custom Weapon Suggestions
I liked reia's suggestion. It might work better as a spy knife, where backstabs full-stun the enemy instead of killing.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- radmanelite
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Re: Randomizer Custom Weapon Suggestions
Even though there is no category for changing the spy's sapper, I still think this might be a interesting idea.
The Zapper
Lvl 6 Stun Gun
Does not work on Engineer buildings. When used on a enemy team member, stuns him for 2 seconds. You lose your disguise when performing this action.
It could have like a 20-30 sec. cooldown. The animation could be like getting killed with a laser, without the silhouette and floating parts. (and the dying part as well
)
The Zapper
Lvl 6 Stun Gun
Does not work on Engineer buildings. When used on a enemy team member, stuns him for 2 seconds. You lose your disguise when performing this action.

It could have like a 20-30 sec. cooldown. The animation could be like getting killed with a laser, without the silhouette and floating parts. (and the dying part as well

- A Common Sandvich
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Re: Randomizer Custom Weapon Suggestions
I played a Zombie Fortress mod that was like that... It's really damn annoying, because if there's a teammate of theirs around AT ALL, it does absolutely nothing. If that's all it does... it'd be nigh useless, wouldn't it?FlaminSarge wrote:I liked reia's suggestion. It might work better as a spy knife, where backstabs full-stun the enemy instead of killing.
MrKerplunkers wrote:Hope you fuckers like furrowed brows.
- krubby
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Re: Randomizer Custom Weapon Suggestions
what?

"[melee fort]'s just like checkers; the first few times you play it it's fun and interesting, but after a while you just wan't vomit your guts out and die in the bile." -pcJDAWG