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Re: Randomizer Custom Weapon Suggestions

Posted: 20 Nov 2010, 03:05
by FlaminSarge
*sigh* the Iron Curtain (from now on referred to as the FeC) update seems to have broken something in the version I was making. Health did set correctly before it (no more immortal), but now something is crashing, and I have to go back and see what I changed is causing it, if anything. This doesnt affect version 0.991 and 0.99, so those are still up. It's only 1.0, which I'm working on, that removes them.
Divine, I'll add a cvar for now, on by default, that removes them from the roll. I AM working on the effects for those, however, so theyll go back in eventually.

Somebody should suggest a wrangler effect, cuz otherwise I'm gonna make it the most OP thing ever *spawns +9990 Horsemenn*

Re: Randomizer Custom Weapon Suggestions

Posted: 20 Nov 2010, 06:55
by FierySnake
Laser Summoner,
Pros
Will Spawn One HHH
Only 700 health
40 hp for hit

Cons
Can Only be One HHH at a time.
A cooldown of 5 minutes.
-20 health.

Re: Randomizer Custom Weapon Suggestions

Posted: 20 Nov 2010, 11:01
by Zarik
I has weapon idea that can be used :D

The Southern Belle (yes i rushed the name)

+20% damage done
+10% Swing speed

+5% movement speed
(if lucky enough to be an engi) Upgrades at only 10 metal a hit


Next is a Syringe gun mod i call it The Needle's Revenge (again a rushed name) :D
+10% damage on hit
+10% clip size

-3 hp per second




This is all i can think of and those are just my suggestions if you put this in randomizer you can mess with the negitaves and positives casue i really rushed them and you can make up names too :D

Re: Randomizer Custom Weapon Suggestions

Posted: 21 Nov 2010, 01:13
by LaN
Zarik wrote: -3 hp per second
All of my hate

Re: Randomizer Custom Weapon Suggestions

Posted: 21 Nov 2010, 03:57
by Trilby
LaN wrote:
Zarik wrote: -3 hp per second
All of my hate
LaN's Bane
-99hp per second when active
no criticals

Re: Randomizer Custom Weapon Suggestions

Posted: 21 Nov 2010, 12:56
by Zarik
well its a syringe gun for the medic so he would gain about um 2hp a second instead of 6

Re: Randomizer Custom Weapon Suggestions

Posted: 21 Nov 2010, 02:43
by MrKerplunkers
T-64
Modded Fists
+ 70% Health
+ 60% Damage Done
-75% Movement Speed

Re: Randomizer Custom Weapon Suggestions

Posted: 21 Nov 2010, 04:02
by Trilby
The Lack of a better method -Sniper rifle replacement
only has 5 shots
stuns on bodyshots

Re: Randomizer Custom Weapon Suggestions

Posted: 21 Nov 2010, 07:23
by MrKerplunkers
Trilby wrote: stuns on bodyshots
This actually brings up a good point. Is it possible to mod the weapons to use admin commands such as freeze and blind?

Re: Randomizer Custom Weapon Suggestions

Posted: 21 Nov 2010, 08:08
by FlaminSarge
I can do it manually (not as in do the command, but as in simulate the effects, like with sandviches) so yes.

Re: Randomizer Custom Weapon Suggestions

Posted: 21 Nov 2010, 08:16
by PhrozenFlame
PhrozenFlame [Sniper Rifle Replacement]

Freezes Enemy for 3 seconds after they are hit
Applys afterburn on enemies
+ 20% Firing Rate


No Random Criticals
No Headshots
- 15% Damage Done


Wait, there's a good joke about my name? Impossible.

Re: Randomizer Custom Weapon Suggestions

Posted: 22 Nov 2010, 12:05
by FierySnake
Plague Rocket
Black Box Mod

+Poision for each hit
+Freeze for each hit
+ Stun for each hit
+ Burn for each hit
+ Drains Health -5 each second
+Coats with Jarate

- Only Ten Rockets
- 75% less damage
- No crits
- 75% Rocket Speed



The better Orange Box

Pros
5 sec crit for each kill
Does 10% more Dmg in crits

Cons
-10 health
-10 rocket speed
- 10% movement
- 30% Dmg if not in critical mode

The FierySnake Set

Snake Divine Flamer
Pros
25% Fire Damage
30% Weapon Switch Speed
Does Crits instead of Mini Crits when reflecting stuff
20% More Ammo

Cons
-10 % Movement
- 20 health
- 50% Range
NO AFTERBURN





FierySnake Holy BackPack
Buff Banner Mod

Pros
EveryWeapon Does An AfterBurn No matter What (passive does not to be active)
After Burn is applied after each hit
+30 Fire Resistace
Shorter Freeze Time

Cons
-20 healtH
A forever AfterBurn will be applied to you.
- 2 health each second
Longer Stun Time

FierySnakes Bane Killer
Pros
Long Range
+10% DMG
Does an AfterBurn every hit.

Cons
-15 movement speed
- 15 health

Combine them all will add
+ 10% Fire DMg
+ 5% Movement Speed
+ 3% Fire Damage
+Shorter Freeze Time
- Longer Stun Time

Re: Randomizer Custom Weapon Suggestions

Posted: 22 Nov 2010, 01:12
by spleenter
FierySnake wrote: - 1 second each second
TIME PARADOX

unless your calculating the speed of a falling object.

Re: Randomizer Custom Weapon Suggestions

Posted: 23 Nov 2010, 10:15
by FlaminSarge
O.o SOMEBODY is taking it overboard.

@Spleenter

The Trick Shot: lvl 13 Longbow
-Projectile speed starts at 50 hammer units per second
-Projectile accelerates at -10 hammer units per second per second (horizontally)
+projectiles do not fall
+Reflected projectiles hit the target anyways
-Don't miss and hit yourself!

...Will fill this post up later...
I wish I could accelerate projectiles :C

Re: Randomizer Custom Weapon Suggestions

Posted: 23 Nov 2010, 05:02
by spleenter
FlaminSarge wrote:O.o SOMEBODY is taking it overboard.

@Spleenter

The Trick Shot: lvl 13 Longbow
-Projectile speed starts at 50 hammer units per second
-Projectile accelerates at -10 hammer units per second per second (horizontally)
+projectiles do not fall
+Reflected projectiles hit the target anyways
-Don't miss and hit yourself!

...Will fill this post up later...
I wish I could accelerate projectiles :C
so this would take into account for the friction of the air as it passes through it? and thus do less dmg the further you are from the target?

or am i reading it wrong?

Re: Randomizer Custom Weapon Suggestions

Posted: 23 Nov 2010, 05:50
by FlaminSarge
Well... that works.
I was actually thinking, if you miss, it eventually comes back and hits you. E.g. the longer it flies, the slower it gets til it gets negative velocity.
Thus if it is reflected it will still hit.
Idk.
PHYSICS!

Re: Randomizer Custom Weapon Suggestions

Posted: 24 Nov 2010, 12:58
by spleenter
FlaminSarge wrote:Well... that works.
I was actually thinking, if you miss, it eventually comes back and hits you. E.g. the longer it flies, the slower it gets til it gets negative velocity.
Thus if it is reflected it will still hit.
Idk.
PHYSICS!
so it would go 50 units in the 1st second, 40 in the 2nd, 30 in the 3rd, 20 in 4th, 10 in the 5th, 0 in the 6th, -10 in the 7th, .......
using that math it would come back to the original spot in roughly 11 or 12 seconds. and its maximum range would be 150 hammer units. (ish)

Re: Randomizer Custom Weapon Suggestions

Posted: 24 Nov 2010, 09:27
by FlaminSarge
Mhm. 150 hammer units is prolly too small (if I remember correctly, the scout runs at 400 HU per sec... I think...)
But yeah, acceleration to the negative...

Re: Randomizer Custom Weapon Suggestions

Posted: 25 Nov 2010, 04:06
by maggitt147
I got a idea the Freeze Frame its a primary weapon that freezes the user each time it hits for 5.0 seconds and 20 percent more damage with a con of 20 precent less speed useable by the scout A :D

Re: Randomizer Custom Weapon Suggestions

Posted: 27 Nov 2010, 01:01
by Trilby
maggitt147 wrote:I got a idea the Freeze Frame its a primary weapon that freezes the user each time it hits for 5.0 seconds and 20 percent more damage with a con of 20 precent less speed useable by the scout A :D
Put your face closer to the screen, as to allow me to punch you.

(fists replacement)
Crits when it's supposed to mini crit
10% swing speed increase
30% crit increase

Re: Randomizer Custom Weapon Suggestions

Posted: 30 Nov 2010, 10:54
by FierySnake
maggitt147 wrote:I got a idea the Freeze Frame its a primary weapon that freezes the user each time it hits for 5.0 seconds and 20 percent more damage with a con of 20 precent less speed useable by the scout A :D
What the he*l do you mean by Scout A, this is a randomiser, classes start off with different class weapons.

Re: Randomizer Custom Weapon Suggestions

Posted: 30 Nov 2010, 11:59
by blueblur96
WOW that is a good idea for a weapon but what about if your in the middle of a srs fight and then it would be to good, But still It is a EPIC idea :awesome:

Re: Randomizer Custom Weapon Suggestions

Posted: 30 Nov 2010, 12:02
by spleenter
blueblur96 wrote:WOW that is a good idea for a weapon but what about if your in the middle of a srs fight and then it would be to good, But still It is a EPIC idea :awesome:
which? trilbys fist? or the dumb as shit scout.

Re: Randomizer Custom Weapon Suggestions

Posted: 30 Nov 2010, 12:27
by blueblur96
the scout freeze fram, it was the only one I could see

Re: Randomizer Custom Weapon Suggestions

Posted: 30 Nov 2010, 02:42
by Trilby
blueblur96 wrote:the scout freeze frame,it was the only one I could see
If I could I'd reach through your screen AND TEAR OFF YOUR FINGERS AND MAKE YOU EAT THEM.

I think we should throw this kid in an Iron Maiden until he can fucking spell correctly, stop abbreviating everything.

Re: Randomizer Custom Weapon Suggestions

Posted: 30 Nov 2010, 05:59
by FlaminSarge
Sigh. Freeze frame is the shortstop (which is also OP), Ben, if you think about it. Or a scout natascha. Not many people really like natascha.

@Fierysnake, he meant it uses a scout weapon model e.g. FaN, scattergun, shortstop.

THIS guy has a nice point. At the bottom there.

Needs moar nerfs.
Balance. The Army of One is balanced, but ludicrously. All the weight of the balance is on both ends.

Re: Randomizer Custom Weapon Suggestions

Posted: 30 Nov 2010, 09:39
by Riftoff
This is why Valve only takes peoples' models and not their item ideas.

Re: Randomizer Custom Weapon Suggestions

Posted: 12 Dec 2010, 11:21
by FlaminSarge
Alright, so, sorry I haven't gotten back to you guys on this stuff, but right now I'm working on visible weapons. Which means custom models will come into play.
I've already got a compiled plugin that I hope will work, will test.

In the meantime, custom models. What do. Discuss?

Re: Randomizer Custom Weapon Suggestions

Posted: 13 Dec 2010, 11:27
by Trilby
FlaminSarge wrote:Alright, so, sorry I haven't gotten back to you guys on this stuff, but right now I'm working on visible weapons. Which means custom models will come into play.
I've already got a compiled plugin that I hope will work, will test.

In the meantime, custom models. What do. Discuss?
Use skins llike the advanced weaponiser thing.

OR

We hope that by some crazy mircale 3DS max stops blowing up in mine and toasty's faces?

Re: Randomizer Custom Weapon Suggestions

Posted: 13 Dec 2010, 08:05
by LaN
Not related but just think about it

http://forums.alliedmods.net/showthread.php?t=138145