

the only problem is that the only root admins that actually play on the funserver are twister, plznoburning, little blue, and rudedog.Beetle wrote:get root admin and then I'll see that as a problem. quit asking hypothetical questions - wait until you've actually played it.t00bz wrote:um beetle
what if i dick just kept hitting the hide and seek button and revert constantly?
For b2, only a root admin can activate the buttons cuz u need noclip. If they spam it, then its their rep at stake.
it was stupid really. i shoulda done it to begin with cuz its an obvious fix. just put the trigger to normal gravity under the feet of spawners.spleenter wrote:How did you solve the low gravity problem?
Beetle wrote:
as for only root admins being able to - thats exactly what I hope for. The game mode is very experimental. Actually, the fact that it can be turned on and off is experimental (thats the hard part). I actually don't know if I can pull it off. In theory, its relatively easy. But I am having so many problems I might scrap HnS altogether or make it a separate map.
Royalblue wrote:beetle could always have the button breakable, as seen on team_trial, and then when the round is over. the button just respawns. as seen on team_trial
So true.Beetle wrote:... and waiting for cpt angry to give me his rooms. So actually I'll never release B2.
It should revert by itself if I have set things up right. Everything should get reset to default after every map change.Beetle wrote:That I cannot do. I could make it so teams could be uneven, but then there would be no way to revert it back on map change.
*sigh* Yes, we know about that, It just happened when he rotated the room into place. I believe he has already fixed it. (however, still don't stand next to the valve when it spins. It'll push you into the ground or the showers prop. I thought that glitch was so funny it became pretty much intentional, since you can still be in the room, and yet be unaffected by the water.)spleenter wrote:Also, in speedbladers' bathroom, when it does not have water and you activate the faucet to fill it. it spins down and into the wall. if someone is standing directly underneath the faucet and activates it they will be pulled into the wall by the spinning faucet and drown. This has to me twice, once on accident and the second time was testing if this was repeatable or not, And it is.
Beetle wrote:That I cannot do. I could make it so teams could be uneven, but then there would be no way to revert it back on map change.
... Righto, when server cvars are messed with INSIDE the map, the next map change will reset them to the default. Hence when i messed with the sandman's ball regeneration rate and scout's double jump #. i think chambers was set to change the default cvars before the map was fully loaded.CaptainAngry wrote:It should revert by itself if I have set things up right. Everything should get reset to default after every map change.
All the variables have defaults but those variables won't get reset on map change unless I also set them in the config file that gets executed on map change.Beetle wrote:It wasn't true for crits from arena_chambers or w/e. Was this done after you knew about that?