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cp_kakariko_b1

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Beetle
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cp_kakariko_b1

Unread post by Beetle »

Alright, I did as suggested....finally. It's a real pain in the ass to pack things into a map now. a4 had problems and so it never replaced a3. I fixed those problems. Also, I already told Flamin about this but figured I'd post it anyway to make a few people aware there's a new version.

- Overtime is no longer neverending.
- health potions and hearts are animated (awesome to me, probably boring to the rest of you)
- Spawn times have been decreased (is also a lot of trouble to change map-side)
- large health pack is now a health potion model
- other tiny changes

Download here - https://db.tt/TTyIuCI3
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Re: cp_kakariko_b1

Unread post by _Pipeline »

That sounds great, but is Flamin actually going to add it?
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Re: cp_kakariko_b1

Unread post by Beetle »

_Pipeline wrote:That sounds great, but is Flamin actually going to add it?
yea, he should be.
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Re: cp_kakariko_b1

Unread post by Denzo »

You still haven't fixed the messed up cap tiiiiiiiimes.
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Re: cp_kakariko_b1

Unread post by Beetle »

TheDenzo wrote:You still haven't fixed the messed up cap tiiiiiiiimes.
What's messed up about them?
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Re: cp_kakariko_b1

Unread post by Denzo »

C caps just way too quickly, it's close to spawn but a scout just chilling there for 10 seconds wins it. I think it could be slightly slower, and A should be slightly faster.
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Re: cp_kakariko_b1

Unread post by _Pipeline »

Make A maybe 5-6 seconds faster, B 3-5 seconds slower, and C 5-6 seconds slower, and it should be more balanced, I think.
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Re: cp_kakariko_b1

Unread post by Beetle »

I'll look into changing those things, but for the record, I did make adjustments in that direction, they just apparently weren't drastic enough. Thanks for the feedback.
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