This manages to be the most creative, brutally violent game I've ever played. Every little detail is important, has a meaningful purpose, and serves to flesh the story out in a manner which will make you shit yourself so hard by the time you reach the end that you will need an entirely new ass afterwards. If you plan on playing this game, and by all means you really fucking should, DON'T let anyone spoil anything for you, and certainly don't spoil anything for yourself either.
Settingwise, any idiot could point out to you that it's 180 degrees from the underwater city in the original game--this time you're in the fucking sky in 1912--but it's also a bit like Sky Captain and The World of Tomorrow, in that it's kind of like what people actually living in the year 1912 would have written into their idea of a science fiction story based on how people saw the world at the time. Instead of terminators and spahce mahrenes with laser guns and self-aware computer programs, there are clockwork tin soldiers and World War I-era weapons, and giant electric superconductors taken directly out of Nikola Tesla's theoretical designs; and because it's nineteen-fucking-twelve, everyone has a fabulous gentlemannly beard, top hat, and deep-seated racism against Irish people. But it transcends a simple steampunk label; essentially, it's what would happen if Tesla, Jules Verne and Bertrand Russel combined their century-old powers of kickassery and made a video game about a fictionalized version of the time they lived in, complete with floating cities, quantum metaphysics, and theoretical concepts in epistemology which were contemporary with the great thinkers of that era. Come to think of it, that may be what actually happened.
TL;DR you can make your enemies' heads violently explode by electrocuting them, 10000000000000000000000000000000000/10 GOTY, fucking get it.
Settingwise, any idiot could point out to you that it's 180 degrees from the underwater city in the original game--this time you're in the fucking sky in 1912--but it's also a bit like Sky Captain and The World of Tomorrow, in that it's kind of like what people actually living in the year 1912 would have written into their idea of a science fiction story based on how people saw the world at the time. Instead of terminators and spahce mahrenes with laser guns and self-aware computer programs, there are clockwork tin soldiers and World War I-era weapons, and giant electric superconductors taken directly out of Nikola Tesla's theoretical designs; and because it's nineteen-fucking-twelve, everyone has a fabulous gentlemannly beard, top hat, and deep-seated racism against Irish people. But it transcends a simple steampunk label; essentially, it's what would happen if Tesla, Jules Verne and Bertrand Russel combined their century-old powers of kickassery and made a video game about a fictionalized version of the time they lived in, complete with floating cities, quantum metaphysics, and theoretical concepts in epistemology which were contemporary with the great thinkers of that era. Come to think of it, that may be what actually happened.
TL;DR you can make your enemies' heads violently explode by electrocuting them, 10000000000000000000000000000000000/10 GOTY, fucking get it.