I just got the BEST idea for a medieval mode ctf
- the asylum
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I just got the BEST idea for a medieval mode ctf
So currently the only medieval map is a control point map, right? Well I was poking around in the game files and I found an unused model for a scroll. Was this supposed to be a medieval-style "intelligence?" I thought it would be cool, but then I got an even better idea.
instead of capture the flag, capture the princess
Best idea, or BESTEST idea?
Call me, Robin. Let's make this happen.
instead of capture the flag, capture the princess
Best idea, or BESTEST idea?
Call me, Robin. Let's make this happen.
- PhrozenFlame
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Re: I just got the BEST idea for a medieval mode ctf
It'd be better if it was like Attack/Defense.
Blu team has captured Red's princess and taken her deep into the Dragon's Den. Red team of course goes to rescue her, but the king (Who really doesn't care for the princess) only lets them take a limited amount of soldiers to fight (Think "Battlefield" games with limited tickets. They would scale depending on how many people the server has.)
Red has to survive lava (Of course), pitfalls, traps, Blu team, and defeat the dragon at the end, THEN take the princess back OUT of the level, with blu team spawning where Red did, and vis-versa. If the person escorting the princess dies, the princess starts to wander around, and if left alone for too long, will fall into one of the many pitfalls/traps/lava holes, and Red will have to wait for her to respawn.
Game is over when Red escorts the princess out/Red runs out of their small army(Or time is up if they want a timelimit).
Blu team has captured Red's princess and taken her deep into the Dragon's Den. Red team of course goes to rescue her, but the king (Who really doesn't care for the princess) only lets them take a limited amount of soldiers to fight (Think "Battlefield" games with limited tickets. They would scale depending on how many people the server has.)
Red has to survive lava (Of course), pitfalls, traps, Blu team, and defeat the dragon at the end, THEN take the princess back OUT of the level, with blu team spawning where Red did, and vis-versa. If the person escorting the princess dies, the princess starts to wander around, and if left alone for too long, will fall into one of the many pitfalls/traps/lava holes, and Red will have to wait for her to respawn.
Game is over when Red escorts the princess out/Red runs out of their small army(Or time is up if they want a timelimit).
Life is whatever.
- FierySnake
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Re: I just got the BEST idea for a medieval mode ctf
Same here, sounds unique
HARD CARRY PLAYERS UNITE!!!
- giggles
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Re: I just got the BEST idea for a medieval mode ctf
lololol i think the princess should be a pyro in a dress xDD
lol o.o
lol o.o
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- Riftoff
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Re: I just got the BEST idea for a medieval mode ctf
This is actually a really cool idea and would be interesting to see how it would be implemented.
- spleenter
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Re: I just got the BEST idea for a medieval mode ctf
And at the end after they fight the dragon.
Sorry, your princess is in another castle.
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- Beetle
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Re: I just got the BEST idea for a medieval mode ctf
Oh, I saw your post on the SPUF.
Click Here to go to my Mapping Blog.
- MrKerplunkers
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Re: I just got the BEST idea for a medieval mode ctf
Better yet, saxton hale in a dress. Someone please model that. Now.giggles wrote:lololol i think the princess should be a pyro in a dress xDD
In all seriousness, there should be something to balance the sped handicap, otherwise people will just avoid capturing the princes altogether. Maybe a health regeneration bonus from her sweet flowing love.
- BAMF
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Re: I just got the BEST idea for a medieval mode ctf
make her wear purple and be a neutral in the middle of the map and have the two teams fight over her and we've got a deal
- giggles
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Re: I just got the BEST idea for a medieval mode ctf
BAMF wrote:make her wear purple and be a neutral in the middle of the map and have the two teams fight over her and we've got a deal
THIIIIIS.
~Mai Husbando~
- Egonny
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Re: I just got the BEST idea for a medieval mode ctf
But we already have capture the intelligence? Maybe an Escort The Princess mode would be fun though.
- spleenter
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Re: I just got the BEST idea for a medieval mode ctf
etf_hunted anyone?Egonny wrote:But we already have capture the intelligence? Maybe an Escort The Princess mode would be fun though.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
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Re: I just got the BEST idea for a medieval mode ctf
medieval_etf_hunted. Basically degrootkeep extended and such with a princess (custom model some magical way) needing escort to the castle? I sense spy spam. Just like zombie fortress. I sense spy spam.spleenter wrote:etf_hunted anyone?Egonny wrote:But we already have capture the intelligence? Maybe an Escort The Princess mode would be fun though.
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- FlaminSarge
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Re: I just got the BEST idea for a medieval mode ctf
Maps can use custom intel models, right?
Also, this idea reminds me of that Fat Princess video game.
Also, this idea reminds me of that Fat Princess video game.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- Beetle
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Re: I just got the BEST idea for a medieval mode ctf
yesFlaminSarge wrote:Maps can use custom intel models, right?
Click Here to go to my Mapping Blog.
- the asylum
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Re: I just got the BEST idea for a medieval mode ctf
They can, but they have to have separate animations for IDLE and SPIN, if I'm not mistaken. Otherwise they attach themselves to a carrier in very strange ways.
- Beetle
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Re: I just got the BEST idea for a medieval mode ctf
yea they attach themselves with the same orientation as the default intel. I wish I knew how to make new forms of TF2-themed intel or flags. That is one thing no one is really doing.the asylum wrote:They can, but they have to have separate animations for IDLE and SPIN, if I'm not mistaken. Otherwise they attach themselves to a carrier in very strange ways.
Click Here to go to my Mapping Blog.
- Bluedemon0015
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Re: I just got the BEST idea for a medieval mode ctf
I like this idea a lot. Maybe fight a dragon at the beginning to "unlock" her from it?