arena_melee_breakfloor_checkers_grid_a1
- the asylum
- Posts: 186
- Joined: 10 May 2010, 03:39
- Steam ID: STEAM_0:0:17799965
arena_melee_breakfloor_checkers_grid_a1
You all laughed at the idea of combining our most loved-hated maps on the funserver.
You jested, chortled at, and mocked the idea.
SEE WHAT THY CARELESS TOUNGES HATH WROUGHT UPON THEE
http://www.gamebanana.com/maps/160765
Behold my works, ye mighty, and despair!
You jested, chortled at, and mocked the idea.
SEE WHAT THY CARELESS TOUNGES HATH WROUGHT UPON THEE
http://www.gamebanana.com/maps/160765
Behold my works, ye mighty, and despair!
- Kriegsmarine
- Posts: 655
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Re: arena_melee_breakfloor_checkers_grid_a1
you couldn't have textured the gates could you?
Doke doke doke ushiro metai yatsu wa doke
- Beetle
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Re: arena_melee_breakfloor_checkers_grid_a1
I don't see how that's not going to crash people non-stop....like breakfloor zelda, but worse, it seems.
Click Here to go to my Mapping Blog.
- spleenter
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Re: arena_melee_breakfloor_checkers_grid_a1
Didn't Anonyma make this map already? called it arena_melee_grid_checkers or something like that.
i swear its on the forums already somewhere
EDIT:
He did.
viewtopic.php?f=38&t=28418
i swear its on the forums already somewhere
EDIT:
He did.
viewtopic.php?f=38&t=28418
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
- the asylum
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- Joined: 10 May 2010, 03:39
- Steam ID: STEAM_0:0:17799965
Re: arena_melee_breakfloor_checkers_grid_a1
yes, but in that one the grid walls gimmick is merely the skybox and is purely cosmetic
- Beetle
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Re: arena_melee_breakfloor_checkers_grid_a1
try the map with, say, 17 bots and see if it crashes you.the asylum wrote:yes, but in that one the grid walls gimmick is merely the skybox and is purely cosmetic
Click Here to go to my Mapping Blog.
- krubby
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Re: arena_melee_breakfloor_checkers_grid_a1
Is admin pillars possible here? Because if not, it sucks.
"[melee fort]'s just like checkers; the first few times you play it it's fun and interesting, but after a while you just wan't vomit your guts out and die in the bile." -pcJDAWG
- the asylum
- Posts: 186
- Joined: 10 May 2010, 03:39
- Steam ID: STEAM_0:0:17799965
Re: arena_melee_breakfloor_checkers_grid_a1
already have. works fine.Beetle wrote:try the map with, say, 17 bots and see if it crashes you.the asylum wrote:yes, but in that one the grid walls gimmick is merely the skybox and is purely cosmetic
- Beetle
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Re: arena_melee_breakfloor_checkers_grid_a1
OK. I guess there are less breakables than the original. It's hard to tell.
Click Here to go to my Mapping Blog.
Re: arena_melee_breakfloor_checkers_grid_a1
krubby wrote:Is admin pillars possible here? Because if not, it sucks.
It'll still be good actually, Just as long as it has the green pit that deadringer heavies and sandvich spies can get into.
No You
- FlaminSarge
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Re: arena_melee_breakfloor_checkers_grid_a1
FYI, asylum, the map name is too long for it to work properly on the fastdownload server. So far all it fits is "maps/arena_melee_breakfloor_checkers_gr", so cut it down so it can fit "maps/mapname.bsp.bz2".
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
- PhrozenFlame
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Re: arena_melee_breakfloor_checkers_grid_a1
Get rid of the underscores and make it "maps/arenaterribleamalgamation.bsp.bz2". I mean be honest, who is going to look through their maps folder and delete maps they don't recognize? And it's not like that'd be a waste.FlaminSarge wrote:FYI, asylum, the map name is too long for it to work properly on the fastdownload server. So far all it fits is "maps/arena_melee_breakfloor_checkers_gr", so cut it down so it can fit "maps/mapname.bsp.bz2".
Life is whatever.
- the asylum
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- Tampashrew
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Re: arena_melee_breakfloor_checkers_grid_a1
Flaminwerfer?
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers
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