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If I wasn't a good Demoman...

Tips and tricks for playing the Demoman class.
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Optimus Prime Rib
Posts: 416
Joined: 25 Jul 2009, 02:10
Steam ID: STEAM_0:1:16421049
Location: Texas

If I wasn't a good Demoman...

Unread post by Optimus Prime Rib »

I wouldn't be sitting here writing this guide for you.

Let's see where to start, it's hard with only one eye.

First of all, in the right hands, demoman can be the most powerful class in the game. The only reason that demo isn't played as much is because the skill ceiling is higher than easier classes like soldier or pyro.

Weapon Strategies

Grenade Launcher - Learn to aim your blasted grenade launcher, first of all. Using your sticky launcher as a primary is going to get you killed so many times and I'm going to laugh at you. This weapon is one of the best in the game. Lots of damage, decent distance, fair amount of ammo. Hitting targets directly is the most important thing about it, and when done well the death meter ticks swiftly. Aim where your target is moving to, ahead of them so they run into it. If far away, you're gonna have to compensate by aiming higher and more ahead but practice helps. If someone is all up in your kool-aid, it's probably not best to hit em with a grenade because it takes your health also, and if you're already low, there's a chance it only kills you and not your target, which is embarassing. For targets around corners, learn to ricochet and angle your bombs off walls and objects to bounce into everyone, it's pretty helpful. The grenade launcher is pretty basic, just learn to use it efficiently and not be a freakin spam machine cause you'll run out of ammo, and you'll be made fun of for being bad.

Stickybomb Launcher - Another of the more poweful weapons in the game, this beauty is the key to your demoman shenanigans. More ammo, greater distance, and more destructive force than the grenade launcher, although slower. In this case, direct shots aren't key, and spamming is less frowned upon. There are many scenarios when using the sticky launcher, but mostly all the same strategy. When being chased by someone, don't turn your cowardly back and run, move backwards while putting bombs in the path of where they're going and hit it when they've trodden on that mine. Same goes for chasing someone, shoot over their heads in front of them so there's no escape. If someone is on an open part of the map, throw stickies around them, left, right, front, and back so no matter where they head, they get hit. If you're in a closed area there's not much they can do to avoid your bombs. Just be careful as with other demo weapons, not to injure yourself too much, as all his bombs do a lot of damage to everyone, including yourself. The weapon is pretty simple, it just takes some time to polish your effectiveness with it.

Loch N Load - Everything said about aiming with the Grenade Launcher applies here, except it's the only method. The LnL is a very powerful beast when you can aim. Mostly effective in small areas, hallways, choke points, etc. because you have to hit someone directly or you do no damage. Just aim, and hit people, it's simple enough. With only 2 rounds available at a time, missing only punishes yourself. Groups of people are adorable when you have the LnL cause they think they're cute all together working as a team. This sucker can take out 3 or 4 people together at a time when close enough with 1 or 2 grenades. Just use the LnL when you're on maps where you can make easy shots, and only if you can aim it.

Scottish Resistance - I don't use this because I think it's rubbish. It's only effective on defense, using this on offense is just laughable and you'll probably die a lot. It's faster, you can have more grenades out than the regular sticky launcher, but you have to aim at your sticky cluster to detonate it. If you put stickies somewhere and leave, trying to help your team, you're not going to know when someone walks by them, and you'll have to divert attention from what you're doing to set them off. It's good for defense I guess if you like standing around waiting to blow people up. Use it if you like that.

Melee - If you're playing real TF2, not some garbage funserver map, melee isn't important. I use the frying pan just because I like the sound, and it's the same as the bottle. If you're playing demoknight on a game of serious TF2, and not helping your team, disconnect from the server because you're useless. IF you are playing melee on a server, or playing on some derp map for whatever reason, there's not much strategy. The demo has the most overpowered melee in the game. Bad hitboxes, strong weapons, charging, weapons that heal you with ammo, etc. It's all powerful and people that play demoknight have very bad aim so they just spam around with their swords until they kill you. So that's the basic melee strategy, spam. If playing demoman foreal, use the pan or bottle.

Other Strategies/Pointers

1. Sentries, demoman is best at taking them out. If you can see it and have cover, it's simple, lob stickies, 4 or 5, and take it out. If they're around corners, you can scoot to the right and peek around and take it out. Sentries have a blind spot, so you can get it taken care of pretty easily most of the time. Other times, just use your brain and figure out ways to take them out.

2. Medics, if you are using the kritzkrieg, and you have a good/reliable demoman on your team, do not kritz the 11 year old kid playing sandwich heavy, just because he's a heavy. Demomen are way better with crits than a heavy. A demoman can take out 10 to 12 people with crits easily, and can clear out a team easily in seconds, especially with a competent player.

3. Sticky jumping can be an effective tool when used right. It can get you behind enemies, to vantage points where nobody else can get, and you can travel great distances quickly. Use it sparingly as it takes away a lot of health, it's best to do it when overhealed. Of course if you use the sticky jumper it doesn't take health, but you take twice as much damage from EVERYTHING else, so it's not that great in regular games.

Be aggressive and get angry as a demoman. You're a drunk, black, Scottish, cyclops, possibly four of the most powerful and aggressive traits a person can have. You were bred to destroy, so play the class that way. Don't be afraid to charge into battle and kill everyone. A good demoman on a team can change the pace of an entire game. Push an offensive team back to their spawn, saving your base. Slay everyone on defense and rape/pillage their base. Demoman can do it all, all while being wasted.

Have a scrumpy time with this class and don't blow yourself up.
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Tampashrew
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Re: If I wasn't a good Demoman...

Unread post by Tampashrew »

The sticky launcher makes a suitable primary weapon when used with skill. I only resort to my grenade launcher when I need to reload my sticky launcher and the enemy is near. Scottish Resistance can be used on offense but requires the user to know how to lure people into traps, still better of defense. And melee is important, if I'm backing up shooting stickies at the ground at an enemy chasing me, and it's getting me nowhere, I pull out my melee and run foward, swinging about, only exception is with a pyro of course.
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Optimus Prime Rib
Posts: 416
Joined: 25 Jul 2009, 02:10
Steam ID: STEAM_0:1:16421049
Location: Texas

Re: If I wasn't a good Demoman...

Unread post by Optimus Prime Rib »

You can use your melee and sticky primary, and I'll stick to my grenade launcher and killing you.

If you want people to know how you play, make your own guide.

*If this sounded crass, I didn't intend it to. I just meant you could make your own guide.
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