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Melee_checkers_v5 [on server]

Play a good map that you would like to see on the server? Submit it here.
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spleenter
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Re: Melee_checkers_v4 [on server]

Unread post by spleenter »

Egonny wrote:The new v5 is out, is fixed for the Polycount update and has some graphical updates. Enjoy!
have you fixed the smg sniper bug?
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Egonny
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Re: Melee_checkers_v4 [on server]

Unread post by Egonny »

spleenter wrote:
Egonny wrote:The new v5 is out, is fixed for the Polycount update and has some graphical updates. Enjoy!
have you fixed the smg sniper bug?
Of course.
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the asylum
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Re: Melee_checkers_v5

Unread post by the asylum »

The powerjack shares the same entity name as the fire axe (tf_weapon_fireaxe), so there's no way to strip it individually.

You can (and serously should) ban the Sandman (tf_weapon_bat_wood)
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Re: Melee_checkers_v5

Unread post by LaN »

You know how in black mesa there is steve (the giant fish) and and deadly water in blackmesa?
That would be a great change from a deadly floor.
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Re: Melee_checkers_v5

Unread post by PhrozenFlame »

I say you don't fix the weapons at all, that way we have an actual reason to take the map off of the server other than it being poor in general.
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Re: Melee_checkers_v5

Unread post by the asylum »

Come now. Checkers isn't that bad, now that it's got a CP to end the round.

.... now, Melee Bash. That shit has got to go.
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Re: Melee_checkers_v5

Unread post by LaN »

Or someone can fix it and make it better
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Re: Melee_checkers_v5

Unread post by Egonny »

LaN wrote:You know how in black mesa there is steve (the giant fish) and and deadly water in blackmesa?
That would be a great change from a deadly floor.
Good idea, that's up for v6, also, I didn't remove the sandman because it isn't overpowered on the map IMO (the Targing Targe, on the contrary, really was).
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Re: Melee_checkers_v5 [on server]

Unread post by FlaminSarge »

Hm... the melee mode plugin should auto-activate on all melee maps if capn put it in the cfgs... btw that melee mode plugin got updated for polycount.
Also, Egonny, I think I can write a plugin that checks if the player attacks with the powerjack then forces them to taunt or something, and make it only activate on melee_checkers_v5...
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
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Re: Melee_checkers_v5

Unread post by spleenter »

Egonny wrote:
LaN wrote:You know how in black mesa there is steve (the giant fish) and and deadly water in blackmesa?
That would be a great change from a deadly floor.
Good idea, that's up for v6, also, I didn't remove the sandman because it isn't overpowered on the map IMO (the Charging Targe, on the contrary, really was).
that means Royal and I cannot be bishop demomen anymore.
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Re: Melee_checkers_v5

Unread post by Trilby »

spleenter wrote:
Egonny wrote:
LaN wrote:You know how in black mesa there is steve (the giant fish) and and deadly water in blackmesa?
That would be a great change from a deadly floor.
Good idea, that's up for v6, also, I didn't remove the sandman because it isn't overpowered on the map IMO (the Charging Targe, on the contrary, really was).
that means Royal and I cannot be bishop demomen anymore.
Good ridence, I was getting tired of Charge Tards interupting my wrench fight with twister
V. He that is found Guilty of Gaming, or Defrauding one another to the value of a Royal of Plate, shall suffer what Punishment the Captain and the Majority of the Company shall think fit.
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Re: Melee_checkers_v5 [on server]

Unread post by LaN »

Why all the hate on the powerjack.
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Re: Melee_checkers_v5 [on server]

Unread post by PhrozenFlame »

Probably because it heals after kills and people don't like that.
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Re: Melee_checkers_v5 [on server]

Unread post by LaN »

PhrozenFlame wrote:Probably because it heals after kills and people don't like that.
There are medpills on the map anyways
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Re: Melee_checkers_v5 [on server]

Unread post by Egonny »

LaN wrote:Why all the hate on the powerjack.
Because with two hits, you're dead (unless you're a Heavy), and the Pyro got all his health back.
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