Changelog (b1): DOWNLOAD: ctf_ksar_b1
-Took out some ammo packs/health packs at cap A to give Blu more of a fighting chance
-Added a "sewer route" at cap A that ends in the building in front of the starting gates
-Made the unfinished wall on top of the first building whole.... to lower camping of the main entrance
-All 'cap bases' change to blue when capped now
-Added forward spawns, equipped with supply lockers and func_respawnrooms, for Blu
-Added supply lockers/respawnrooms for Red while being pushed back that deactivate when certain caps are made
-Added a L-formation of boxes in the middle of the Cap D area to close down some paths.
Changelog (a2)(old):
-Gave labels to the HUD icons (A,B,C,D)
-Not all HUD icons appear locked now
-Gave labels to print messages when caps are made ( "Capture Point A Secured")
-Made the window in the yellow building bigger
-added another sg spot/window in the red building
-added another path to cap C
-Made cap C easy to "Line of Sight" people



More Pictures of Ksar here!
Please comment about what needs to be changed when you play it! Thanks
