Quick question to mappers.
- Toastyking
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Quick question to mappers.
I've started making a map, however I have a slight problem. Is there any way to make a brush sphere/other shapes I've checked around and I just have no clue what I'm supposed to do.
*New question: I am trying to make some brush based physics props, like the ball from tf_pipeball, and I would also like to know how to have the ball make people explode on contact.
*New question: I am trying to make some brush based physics props, like the ball from tf_pipeball, and I would also like to know how to have the ball make people explode on contact.
Last edited by Toastyking on 13 Jul 2009, 05:55, edited 1 time in total.
Re: Quick question to mappers.
Yep, in this same forum there is a thread I started called Hammer basics.
It has a pick of Hammer and names for most of the tools and what they do.
Basically you use the brush tool like you are creating a cube. Select it, but before you drag look at the far right side of Hammer and there is a roll out that says cube (I think, or block) by default. It also has sphere, cylinder, etc... and you can choose how many sides it has.
Make sure to tie to entity and make those shapes func_details (they won't seal world or block views like regular walls, but they wont kill your visleafs either).
It has a pick of Hammer and names for most of the tools and what they do.
Basically you use the brush tool like you are creating a cube. Select it, but before you drag look at the far right side of Hammer and there is a roll out that says cube (I think, or block) by default. It also has sphere, cylinder, etc... and you can choose how many sides it has.
Make sure to tie to entity and make those shapes func_details (they won't seal world or block views like regular walls, but they wont kill your visleafs either).
This would be worth money if you had it in writing
- Toastyking
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Re: Quick question to mappers.
Dah, Thank you.
- Riftoff
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Re: Quick question to mappers.
Making that "One room, eight insta-kill balls, fight for survival map"?
- Toastyking
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Re: Quick question to mappers.
Yup, I also need to figure out how to make things rotate.
- captainAngry
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Re: Quick question to mappers.
He needs to know how to make a ball roll around the map.
Re: Quick question to mappers.
func_rotate doesn't work with tf2, why not, who knows, Valve hates us, we don't get fancy rotating things like HL2.
there are workarounds but i don't know them, something like path tracks in a very tight little circle. Of course that would just make it 'spin' in place.
I think you need to make it a prop_physics or something to move it around the map, especially if players shoot it around.
A custom model is probably better than a brush.
there are workarounds but i don't know them, something like path tracks in a very tight little circle. Of course that would just make it 'spin' in place.
I think you need to make it a prop_physics or something to move it around the map, especially if players shoot it around.
A custom model is probably better than a brush.
This would be worth money if you had it in writing
- Toastyking
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Re: Quick question to mappers.
Current problems: Balls dont move when shot, dont cause people to explode on contact, drop at start of round causing everyone to get stuck in them.
- GrimGriz
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Re: Quick question to mappers.
I think I'm thinking rotating door then.Original wrote:func_rotate doesn't work with tf2, why not, who knows, Valve hates us, we don't get fancy rotating things like HL2.
re balls - are they physics multiplayer?
- AgeNt_
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Re: Quick question to mappers.
you need to parent another trigger_hurt to the ball itself, the ball should be i think a func_physbox or func_brush to make it have physic like. but then again models are way better then brushes