Do we want an economy on the server. I'm rebuilding the server from scratch so if I'm going to be implementing an economy now would be a good time to know. If so, it might offer a more rewarding experience on the server. That depends on how I implement it. I am also implementing portals (fyi). So, I could make people have to pay to use portals, pay to warp (homes) and pay to lock chests. I could also have people earn money by logging in (different bonuses for different ranks) and for killing mobs. In the past I had a shop set up so that people could buy and sell items. However, after a while it got to the point when people had so much money that they could buy themselves a stack of diamonds. I could change the rates so purchasing something isn't taken so lightly, or I can make it so that you cant purchase anything and you only sell things to get some money for server utilities. Users can also use money for just trading, and would help with players making shops in the city.
The purpose of money is to get people to stick around the server and have a more enjoyable experience. I can have money effect lives as much as possible or as little as possible. I'm open to suggestions so I can make the economy (if any) as enjoyable as possible.
The purpose of money is to get people to stick around the server and have a more enjoyable experience. I can have money effect lives as much as possible or as little as possible. I'm open to suggestions so I can make the economy (if any) as enjoyable as possible.