Forums have been upgraded to the latest PHPBB3 version. Forum style recovery is pending.

04/14 Update

Discussion about anything related to Team Fortress 2.
User avatar
captainAngry
•cC• Founder
•cC• Founder
Posts: 2615
Joined: 04 Dec 2008, 05:32
Steam ID: STEAM_0:0:18403615
Twitter Username: calcchaos
Xbox Gamer Tag: RemainingCoast
Location: Minneapolis, MN
Contact:

04/14 Update

Unread post by captainAngry »

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a packet injection exploit in the client/server streams
Fixed UDP logging exploit
Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended

Team Fortress 2
Added new map Koth_Badlands
Updated CP_Well
Spawn room by second cap for each time is now a one-way door
Updated Training
Added 3 new training courses for the Demoman, Engineer, and Spy
Added the Ready for Duty achievement for completing all of the training courses
Added a new system to associate dedicated servers with Steam accounts
Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
Added a new system for coaching players
Added a new vote system
Server convars to control the vote system
sv_allow_votes : Allow voting?
sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
sv_vote_allow_specators : Allow spectators to vote?
sv_vote_issue_changelevel_allowed : Allow votes to change levels?
sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
dynamic model loading to improve performance
Combat Text changes
Added a new convar "hud_combattext_healing" to display the amount of healing done per second
Added bonus points to the items displayed using Combat Text
Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
Updated voice to use the Steam voice codec to improve quality
Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
Fixed not being able to see the correct colors for painted hats when running with DX8
Fixed not being able to see the | character in custom names and descriptions
Fixed a couple cases where custom sprays would not import correctly
Duel changes
The duel dialog has been extended to include class-specific duels in addition to the default duels
Duel badges now only show the number of wins a player has
Added Payload maps to Offline Practice
Fixed taunt kills made with a Katana not counting towards honorbound kills
Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
Improved the Medic overheal effect so it's more noticeable
Fixed func_build entities to respect the team value and prevent the associated team from building in the area
Items changes:
Added new "Sort by Rarity" option for sorting backpack items
Improved the backpack sorting algorithms
Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
Added paint preview to the preview section when shopping for hats
Updated the Googly Gazer to be paintable
Added new paint styles to the Pyromancer's Mask
Items in the action slot won't be swapped until returning to a supply cabinet
Replaced the no-crit attribute with -25% damage on the following:
The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
Vitasaw
Added the ability to see enemy health
Dalokohs Bar
Removed item cool down meter and ammo count when using the Dalokohs Bar
Fists of Steel
Increase deploy times 20%
Ranged damage reduced 40% (down from 60%)
Loch-n-Load
Damage increased by 10%
Equalizer
Tuned high-end damage range so it's no longer possible to one-shot certain classes
Suppress the medic call effect while active
Battalion’s Backup
Reduced rage generation rate by 50%
Concheror
Damage-to-health conversion increased to 35% (from 20%)
Mad Milk
Heal 60% of damage done (down from 75%)
Sun-on-a-Stick
Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
Fan O’ War
Marking someone for death now lasts 15 seconds (from 10 seconds)
Flaregun
Flares always crit burning targets, regardless of range
Backburner
Removed the restriction on airblast
Ammo cost increased 150% (4 blasts at full ammo)
Damage bonus reduced to 10% (from 15%)
Sydney Sleeper:
Charge rate increased 25%
Bot changes:
Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
Improved TFBot reactions to cloaked and/or disguised enemy Spies
Improved Demoman bot behaviors for planting sticky bomb traps
Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
TFBots will no longer hide from sapped or carried sentryguns
Engineer bots are better at moving their sentry gun nest as the scenario changes
Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
TFBots will no longer try to use a teleporter entrance they can't actually reach
Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
Image
User avatar
captainAngry
•cC• Founder
•cC• Founder
Posts: 2615
Joined: 04 Dec 2008, 05:32
Steam ID: STEAM_0:0:18403615
Twitter Username: calcchaos
Xbox Gamer Tag: RemainingCoast
Location: Minneapolis, MN
Contact:

Re: 04/14 Update

Unread post by captainAngry »

Image
User avatar
FierySnake
Posts: 974
Joined: 11 Aug 2009, 07:57
Steam ID: FierySnake
Twitter Username: Fiery Snake1
Location: Somewhere in a Snake land
Contact:

Re: 04/14 Update

Unread post by FierySnake »

Today is a good day - Soldier.
Image
Image
Image

HARD CARRY PLAYERS UNITE!!!
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: 04/14 Update

Unread post by spleenter »

What ive found is the voting system completely negates the rock the vote system we have with SourceMod. is there anyway to disable that feature once SM is back up and running?
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
Egonny
•cC• Member
•cC• Member
Posts: 286
Joined: 10 Jul 2010, 02:26
Steam ID: STEAM_0:0:18190371
Location: Belgium

Re: 04/14 Update

Unread post by Egonny »

Talking about the vote system, who gets access to it?

Also, great update, I'm gonna try and see if this 'dynamic model loading' has improved my framerate.
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: 04/14 Update

Unread post by spleenter »

Egonny wrote:Talking about the vote system, who gets access to it?

Also, great update, I'm gonna try and see if this 'dynamic model loading' has improved my framerate.
EVERYONE has accesss to the voting

all they have to do is press esc and click the button to call a vote

unfortunately with that they can kick and possibly even ban admins now.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
Tampashrew
Posts: 1264
Joined: 07 Jun 2010, 07:37
Steam ID: tampashrew
Xbox Gamer Tag: Bizhub72
Location: Tampa, Romania

Re: 04/14 Update

Unread post by Tampashrew »

spleenter wrote:
Egonny wrote:Talking about the vote system, who gets access to it?

Also, great update, I'm gonna try and see if this 'dynamic model loading' has improved my framerate.
EVERYONE has accesss to the voting

all they have to do is press esc and click the button to call a vote

unfortunately with that they can kick and possibly even ban admins now.
Oh shi-, the funserver may go all Che Guevara on the admins.
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

"7:17 PM - •cC• Sergeant Steve: I've held a horse dick in my hand" - Stevey
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: 04/14 Update

Unread post by spleenter »

Thats why we can disable it. as soon as the newest version of SM gets uploaded.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: 04/14 Update

Unread post by LaN »

spleenter wrote:
Egonny wrote:Talking about the vote system, who gets access to it?

Also, great update, I'm gonna try and see if this 'dynamic model loading' has improved my framerate.
EVERYONE has accesss to the voting

all they have to do is press esc and click the button to call a vote

unfortunately with that they can kick and possibly even ban admins now.
So avoid the fun server?

Just your average day.
Image
User avatar
Kriegsmarine
Posts: 655
Joined: 10 May 2009, 04:21
Steam ID: STEAM_0:1:22107167
Location: that's a good question...
Contact:

Re: 04/14 Update

Unread post by Kriegsmarine »

The people who run sourcemod better patch it and fast. I don't want to have to deal with some little kid banning me or god help him Spleenter
Image
Doke doke doke ushiro metai yatsu wa doke
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: 04/14 Update

Unread post by spleenter »

Kriegsmarine wrote:The people who run sourcemod better patch it and fast. I don't want to have to deal with some little kid banning me or god help him Spleenter
There already is a fix, but from what i understand theres an issue with the stability with our servers when running the newest version of SM.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
PhrozenFlame
•cC• Member
•cC• Member
Posts: 2307
Joined: 13 May 2009, 07:04
Steam ID: STEAM_0:0:21842434
Twitter Username: GiroTheHero
Location: Desoto, TX

Re: 04/14 Update

Unread post by PhrozenFlame »

Only with the funserver, mainserver runs fine.
Life is whatever.
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: 04/14 Update

Unread post by Beetle »

could be the many tiny addons/modifications on the funserver

i heard the update broke anything to do with custom models, server-side...including weapon randomizer.
Click Here to go to my Mapping Blog.
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: 04/14 Update

Unread post by spleenter »

Beetle wrote:could be the many tiny addons/modifications on the funserver

i heard the update broke anything to do with custom models, server-side...including weapon randomizer.
It broke everything that isnt stock tf2. zf, prop hunt, vs saxton hale, tf2 ware, randomizer.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: 04/14 Update

Unread post by Beetle »

spleenter wrote:
Beetle wrote:could be the many tiny addons/modifications on the funserver

i heard the update broke anything to do with custom models, server-side...including weapon randomizer.
It broke everything that isnt stock tf2. zf, prop hunt, vs saxton hale, tf2 ware, randomizer.
i feel bad for some of those mods...others - meh.
Click Here to go to my Mapping Blog.
User avatar
Royalblue
Posts: 50
Joined: 13 Jan 2010, 06:43
Steam ID: STEAM_0:1:14610505
Location: Guarding the pistol of the south

Re: 04/14 Update

Unread post by Royalblue »

You people are pansies, there is always the remote systems that can get us out of this pitfall if something goes awry. (and no one cares if spleenter gets banned :isee: :coffee: )
There was a FLASH, and then everything was meaningless...... there was doom and gloom and there were no stars........................................There were only ZTARS.
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: 04/14 Update

Unread post by spleenter »

I take it you haven't thought of the fact that with this, captain could effectively be banned from his own servers.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: 04/14 Update

Unread post by Beetle »

are you SURE it broke every mod, spleenter? Idk why PH would still be on PH maps if that were the case.
Click Here to go to my Mapping Blog.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: 04/14 Update

Unread post by LaN »

spleenter wrote:I take it you haven't thought of the fact that with this, captain could effectively be banned from his own servers.
Don't cross the streams!
Image
User avatar
FierySnake
Posts: 974
Joined: 11 Aug 2009, 07:57
Steam ID: FierySnake
Twitter Username: Fiery Snake1
Location: Somewhere in a Snake land
Contact:

Re: 04/14 Update

Unread post by FierySnake »

A few days later.

Today is a sad day - solidier.



Why is that?


1: the patch makes my game crash.
2: mods are down
3: if you look at my ss. You will see a lot of glitches.


Valve hates me. :negative: :psyboom: :facepalm:
Image
Image
Image

HARD CARRY PLAYERS UNITE!!!
User avatar
Tampashrew
Posts: 1264
Joined: 07 Jun 2010, 07:37
Steam ID: tampashrew
Xbox Gamer Tag: Bizhub72
Location: Tampa, Romania

Re: 04/14 Update

Unread post by Tampashrew »

LaN wrote:
spleenter wrote:I take it you haven't thought of the fact that with this, captain could effectively be banned from his own servers.
Don't cross the streams!
Total Protonic Reversal.
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

"7:17 PM - •cC• Sergeant Steve: I've held a horse dick in my hand" - Stevey
User avatar
Kriegsmarine
Posts: 655
Joined: 10 May 2009, 04:21
Steam ID: STEAM_0:1:22107167
Location: that's a good question...
Contact:

Re: 04/14 Update

Unread post by Kriegsmarine »

maybe they planned it to be a bad update. Since Portal 2 came out no one would be playing Tf2 giving them time to fix everything
Image
Doke doke doke ushiro metai yatsu wa doke
Hutch
Posts: 72
Joined: 31 Mar 2011, 09:45
Steam ID: STEAM_0:1:33802119

Re: 04/14 Update

Unread post by Hutch »

Kriegsmarine wrote:maybe they planned it to be a bad update. Since Portal 2 came out no one would be playing Tf2 giving them time to fix everything
Yea. Maybe they decided that they were going to make TF2 really bad for a few days and then change it back to get people more enthusiastic about TF2 again.

Or not.

Probably not.
User avatar
scottlind1
Posts: 406
Joined: 11 Mar 2010, 05:12
Steam ID: STEAM_0:1:27359265
Location: B.C Canada

Re: 04/14 Update

Unread post by scottlind1 »

I havent played since the first day of the update, when zamboni was coaching me and we were playing rts style. I stopped because a pyro ran straight up to my level 3 sentry and backburned it to death. with no uber or straifing. .... Is it safe to go back to it yet?
Common sense is so rare now a days it's a god damn super power.
Image
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: 04/14 Update

Unread post by spleenter »

no
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
Post Reply