Forums have been upgraded to the latest PHPBB3 version. Forum style recovery is pending.

Randomizer Custom Weapon Suggestions

Discussion about anything related to Team Fortress 2.
User avatar
Kezariak
Posts: 14
Joined: 15 Aug 2010, 01:39
Steam ID: STEAM_0:0:27216149
Location: Great White North

Re: Randomizer Custom Weapon Suggestions

Unread post by Kezariak »

I don't know if you can do this, but

The High Times

Sniper Rifle Replacement

-10 clips
-drug effect when scoped up
-no charge
+instant kill head or body ( most likely head )

Yeah, seems overpowered, but the drug effect on scope (if possible) would make it so funny.
Image
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

Not instant kill when non-scoped. -90% damage when nonscoped.

@LaN that plugin seemed very buggy when I tried it.
Last edited by FlaminSarge on 16 Dec 2010, 02:06, edited 1 time in total.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

Trilby wrote:
FlaminSarge wrote:Alright, so, sorry I haven't gotten back to you guys on this stuff, but right now I'm working on visible weapons. Which means custom models will come into play.
I've already got a compiled plugin that I hope will work, will test.

In the meantime, custom models. What do. Discuss?
Use skins llike the advanced weaponiser thing.

OR

We hope that by some crazy mircale 3DS max stops blowing up in mine and toasty's faces?
http://forums.alliedmods.net/showpost.p ... tcount=139

It does work. I showed captain. And I improved on it after that. Woohoo.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

SUCCESS! It should be up and running on the servers now.

LaN, stop crashing the server with your... spray.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: Randomizer Custom Weapon Suggestions

Unread post by LaN »

FlaminSarge wrote:SUCCESS! It should be up and running on the servers now.

LaN, stop crashing the server with your... spray.
My the walking dead spray?

Using spray menu to spray someone else's spray crashes the serv.
Image
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

I thought you were trying to keep that a secret. Or was that Tgame?

Also, I think that's low admins only. I can use spraymenu fine. Was doing /adminspray, /tracespray, etc, no crash.

Then /admin, server commands, admin spray, etc.

NO.
CRASH.

So... low admins now have a way to crash the server...
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: Randomizer Custom Weapon Suggestions

Unread post by spleenter »

koth_always crashes the server
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

I think valve fixed koth_always and other large maps crashing (bestinclass).

Btw. I was just testing stuff on my test server.
Big things happened.

Hint: Equalizer Pyro (remember how I said it wouldn't work cuz of a bug? How only Soldiers and Demomen could use the shovel-based weapons? Guess what got fixed.)

I have the latest beta of the TF2Items extension, but I expect an official release shortly. Will put either on the funS (and a randomizer update that lets all classes get all weapons) tomorrow.

Btw, net difference between beta and current version: one bit (byte?). One "00" changed to "01". Literally. I had a picture of it.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
KarmA
Posts: 49
Joined: 07 Aug 2010, 07:58
Steam ID: STEAM_0:0:38144778

Re: Randomizer Custom Weapon Suggestions

Unread post by KarmA »

The Jack Pan
Level 72 Random Item
20% fire damage vulnerability on wearer
+15% cloak on hit

This actually made sense.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

I should make that as a spy weapon...
SPY USING FRYING PAN ZOMG.

But anyways, my biggest project right now is getting custom viewmodels working.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: Randomizer Custom Weapon Suggestions

Unread post by spleenter »

how about fixing arena on the funserver?
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
PhrozenFlame
•cC• Member
•cC• Member
Posts: 2307
Joined: 13 May 2009, 07:04
Steam ID: STEAM_0:0:21842434
Twitter Username: GiroTheHero
Location: Desoto, TX

Re: Randomizer Custom Weapon Suggestions

Unread post by PhrozenFlame »

FlaminSarge wrote:I should make that as a spy weapon...
SPY USING FRYING PAN ZOMG.

But anyways, my biggest project right now is getting Phrozen's sniper rifle in the custom weapon rotation.
Its either not in there, or is borked.
Life is whatever.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

Spleenter: I removed everything I thought had to do with it. It *might* be a cvar, but as for plugins, etc, I'm fairly certain it's not a plugin.

Giro: get a custom worldmodel for it and then we'll see.

Also: Image
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
PhrozenFlame
•cC• Member
•cC• Member
Posts: 2307
Joined: 13 May 2009, 07:04
Steam ID: STEAM_0:0:21842434
Twitter Username: GiroTheHero
Location: Desoto, TX

Re: Randomizer Custom Weapon Suggestions

Unread post by PhrozenFlame »

HahahahahaHAHAHA.

Thats a good joke, Flamin. I'd just prefer a reskined Sniper Rifle. Half red, half blue. Too bad I can't skin.
Life is whatever.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

i can *try* one that fades blue to red to blue. But it'd be aurhguhaghag--- terribly difficult.

Everything I do isn't terribly difficult. In the words if Mickey Cantor, "If you know what I mean."
Last edited by FlaminSarge on 02 Feb 2011, 10:38, edited 1 time in total.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
PhrozenFlame
•cC• Member
•cC• Member
Posts: 2307
Joined: 13 May 2009, 07:04
Steam ID: STEAM_0:0:21842434
Twitter Username: GiroTheHero
Location: Desoto, TX

Re: Randomizer Custom Weapon Suggestions

Unread post by PhrozenFlame »

Everything you do is a bitch anyway. :roll:
Life is whatever.
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

<insert "bow-chicka-bow-wow" here>
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
HollowRyo
Posts: 6
Joined: 28 Mar 2011, 07:40
Steam ID: STEAM_0:0:19281312
Xbox Gamer Tag: Lunar Espada
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by HollowRyo »

Alright. Here are a few:
(Please use the quality value 4 for these)

Secondary Pyro Shotgun:
The Firehose
Level 10 Shotgun
+60% Fire Rate
+60% Reload Speed
+50% Damage Done (?)
-33% Clip Size
(^Maybe add a nocrit debuff to make it more fair?^)


Secondary Sniper SMG:
The Queen Mary
Level 15 SMG
+60% Fire Rate
+60% Reload Speed
+50% Damage Done
+300% Max Secondary Ammo (?)
-88% Clip Size

Scout Sports Cleats:
The Capper's Cleats
Level 10 Boots
+10% bullet resistance on wearer
+10% fire resistance on wearer
+10% explosive damage resistance on wearer
+2 capture rate
-10% sentry damage resistance on wearer
Wearer cannot double jump
(^Should I add a move speed debuff to this?^)

(This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.

(Use L'etranger as a base to make this look nicer.)
Spy Revolver:
Tranquilizer Gun
Level 15 Revolver
On hit slow target for 10 seconds
+50% primary max ammo
-40% damage done


(?) = Not sure if I should nerf this.
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: Randomizer Custom Weapon Suggestions

Unread post by spleenter »

HollowRyo wrote:Alright. Here are a few:
(Please use the quality value 4 for these)

Secondary Pyro Shotgun:
The Firehose
Level 10 Shotgun
+60% Fire Rate
+60% Reload Speed
+50% Damage Done (?)
-33% Clip Size
(^Maybe add a nocrit debuff to make it more fair?^)
overpowered

Secondary Sniper SMG:
The Queen Mary
Level 15 SMG
+60% Fire Rate
+60% Reload Speed
+50% Damage Done
+300% Max Secondary Ammo (?)
-88% Clip Size
overpowered

Scout Sports Cleats:
The Capper's Cleats
Level 10 Boots
+10% bullet resistance on wearer
+10% fire resistance on wearer
+10% explosive damage resistance on wearer
+2 capture rate
-10% sentry damage resistance on wearer
Wearer cannot double jump
(^Should I add a move speed debuff to this?^)
retardedly overpowered

(This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.
army of one

(Use L'etranger as a base to make this look nicer.)
Spy Revolver:
Tranquilizer Gun
Level 15 Revolver
On hit slow target for 10 seconds
+50% primary max ammo
-40% damage done
again completely overpowered

(?) = Not sure if I should nerf this.

overall you have way too many buffs and virtually no debuffs.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
HollowRyo
Posts: 6
Joined: 28 Mar 2011, 07:40
Steam ID: STEAM_0:0:19281312
Xbox Gamer Tag: Lunar Espada
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by HollowRyo »

I probably should've specified that the stats were NOT final.

Firehose is probably going to get a nocrit and damage debuff, as for the Queen Mary too.

Cleats are gonna get a slight move speed debuff, and I'm removing the damage resistance buffs. Sentry resistance debuff is staying.

Back knight is staying as-is because it's a rocket launcher that fires in reverse.

Tranq. should be okay. I might give it a bit more of a damage debuff. Probably 5%-10%.
Slow might be nerfed to 5 seconds.
reia ashera
Posts: 16
Joined: 19 Jun 2011, 01:59
Steam ID: STEAM_0:0:41882771

Re: Randomizer Custom Weapon Suggestions

Unread post by reia ashera »

stunnin' skillet
level 10 frying pan
stuns on hit
-100% damage
User avatar
spleenter
•cC• Member
•cC• Member
Posts: 860
Joined: 15 Apr 2010, 07:24
Steam ID: STEAM_0:0:26021287
Location: Port Charlotte, FL

Re: Randomizer Custom Weapon Suggestions

Unread post by spleenter »

HollowRyo wrote: (This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.
sorry for beating a dead horse. but if you give it -300% speed arent you in theory firing backwards?

math time.

If it flies at 100 feet per second (f/s)
-50% means it flies at 50 f/s
-100% it fires at 0 f/s (stands still and doest go anywhere)
-150% it fires backward at 50f/s
-200% it fires backward at 100 f/s
-300% it fires backward at 150 f/s

math may be wrong, but i intentionally put 150. because in order to get -200 f/s you would need to double the percent in the negative direction. making it -400%.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
User avatar
Tampashrew
Posts: 1264
Joined: 07 Jun 2010, 07:37
Steam ID: tampashrew
Xbox Gamer Tag: Bizhub72
Location: Tampa, Romania

Re: Randomizer Custom Weapon Suggestions

Unread post by Tampashrew »

spleenter wrote:
HollowRyo wrote: (This next one is kind of a joke weapon. Use a Direct HIt base.)
Soldier Rocket Launcher:
The Back Knight
Level 127 Rocket Launcher
+100% blast radius
+50% damage done
-300% projectile speed.
sorry for beating a dead horse. but if you give it -300% speed arent you in theory firing backwards?

math time.

If it flies at 100 feet per second (f/s)
-50% means it flies at 50 f/s
-100% it fires at 0 f/s (stands still and doest go anywhere)
-150% it fires backward at 50f/s
-200% it fires backward at 100 f/s
-300% it fires backward at 150 f/s

math may be wrong, but i intentionally put 150. because in order to get -200 f/s you would need to double the percent in the negative direction. making it -400%.
Perhaps that's why he called it "The Back Knight"
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

"7:17 PM - •cC• Sergeant Steve: I've held a horse dick in my hand" - Stevey
User avatar
Kriegsmarine
Posts: 655
Joined: 10 May 2009, 04:21
Steam ID: STEAM_0:1:22107167
Location: that's a good question...
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by Kriegsmarine »

The most astounding weapon ever
level 9001 minigun
-100% damage
on hit instant death for user
Image
Doke doke doke ushiro metai yatsu wa doke
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: Randomizer Custom Weapon Suggestions

Unread post by Beetle »

Kriegsmarine wrote:The most astounding weapon ever
level 9001 minigun
-100% damage
on hit instant death for user
but it does no dmg. PARADOX!
Click Here to go to my Mapping Blog.
User avatar
Kriegsmarine
Posts: 655
Joined: 10 May 2009, 04:21
Steam ID: STEAM_0:1:22107167
Location: that's a good question...
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by Kriegsmarine »

Beetle wrote:
Kriegsmarine wrote:The most astounding weapon ever
level 9001 minigun
-100% damage
on hit instant death for user
but it does no dmg. PARADOX!

it does no damage to anyone else, however if you land a hit on someone you explode.
Image
Doke doke doke ushiro metai yatsu wa doke
User avatar
FlaminSarge
•cC• Member
•cC• Member
Posts: 424
Joined: 08 Aug 2009, 12:30
Steam ID: STEAM_0:1:19100391
Contact:

Re: Randomizer Custom Weapon Suggestions

Unread post by FlaminSarge »

I liked reia's suggestion. It might work better as a spy knife, where backstabs full-stun the enemy instead of killing.
TF2Backpack
I make various SourceMod Plugins for TF2.
Also I fix things. And break things. No complaints.
User avatar
radmanelite
Posts: 13
Joined: 30 Jul 2011, 09:40
Steam ID: STEAM_0:0:28633466
Xbox Gamer Tag: radman elite

Re: Randomizer Custom Weapon Suggestions

Unread post by radmanelite »

Even though there is no category for changing the spy's sapper, I still think this might be a interesting idea.

The Zapper
Lvl 6 Stun Gun

Does not work on Engineer buildings. When used on a enemy team member, stuns him for 2 seconds. You lose your disguise when performing this action. :science101:

It could have like a 20-30 sec. cooldown. The animation could be like getting killed with a laser, without the silhouette and floating parts. (and the dying part as well :) )
User avatar
A Common Sandvich
Posts: 194
Joined: 27 May 2011, 03:52
Steam ID: STEAM_0:1:31019605
Location: Cleveland area. I am a broken man

Re: Randomizer Custom Weapon Suggestions

Unread post by A Common Sandvich »

FlaminSarge wrote:I liked reia's suggestion. It might work better as a spy knife, where backstabs full-stun the enemy instead of killing.
I played a Zombie Fortress mod that was like that... It's really damn annoying, because if there's a teammate of theirs around AT ALL, it does absolutely nothing. If that's all it does... it'd be nigh useless, wouldn't it?
MrKerplunkers wrote:Hope you fuckers like furrowed brows.
User avatar
krubby
Posts: 790
Joined: 22 Jun 2011, 09:28
Steam ID: STEAM_0:0:24566857
Location: Orinda CA, land of the snobs

Re: Randomizer Custom Weapon Suggestions

Unread post by krubby »

what?
Image
"[melee fort]'s just like checkers; the first few times you play it it's fun and interesting, but after a while you just wan't vomit your guts out and die in the bile." -pcJDAWG
Post Reply