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CP Toy Fort, fixed

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the asylum
Posts: 186
Joined: 10 May 2010, 03:39
Steam ID: STEAM_0:0:17799965

CP Toy Fort, fixed

Unread post by the asylum »

dropbox link: https://www.dropbox.com/s/u3qrfbrpg9qjc ... ort_v2.bsp
gamebanana: http://tf2.gamebanana.com/maps/176101

It's the Toy Fort we know and love and hate, only I've gone and fixed it

CHANGELOG

- Forward spawns added
- Retarded cap times adjusted
- Dynamic respawn wave times
- 10 minute max timer added
- Map ends when time tuns out

You're welcome.
Last edited by the asylum on 29 Sep 2013, 08:09, edited 1 time in total.
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Psither
Posts: 33
Joined: 30 Apr 2013, 09:55
Steam ID: STEAM_0:0:32553346

Re: CP Toy Fort, fixed

Unread post by Psither »

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My forum is full of fuck.

Also, 10 minute rounds kind of defeats why people even go to toyfort in the first place and this only makes more
:godwin:
Minisentries.
ImageImage
User avatar
the asylum
Posts: 186
Joined: 10 May 2010, 03:39
Steam ID: STEAM_0:0:17799965

Re: CP Toy Fort, fixed

Unread post by the asylum »

think flamin will put it on now that the forums are readable again?
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krubby
Posts: 790
Joined: 22 Jun 2011, 09:28
Steam ID: STEAM_0:0:24566857
Location: Orinda CA, land of the snobs

Re: CP Toy Fort, fixed

Unread post by krubby »

Psither wrote:also, 10 minute rounds kind of defeats why people even go to toyfort in the first place and this only makes more
:godwin:
Minisentries.[/color]
You're using the Godwin smilie wrong. :neutral:
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"[melee fort]'s just like checkers; the first few times you play it it's fun and interesting, but after a while you just wan't vomit your guts out and die in the bile." -pcJDAWG
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