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koth_megaman6_b3a

Play a good map that you would like to see on the server? Submit it here.
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gtgsatellite
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koth_megaman6_b3a

Unread post by gtgsatellite »

Awesome Mega Man map with multiple stages!

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It also has custom BGM, sounds, and pre-round intros for every stage.

Made by Biofreak

Download: http://tf2raffles.com/fps/maps/257/_5895-.zip
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FierySnake
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Re: koth_megaman6_b3a

Unread post by FierySnake »

ekk, that map has a lot of models. It will be a long time to download that map.
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HARD CARRY PLAYERS UNITE!!!
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Re: koth_megaman6_b3a

Unread post by Beetle »

Do you know the difference between models and textures? I think not.

I've played the map. It has cool effects and will satisfy the funserver ppl forever. But it is not a good map imo...gameplay wise.
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Re: koth_megaman6_b3a

Unread post by FierySnake »

Yep, I admit that I do not know what textures and models are. Care to explain?
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HARD CARRY PLAYERS UNITE!!!
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Re: koth_megaman6_b3a

Unread post by Beetle »

FierySnake wrote:Yep, I admit that I do not know what textures and models are. Care to explain?
nope
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Tampashrew
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Re: koth_megaman6_b3a

Unread post by Tampashrew »

FierySnake wrote:Yep, I admit that I do not know what textures and models are. Care to explain?

I don't know if he's serious or just trolling.
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

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Re: koth_megaman6_b3a

Unread post by Beetle »

its fiery. he really doesnt know.
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Tampashrew
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Re: koth_megaman6_b3a

Unread post by Tampashrew »

Beetle wrote:its fiery. he really doesnt know.
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"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

"7:17 PM - •cC• Sergeant Steve: I've held a horse dick in my hand" - Stevey
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Denzo
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Re: koth_megaman6_b3a

Unread post by Denzo »

Tampashrew wrote:
Beetle wrote:its fiery. he really doesnt know.
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Banned for ponies.
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Re: koth_megaman6_b3a

Unread post by Beetle »

oh brother.
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LaN
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Re: koth_megaman6_b3a

Unread post by LaN »

I like where this thread is going
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Re: koth_megaman6_b3a

Unread post by Tampashrew »

It's less about a megaman map now and more about how Fiery doesn't know the difference between textures and models.
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

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Re: koth_megaman6_b3a

Unread post by spleenter »

I played the map today, i love it, new sound files reskinned health and ammo packs. MAJOR nostalgia bomb.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
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Re: koth_megaman6_b3a

Unread post by Tampashrew »

spleenter wrote:I played the map today, i love it, new sound files reskinned health and ammo packs. MAJOR nostalgia bomb.
Stop getting off topic damnit!
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

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Re: koth_megaman6_b3a

Unread post by spleenter »

Tampashrew wrote:
spleenter wrote:I played the map today, i love it, new sound files reskinned health and ammo packs. MAJOR nostalgia bomb.
Stop getting ON topic damnit!
Fixed.
Think of me what you will, I don't give a crap what you think about me. Nor will i change to please you.
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Tampashrew
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Re: koth_megaman6_b3a

Unread post by Tampashrew »

spleenter wrote:
Tampashrew wrote:
spleenter wrote:I played the map today, i love it, new sound files reskinned health and ammo packs. MAJOR nostalgia bomb.
Stop getting ON topic damnit!
Broken.
Fixed.
"If you're looks for my actual porn, I'll give you a hint: A folder labeled "Tax Returns: 1995" shouldn't take up 200 gigs." -Kerplunkers

"7:17 PM - •cC• Sergeant Steve: I've held a horse dick in my hand" - Stevey
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Re: koth_megaman6_b3a

Unread post by Egonny »

FierySnake wrote:Yep, I admit that I do not know what textures and models are. Care to explain?
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Re: koth_megaman6_b3a

Unread post by OldManJenkins »

FierySnake wrote:Yep, I admit that I do not know what textures and models are. Care to explain?
I'm going to ruin the fun for all of you and actually be a nice person.

Textures (aka "materials" in hammer) are the textures or patterns that you apply to brushes (a rock wall, the ceiling, walls, and floor of a room). Materials can have different properties, such as being transparent or animated. These properties and others are specified in a texture's material file (the file containing image data is .vtf, and the file containing texture properties is the .vmt)

Models are geometrically complex objects that can be placed in a map with entities such as prop_static, which creates a static, immovable model in the world. A model is something like a tree, or the metal circle that you stand on to capture a point. Prop_dynamic models can also move around or play an animation.

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Re: koth_megaman6_b3a

Unread post by Beetle »

Pssh if he really cared he would have looked it up. That is basic Hammer stuff. He did make a room, after all.
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Re: koth_megaman6_b3a

Unread post by FlaminSarge »

This map is ridiculously awesome. It's got stage intros and everything.
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Also I fix things. And break things. No complaints.
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