Forums have been upgraded to the latest PHPBB3 version. Forum style recovery is pending.

cC's Choice

Discuss maps and model creation and ideas.
BILLY MAYZING!!!
Posts: 59
Joined: 24 Apr 2010, 04:12
Steam ID: STEAM_0:0:29952587

cC's Choice

Unread post by BILLY MAYZING!!! »

ALRIGHT EVERYONE WHO'S EVER COMPLAINED ABOUT ANY MAP EVER

Its been a while since I posted here but I have an announcement that I'm sure everyone will love.

I have talked to Beetle and we have come to an agreement. If i give him a list of things that you (yes you little cCivilian) would like to see in a map, he will make it.

IT DOESNT EVEN NEED TO BE REASONABLE

SO TELL ME WHAT YA WANT. YOU WANT 17 PRESENTS THAT NEED TO BE COLLECTED BEFORE YOU CAN LEAVE YOUR SPAWN? SURE WHY NOT. YOU WANT IT TO PLAY THE DOCTOR WHO THEME CONSTANTLY? DO IT. YOU WANT EVERYONE TO HAVE ONLY HALF-ZATOICHI? TALK TO FLAMIN ABOUT THAT CAUSE THAT'S SERVER MOD BULLSHIT AND DOESN'T BELONG HERE.

Its gonna be basic First Come (someone says they want it to be koth and someone says ctf after its gonna be koth (UNLESS its something stupid or Beetle says fuck you))
Its also not gonna be MVM for pretty obvious reasons.


DON'T BOTHER BEETLE WITH YOUR IDEAS. POST THEM HERE OR TELL ME OVER STEAM IF YOU MUST Beetle is only willing to make the map because I'm the one finding and writing down what everyone wants.

I think that's all I really have to say here. So get to it!

EDIT: Don't just post stupid stuff in the thread to be the funny guy. actually think about what you say.
(keep in mind anyone can come back to this thread and see what each person added to the map)

So I'll ask you nicely, PLEASE DON'T BE A BAG OF COCKS
Last edited by BILLY MAYZING!!! on 29 Sep 2012, 02:10, edited 1 time in total.
User avatar
Dick Trickle
Posts: 487
Joined: 06 Feb 2010, 11:03
Steam ID: STEAM_0:1:27057645

Re: cC's Choice

Unread post by Dick Trickle »

Each team has to find 7 gifts hidden throughout the area around there spawn, before they open the door that allows them to teleport to another area with the capture points. Kinda like you have to find the gifts in area 1-1 on dm_mariokart.
Did you ever see a sweet girl with her boyfriend and think "how on earth can a ugly dumbass like him score such a girl?"?
Be that dumbass

[22:15] giggles: im soooo hoooooooooo​d
[22:15] giggles: i got these golds up in my mouthhh
User avatar
krubby
Posts: 790
Joined: 22 Jun 2011, 09:28
Steam ID: STEAM_0:0:24566857
Location: Orinda CA, land of the snobs

Re: cC's Choice

Unread post by krubby »

one word: ridableflyingrhinocerouses.
Image
"[melee fort]'s just like checkers; the first few times you play it it's fun and interesting, but after a while you just wan't vomit your guts out and die in the bile." -pcJDAWG
User avatar
TheMageKing
Posts: 14
Joined: 04 Sep 2011, 04:03
Steam ID: STEAM_0:0:34143080
Location: Florida

Re: cC's Choice

Unread post by TheMageKing »

Rhinoceri, you mean.




Hmm...


More weird shit than Harbl. Plenty of things to Use, like BOSS SPAWNING BUTTONS.

And low grav.
User avatar
Haxwehttam
Posts: 63
Joined: 21 Aug 2009, 01:19
Steam ID: STEAM_0:0:19860489

Re: cC's Choice

Unread post by Haxwehttam »

Cheatcode: -> L2 v R1 <- <- R1 L1 L2 L1

2 things
a visable skybox element that is the first level from fez its small but you can see it revolve (even if cheaply) has to be detailed enough to make it out and not 4 pixels on an lcd screen

and a completed cube (not the really big godlike thing but the peices of it) as a prop
that does nothing but be dynamic and be able to move and stuff... like the companion cube in mariokart but better
User avatar
Slowpokes Bro
Posts: 109
Joined: 23 Dec 2009, 07:34
Steam ID: STEAM_0:0:26264075
Location: Ohiya

Re: cC's Choice

Unread post by Slowpokes Bro »

Something similar to balloon race and wacky races, only with a new twist. (I leave this up to Billy or beetle)
Image Image
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: cC's Choice

Unread post by Beetle »

So I'm essentially cramming as much random crap into a map as possible?

(also, if you don't know if something is possible to do in Hammer, it's probably not)
Click Here to go to my Mapping Blog.
User avatar
tomm
•cC• Member
•cC• Member
Posts: 401
Joined: 01 Nov 2009, 06:28
Steam ID: STEAM_0:0:26596259
Contact:

Re: cC's Choice

Unread post by tomm »

something in the shape of a very large tower. an nice towermap would be sweet
so one day, i was on the server and i was trying to build a senty with tgame. i counted down "3,2,1,"then BAM. SERVER CRASH. then some pacman.

"where did we go so wrong?" Eythur as Heavy. March 30th 2010.
BILLY MAYZING!!!
Posts: 59
Joined: 24 Apr 2010, 04:12
Steam ID: STEAM_0:0:29952587

Re: cC's Choice

Unread post by BILLY MAYZING!!! »

Beetle wrote:So I'm essentially cramming as much random crap into a map as possible?

That's up to the Community. If they want to work together and piggyback off of each others ideas to make a somewhat good map they absolutely can.
I honestly doubt they will and I foresee something between harble and a mariokart map being created out of this mess.
DRINK OXYCLEAN
User avatar
Scrambles
Posts: 277
Joined: 29 Oct 2011, 02:54
Steam ID: STEAM_0:1:41717517
Location: Chicago, LA Noire

Re: cC's Choice

Unread post by Scrambles »

Dick Trickle wrote:Each team has to find 7 gifts hidden throughout the area around there spawn, before they open the door that allows them to teleport to another area with the capture points. Kinda like you have to find the gifts in area 1-1 on dm_mariokart.
something like this except there are 9 presents per team to get and each challenge is class specific, also buttons to spawn bosses on enemy spawns that re-enable every time you find a present.

and once you get all 9 presents you ride a flying rhinocerous to the cap point
Image
User avatar
_Pipeline
•cC• Member
•cC• Member
Posts: 976
Joined: 29 Sep 2011, 08:52
Steam ID: STEAM_0:1:35987824
Location: The woodchipper
Contact:

Re: cC's Choice

Unread post by _Pipeline »

For a start, how about just a lot of things to interact with which require the +use console command. I dunno, I'm not very imaginative.
Image
User avatar
NueNueNue
Posts: 28
Joined: 16 Aug 2011, 11:40
Steam ID: STEAM_0:1:30887771
Location: Conneticut,

Re: cC's Choice

Unread post by NueNueNue »

Dont care what the map is, aslong as theres a well protected spawn and its hard to camp with sentries
[Like the booskhelves in Toyfort... ugh]
Boots
User avatar
Noah
Posts: 68
Joined: 03 Dec 2011, 03:35
Steam ID: STEAM_0:1:38118709
Location: Illinois

Re: cC's Choice

Unread post by Noah »

How bout a CC Hockey Arena?

or a space themed map. Like on a spaceship. Doctor who/star wars/ ect...

Uhh.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: cC's Choice

Unread post by LaN »

Replicate arena_saw
Image
OldManJenkins
Posts: 185
Joined: 26 Jul 2010, 07:13
Steam ID: STEAM_0:0:26457270
Twitter Username: @OldManJ9
Location: Texas

Re: cC's Choice

Unread post by OldManJenkins »

HHH spawns whenever one team achieves an objective or after a certain cooldown.

Let's do this, bitches.
Image
User avatar
MrKerplunkers
•cC• Forum Mod
•cC• Forum Mod
Posts: 1904
Joined: 05 Dec 2008, 05:58
Steam ID: STEAM_0:0:18601661
Location: Between the Devil and the deep blue sea

Re: cC's Choice

Unread post by MrKerplunkers »

Breakable floors
Image
User avatar
Dick Trickle
Posts: 487
Joined: 06 Feb 2010, 11:03
Steam ID: STEAM_0:1:27057645

Re: cC's Choice

Unread post by Dick Trickle »

Scrambles wrote:
Dick Trickle wrote:Each team has to find 7 gifts hidden throughout the area around there spawn, before they open the door that allows them to teleport to another area with the capture points. Kinda like you have to find the gifts in area 1-1 on dm_mariokart.
something like this except there are 9 presents per team to get and each challenge is class specific, also buttons to spawn bosses on enemy spawns that re-enable every time you find a present.

and once you get all 9 presents you ride a flying rhinocerous to the cap point

We kinda already have two of these maps.
Did you ever see a sweet girl with her boyfriend and think "how on earth can a ugly dumbass like him score such a girl?"?
Be that dumbass

[22:15] giggles: im soooo hoooooooooo​d
[22:15] giggles: i got these golds up in my mouthhh
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: cC's Choice

Unread post by Beetle »

90% of these posts are "forum funny guy" posts.
Click Here to go to my Mapping Blog.
User avatar
krubby
Posts: 790
Joined: 22 Jun 2011, 09:28
Steam ID: STEAM_0:0:24566857
Location: Orinda CA, land of the snobs

Re: cC's Choice

Unread post by krubby »

I really do want flying rhinocerouses that act as payload carts, even if the map isn't payload.
Image
"[melee fort]'s just like checkers; the first few times you play it it's fun and interesting, but after a while you just wan't vomit your guts out and die in the bile." -pcJDAWG
User avatar
TheMageKing
Posts: 14
Joined: 04 Sep 2011, 04:03
Steam ID: STEAM_0:0:34143080
Location: Florida

Re: cC's Choice

Unread post by TheMageKing »

krubby wrote:I really do want flying rhinocerouses that act as payload carts, even if the map isn't payload.
Motion seconded. Because rhinos!
User avatar
MrKerplunkers
•cC• Forum Mod
•cC• Forum Mod
Posts: 1904
Joined: 05 Dec 2008, 05:58
Steam ID: STEAM_0:0:18601661
Location: Between the Devil and the deep blue sea

Re: cC's Choice

Unread post by MrKerplunkers »

Beetle wrote:90% of these posts are "forum funny guy" posts.
Honestly I figured this was gonna be a joke bumblefuck of a map a la harbl or cc hotel.

And it's not like I can recommend anything serious seeing as I haven't played this game since June of last year.

Why the fuck am I still on these forums?
Image
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: cC's Choice

Unread post by Beetle »

MrKerplunkers wrote:
Beetle wrote:90% of these posts are "forum funny guy" posts.
Honestly I figured this was gonna be a joke bumblefuck of a map a la harbl or cc hotel.
How can it not be, really? Still, the suggestions of those that are just trying to be funny are pretty obvious (and just clutter). and other than being a bit too ambitious and overfilling the map, i think cchotel was a success since the prophunt version is on regular rotation on some servers.
Click Here to go to my Mapping Blog.
User avatar
LaN
•cC• Member
•cC• Member
Posts: 999
Joined: 20 Dec 2009, 11:02
Steam ID: STEAM_0:1:26075035

Re: cC's Choice

Unread post by LaN »

Beetle wrote:90% of these posts are "forum funny guy" posts.
Mine was serious. very fun map, especially when the logs fell on the control point.
Image
Haunwulf
•cC• Member
•cC• Member
Posts: 1026
Joined: 23 Dec 2009, 06:10
Steam ID: STEAM_0:0:999999999

Re: cC's Choice

Unread post by Haunwulf »

A DJ room in the skybox.
User avatar
_Pipeline
•cC• Member
•cC• Member
Posts: 976
Joined: 29 Sep 2011, 08:52
Steam ID: STEAM_0:1:35987824
Location: The woodchipper
Contact:

Re: cC's Choice

Unread post by _Pipeline »

Haunwulf wrote:A DJ room in the skybox.
Yeah, I think that pretty much covers everything.
Image
User avatar
_Pipeline
•cC• Member
•cC• Member
Posts: 976
Joined: 29 Sep 2011, 08:52
Steam ID: STEAM_0:1:35987824
Location: The woodchipper
Contact:

Re: cC's Choice

Unread post by _Pipeline »

Actually, I was just thinking: Chaofanatic submitted an idea for a Z-axis oriented tower map called CP_Erector in the custom maps section earlier today.

Link: viewtopic.php?f=38&t=28792

What does this have to do with anything? I think maybe, whether or not erector is eventually added or even just considered, you could base the overall layout of the new map off of its design philosophy, and maybe combine it with the capture point system that Avanti has, so in the end you have a huge ass vertical tower map (like Erector), except BLU is tasked with carrying the intelligence past checkpoints as they climb up the tower (again just like Avanti). This would, I think, work better than a simple cp map because such a layout would be too easy to defend, whereas an intel/checkpoint system could even the playing field whilst still not making capping way too easy.

I'm sure my idea is full of gaping holes and stupid horseshit, but I just thought I'd throw it up into the air because I think it would be an interesting concept, and again, because it is only an idea.
Image
BILLY MAYZING!!!
Posts: 59
Joined: 24 Apr 2010, 04:12
Steam ID: STEAM_0:0:29952587

Re: cC's Choice

Unread post by BILLY MAYZING!!! »

More and more like Harbl every post....

its an interesting idea tho
DRINK OXYCLEAN
User avatar
TheMageKing
Posts: 14
Joined: 04 Sep 2011, 04:03
Steam ID: STEAM_0:0:34143080
Location: Florida

Re: cC's Choice

Unread post by TheMageKing »

Regarding DJ room...

It'd be best if the music could be heard all over, and the room was also where the boss summonings are activated.


A suggestion for a song option. And a second.
User avatar
Beetle
•cC• Member
•cC• Member
Posts: 2243
Joined: 28 Dec 2008, 01:33
Steam ID: STEAM_0:1:2945765
Location: North Carolina

Re: cC's Choice

Unread post by Beetle »

BILLY MAYZING!!! wrote:More and more like Harbl every post....

its an interesting idea tho
But I knew that going in. You can't have a huge collaboration of random ideas and have it be anything but something like harbl.
Click Here to go to my Mapping Blog.
BILLY MAYZING!!!
Posts: 59
Joined: 24 Apr 2010, 04:12
Steam ID: STEAM_0:0:29952587

Re: cC's Choice

Unread post by BILLY MAYZING!!! »

I was talking about it being a tower filled with rooms of random bullshit
DRINK OXYCLEAN
Post Reply