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by the asylum
02 Jun 2011, 02:35
Forum: customMaps Map Submission
Topic: Re: pipe_balle_b1 Updated! Again! Again!
Replies: 5
Views: 4596

Re: pipe_balle_b1 Updated! Again! Again!

http://www.gamebanana.com/maps/156748

yeah I know another pipeball map, but look i even made an olde tymey poem for it
by the asylum
10 May 2011, 05:40
Forum: customMaps Map Submission
Topic: t00bz_sportfield [on server]
Replies: 9
Views: 5201

Re: t00bz_sportfield [on server]

captainAngry wrote:Removed
Image
by the asylum
08 May 2011, 05:08
Forum: Map/Model General Discussion
Topic: Ideas for melee_checkers_v6
Replies: 44
Views: 18869

Re: Ideas for melee_checkers_v6

Make the cap time shorter or make the cap unlock sooner pls
by the asylum
07 May 2011, 09:22
Forum: Map/Model General Discussion
Topic: I have no idea what I'm doing here, please help
Replies: 1
Views: 3346

I have no idea what I'm doing here, please help

So a long time ago for whatever reason, I made a bowling alley for TF2. And then for whatever reason last week, I started working on it again. http://img694.imageshack.us/img694/6074/tenpinpanic0000.jpg http://img839.imageshack.us/img839/733/tenpinpanic0001.jpg http://img405.imageshack.us/img405/323...
by the asylum
07 May 2011, 08:04
Forum: customMaps Server Issues and Suggestions
Topic: Melee maps
Replies: 4
Views: 3899

Re: Melee maps

If nobody like melee maps, why do we play them half of the time
by the asylum
17 Apr 2011, 02:58
Forum: customMaps Server Issues and Suggestions
Topic: New voting system
Replies: 16
Views: 8103

Re: New voting system

from the patch notes: Server convars to control the vote system sv_allow_votes : Allow voting? sv_vote_failure_timer : A vote that fails cannot be voted on again during this period. sv_vote_allow_specators : Allow spectators to vote? sv_vote_issue_changelevel_allowed : Allow votes to change levels? ...
by the asylum
11 Apr 2011, 05:31
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34443

Re: Melee Fort A7- No more easy mode for you [Put on server

the rift axe shares entity names with the default fire axe, so I can't strip that without stripping all the Pyro's melee weaps
by the asylum
10 Apr 2011, 06:23
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34443

Re: Melee Fort A7- No more easy mode for you [Put on server

For the moment, it doesn't look like there's any updates with melee-breaking weapons in the near future. Does my heart good.

Lets get this on the server and play the shit out of it
by the asylum
27 Mar 2011, 10:53
Forum: Map/Model General Discussion
Topic: Suggest Features for Arena_Melee_Bash_Remix_b3!!!
Replies: 9
Views: 6672

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

Horesless Headless Horseman spawn button
by the asylum
26 Mar 2011, 02:37
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34443

Re: Melee Fort A7- No more easy mode for you

http://www.gamebanana.com/maps/154965 A7. enjoy. CHANGES FROM A6 GENERAL CHANGES - Improved some playerclip brushes, vphysics brushes, and model collision issues - Removed the Sandman being banned message in some versions - Resupply lockers! No more quick-switching classes anymore! Hooray! - Strippe...
by the asylum
19 Mar 2011, 09:56
Forum: customMaps Server Issues and Suggestions
Topic: Can't download dm_biosphere_v3, "Not found"
Replies: 1
Views: 2958

Can't download dm_biosphere_v3, "Not found"

I get this message when trying to play dm_biosphere_v3 on the funserver

fix pls :3
by the asylum
13 Mar 2011, 05:42
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Tell me to do stuff for the next Melee Fort release

I know its pointless to bitch about balance in Melee maps, but just being able to get all of your health back from killing someone is a little too much for my liking. On a slightly more positive note regarding DM Melee Fort, SUCCESS!! .... sort of. I've found a way to kill the func_respawnroomvisual...
by the asylum
10 Mar 2011, 08:35
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Tell me to do stuff for the next Melee Fort release

http://tf2.com/post.php?id=5104&p=1 .... god .... fucking .... dammit. Of particular worry is the Soldier/Demoman sword. Kill someone and get all your health back, thanks a fucking lot valve. items_game.txt indicates that it may be strippable without having to strip any other soldier/demoman mel...
by the asylum
05 Mar 2011, 02:21
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Tell me to do stuff for the next Melee Fort release

On to talking about the A7 releases Two ideas I have kicking around right now: 1. Making DM Melee Fort run on Medieval Mode, of course with Huntsman, Crossbow, Sandvich, et al, stripped. This would take a fair load of stress off the map, but also drops the small health bottles. I want to see bodies ...
by the asylum
02 Mar 2011, 08:31
Forum: customMaps Map Submission
Topic: melee_checkers_ancient_v10
Replies: 15
Views: 6705

Re: melee_checkers_ancient_v3

You're okay with people mucking around with your map Egonny?

In that case, I'll see what I can do with it.
by the asylum
27 Feb 2011, 09:37
Forum: Team Fortress 2 General Discussion
Topic: I just got the BEST idea for a medieval mode ctf
Replies: 19
Views: 9337

Re: I just got the BEST idea for a medieval mode ctf

They can, but they have to have separate animations for IDLE and SPIN, if I'm not mistaken. Otherwise they attach themselves to a carrier in very strange ways.
by the asylum
20 Feb 2011, 03:12
Forum: Team Fortress 2 General Discussion
Topic: I just got the BEST idea for a medieval mode ctf
Replies: 19
Views: 9337

I just got the BEST idea for a medieval mode ctf

So currently the only medieval map is a control point map, right? Well I was poking around in the game files and I found an unused model for a scroll. Was this supposed to be a medieval-style "intelligence?" I thought it would be cool, but then I got an even better idea. instead of capture...
by the asylum
05 Feb 2011, 06:05
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34443

Re: Melee Fort(s) A5 *Super Awesome Fun Bonus just for cC!*

So I'm just gonna say, "fuck it," and release the A6 builds. CHANGES FROM A5 General Changes: - Thanks to the Ullapool Caber, I've had to re-tweak the playerclip brushes. No more hanging around underneath the map, above the map, and in other places where you generally shouldn't be. - Sandm...
by the asylum
31 Jan 2011, 08:39
Forum: Map/Model General Discussion
Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Replies: 182
Views: 56984

Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]

Ah, after seeing the light rule I think I'm out. Had a specific enviro in mind and that light and/or fixture just doesn't cut it. I can see having a limit of lights (2 to 3 should be fine)... Of course dynamic lights completely kill fps so I can see saying no to them. Speaking of dynamic lights, wh...
by the asylum
30 Jan 2011, 08:10
Forum: customMaps Map Submission
Topic: Some maps for the server
Replies: 9
Views: 4852

Re: Some maps for the server

there's at least a million different trade_plaza_d's floating around. might wanna rename it.
by the asylum
30 Jan 2011, 03:29
Forum: Community Announcements
Topic: Jukebox Requests
Replies: 124
Views: 50028

Re: Jukebox Requests

Needs moar Megadeth imo

specifically Risk and Endgame
by the asylum
25 Jan 2011, 02:49
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Fixin' for Melee Fort A6, tell me to do stuff

It was a daft idea anyway. The A6 builds are pretty much done now, but I'll wait for a month or so before paking everything and releasing it- I'd rather not impose another release in a little over a month. That, or unless Valve unleashes another surprise update on us. I'll let you guys have fun with...
by the asylum
22 Jan 2011, 12:30
Forum: Team Fortress 2 General Discussion
Topic: I play TF2 like an asshole
Replies: 7
Views: 5203

I play TF2 like an asshole

Image

I'm sure more than a few people on here know this firsthand.
by the asylum
19 Jan 2011, 11:36
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Fixin' for Melee Fort A6, tell me to do stuff

Another thing I've been thinking about is a Gorge-like CP version, with just two (or three) control points that have to be capped one after the other. My current two-CP idea is to use CP Melee Fort, with the first point being the bridge, and the last point being the boxcar/scaffold ring, with BLU's ...
by the asylum
17 Jan 2011, 09:36
Forum: Map/Model General Discussion
Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Replies: 182
Views: 56984

Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]

Beetle if you wouldn't mind, in my room, could you replace overlays/devitory_logo with these:
overlays.rar
(11.36 KiB) Downloaded 152 times
I improved the alpha channel of my mark, would really like to see it used in the finished build
by the asylum
16 Jan 2011, 07:02
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Fixin' for Melee Fort A6, tell me to do stuff

Jeez, I had almost forgotten just how fucking tedious making the old Titantrons were. I've only done two and I already feel worn out.
by the asylum
14 Jan 2011, 09:13
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34443

Re: Melee Fort(s) A5 *BIG FIX!!*

So while I've been expanding the 'Forts, I thought to myself, why not let the community in on it? Just for cC, I've finished up the new build of CTF Melee Fort A6, renamed it A5b, and giving it to you guys ahead of the next weapon update. This features the expanded hallways, in response to Egonny's ...
by the asylum
14 Jan 2011, 09:05
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Fixin' for Melee Fort A6, tell me to do stuff

spleenter wrote:Wipe Out-1963,
Jumpin jack flash-1968
Hound dog-1953
Johnny B' Goode-1958
I thought you didn't like Melee Fort

But thanks for the suggestions.
by the asylum
14 Jan 2011, 08:07
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Fixin' for Melee Fort A6, tell me to do stuff

Thanks for your input guys (Thunderstruck was early 90s? Fuck me, AC DC never changes its tune huh) Dick Dale is a great guitarist, but didn't quite have those short, crash-style riffs that fit great into an 8-second segment (7.5 if you don't count the fade out). To really get a full appreciation fo...
by the asylum
13 Jan 2011, 08:34
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7805

Re: Fixin' for Melee Fort A6, tell me to do stuff

Here's something I just thought about You know how all the different Melee Forts take place is different environments/weather, right? Arena at sunset, CP at day, KOTH is cloudy, CTF is snowy, DM is rainy at night, etc. What if, for the versions that have the Titantrons and walkout music, it was diff...