http://www.gamebanana.com/maps/162130
a10, featuring PLR Melee Fort
yes, PLR Melee Fort.
Search found 183 matches
- 17 Dec 2011, 06:43
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34469
- 05 Nov 2011, 03:36
- Forum: customMaps Map Submission
- Topic: Re: pipe_balle_b1 Updated! Again! Again!
- Replies: 5
- Views: 4604
- 27 Oct 2011, 12:58
- Forum: Community Announcements
- Topic: Jukebox Requests
- Replies: 124
- Views: 50037
Re: Jukebox Requests
if you're not going to add any Symphony X albums, whatever. But please please please, at least put this on
- 22 Oct 2011, 07:25
- Forum: customMaps Map Submission
- Topic: arena_melee_breakfloor_checkers_grid_a1
- Replies: 13
- Views: 8399
Re: arena_melee_breakfloor_checkers_grid_a1
already have. works fine.Beetle wrote:try the map with, say, 17 bots and see if it crashes you.the asylum wrote:yes, but in that one the grid walls gimmick is merely the skybox and is purely cosmetic
- 22 Oct 2011, 03:45
- Forum: customMaps Map Submission
- Topic: arena_melee_breakfloor_checkers_grid_a1
- Replies: 13
- Views: 8399
Re: arena_melee_breakfloor_checkers_grid_a1
yes, but in that one the grid walls gimmick is merely the skybox and is purely cosmetic
- 22 Oct 2011, 02:37
- Forum: customMaps Map Submission
- Topic: arena_melee_breakfloor_checkers_grid_a1
- Replies: 13
- Views: 8399
arena_melee_breakfloor_checkers_grid_a1
You all laughed at the idea of combining our most loved-hated maps on the funserver.
You jested, chortled at, and mocked the idea.
SEE WHAT THY CARELESS TOUNGES HATH WROUGHT UPON THEE
http://www.gamebanana.com/maps/160765
Behold my works, ye mighty, and despair!
You jested, chortled at, and mocked the idea.
SEE WHAT THY CARELESS TOUNGES HATH WROUGHT UPON THEE
http://www.gamebanana.com/maps/160765
Behold my works, ye mighty, and despair!
- 19 Oct 2011, 03:55
- Forum: customMaps Server Issues and Suggestions
- Topic: William C.A. Funserver has died in a tragic car accident
- Replies: 16
- Views: 7236
Re: William C.A. Funserver has died in a tragic car accident
It's finally morning in America again
- 14 Oct 2011, 09:38
- Forum: customMaps Server Issues and Suggestions
- Topic: William C.A. Funserver has died in a tragic car accident
- Replies: 16
- Views: 7236
Re: William C.A. Funserver has died in a tragic car accident
We don't go to Ravenh- i mean, Fartlandia
- 10 Oct 2011, 07:01
- Forum: customMaps Map Submission
- Topic: Pipeball (Event)
- Replies: 5
- Views: 4302
Re: Pipeball (Event)
If I ever do make a new Pipeball it will be because of a significant change in game flow (Horsemann/stun ghosts, medieval weapons) and not just to throw a new coat of paint on
- 09 Oct 2011, 10:33
- Forum: customMaps Map Submission
- Topic: ctf_2fort_upsidedown
- Replies: 13
- Views: 10663
Re: ctf_2fort_upsidedown
that it is, of course
- 09 Oct 2011, 09:52
- Forum: customMaps Map Submission
- Topic: Pipeball (Event)
- Replies: 5
- Views: 4302
Re: Pipeball (Event)
Rest assured, Beetle, it is now.
That is unless Valve rolls out another special theme (and I don't mean like Lumberyard's alpine or Viaduct's winter, I mean like Medieval mode). Like I said on TF2M, I don't know how something like PLR Pipeball would work, and I'm damn sure not gonna try.
That is unless Valve rolls out another special theme (and I don't mean like Lumberyard's alpine or Viaduct's winter, I mean like Medieval mode). Like I said on TF2M, I don't know how something like PLR Pipeball would work, and I'm damn sure not gonna try.
- 09 Oct 2011, 02:22
- Forum: customMaps Map Submission
- Topic: ctf_2fort_upsidedown
- Replies: 13
- Views: 10663
Re: ctf_2fort_upsidedown
I remember getting stuck pretty much everywhere i tried to go.
Valve obviously designed 2fort with walking on the floor rather than the cieling
Valve obviously designed 2fort with walking on the floor rather than the cieling
- 09 Oct 2011, 12:53
- Forum: customMaps Map Submission
- Topic: Pipeball (Event)
- Replies: 5
- Views: 4302
Pipeball (Event)
http://www.gamebanana.com/maps/160547
Halloween Pipeball.
Lets put it on, even if it is just for October
Halloween Pipeball.
Lets put it on, even if it is just for October
- 06 Oct 2011, 09:49
- Forum: Map/Model General Discussion
- Topic: Making a Halloween map, need tombstone ideas
- Replies: 15
- Views: 7772
Re: Making a Halloween map, need tombstone ideas
Thanks everyone
- 04 Oct 2011, 07:12
- Forum: Map/Model General Discussion
- Topic: Making a Halloween map, need tombstone ideas
- Replies: 15
- Views: 7772
Re: Making a Halloween map, need tombstone ideas
What about the many glitches that allowed you to go Civillian? When was the last time Valve patched it?
- 03 Oct 2011, 11:36
- Forum: Map/Model General Discussion
- Topic: Making a Halloween map, need tombstone ideas
- Replies: 15
- Views: 7772
Re: Making a Halloween map, need tombstone ideas
I assure you Beetle, the Super Pipeball design is quite dead.Beetle wrote:RIP Super Pipeball
2007 - oh wait it never dies. it just keeps being remade.
- 02 Oct 2011, 04:18
- Forum: customMaps Map Submission
- Topic: CTF Checkpoint RC3
- Replies: 0
- Views: 11371
CTF Checkpoint RC3
http://forums.tf2maps.net/downloads.php?do=file&id=4910
This should be the last RC build before the final product is ready to go. Put on pretty please :3
This should be the last RC build before the final product is ready to go. Put on pretty please :3
- 02 Oct 2011, 03:01
- Forum: Map/Model General Discussion
- Topic: Making a Halloween map, need tombstone ideas
- Replies: 15
- Views: 7772
Making a Halloween map, need tombstone ideas
http://img840.imageshack.us/img840/8678/pipeballevent0021.jpg http://img835.imageshack.us/img835/4396/pipeballevent0019.jpg http://img525.imageshack.us/img525/285/pipeballevent0017.jpg I need three more inscriptions like these. Doesn't have to be TF2 related, but at least something to do with Valve...
- 12 Sep 2011, 01:11
- Forum: customMaps Map Submission
- Topic: Re: pipe_balle_b1 Updated! Again! Again!
- Replies: 5
- Views: 4604
- 21 Aug 2011, 12:58
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34469
Re: Melee Fort A9 [Put on server pls ok]
Big surprise, Valve broke Melee Fort yet again in not even a month since the last time they broke it.
Just stop giving weapons unique entity names, Valve! It's not that hard, is it?
But anyway, big announcement time.
PLR Melee Fort. Oh, it's totally happening.
Just stop giving weapons unique entity names, Valve! It's not that hard, is it?
But anyway, big announcement time.
PLR Melee Fort. Oh, it's totally happening.
- 03 Aug 2011, 04:40
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34469
- 01 Aug 2011, 07:55
- Forum: customMaps Map Submission
- Topic: Streets A2
- Replies: 3
- Views: 3918
- 30 Jul 2011, 05:01
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34469
Re: Melee Fort A9 [Put on server pls ok]
That's why I don't want to rely on plugins for anything. Yes, it would be awfully convenient, but you can't play shit if the server crashes.
- 26 Jul 2011, 09:13
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34469
Re: Melee Fort A8 [DONT Put on server pls]
I swear valve hates Melee Fort. That's the only logical conclusion I can come up with.
A9 is up and fully compatible with the awful new soldier weaps
http://www.gamebanana.com/maps/158324
enjoy
A9 is up and fully compatible with the awful new soldier weaps
http://www.gamebanana.com/maps/158324
enjoy
- 20 Jul 2011, 10:40
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34469
Re: Melee Fort A8 [DONT Put on server pls]
God.
Fucking.
Dammit.
The current A8 builds won't be stripping the new Soldier weaps. Valve breaks Melee Fort within a month yet again.
Valve, why do you hate Melee Fort so?
Fucking.
Dammit.
The current A8 builds won't be stripping the new Soldier weaps. Valve breaks Melee Fort within a month yet again.
Valve, why do you hate Melee Fort so?
- 10 Jul 2011, 09:56
- Forum: customMaps Map Submission
- Topic: Spaceball
- Replies: 3
- Views: 3913
Spaceball
http://www.gamebanana.com/maps/157831
Like Pipeball. Only in space. And hopefully nowhere near as spammy.
Like Pipeball. Only in space. And hopefully nowhere near as spammy.
- 02 Jul 2011, 10:45
- Forum: Fartlandia TF2 Server
- Topic: The King For A Day Set Up/Queue Topic
- Replies: 4
- Views: 2195
Re: The King For A Day Set Up/Queue Topic
three bucks is nothing to me, bro. But thanks for the sentiment
- 02 Jul 2011, 05:58
- Forum: Fartlandia TF2 Server
- Topic: The King For A Day Set Up/Queue Topic
- Replies: 4
- Views: 2195
Re: The King For A Day Set Up/Queue Topic
Your info Steam ID: STEAM_0:0:17799965 Paypal email: taotdev -=AT=- gmail.com Link to steam account: http://steamcommunity.com/id/taotd Day(s) July 9 (sat) Privacy Password Protected: No Admins same admins as the main/fun servers, I'll need kick powers Other info: Maps: [on server] arena_melee_fort_...
- 25 Jun 2011, 06:53
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34469
Re: Melee Fort A7- No more easy mode for you [Put on server
update time http://www.gamebanana.com/maps/157392 CHANGES FROM A7 GENERAL CHANGES - Targe is stripped. Again. - Tweaked the stripper system again. Any hiccups you may have experienced with it should now be resolved. - Uber Update compatible. - Fixed a spawnroom exploit. VERSION SPECIFIC CHANGES CP -...
- 13 Jun 2011, 06:47
- Forum: customMaps Map Submission
- Topic: cp_orange_colourful_arena_2
- Replies: 3
- Views: 4041
Re: cp_orange_colourful_arena_2
eh, couldn't be worse than sentrywar