Forums have been upgraded to the latest PHPBB3 version. Forum style recovery is pending.

Search found 183 matches

by the asylum
02 Jul 2013, 04:32
Forum: customMaps Map Submission
Topic: Big List of maps
Replies: 13
Views: 10361

Re: Big List of maps

LaN wrote:Reminder that there are other maps in the world besides melee_fort_b653_a35434
lies
by the asylum
07 Jun 2013, 06:42
Forum: customMaps Map Submission
Topic: CP Toy Fort, fixed
Replies: 3
Views: 4281

CP Toy Fort, fixed

dropbox link: https://www.dropbox.com/s/u3qrfbrpg9qjcrg/cp_toy_fort_v2.bsp gamebanana: http://tf2.gamebanana.com/maps/176101 It's the Toy Fort we know and love and hate, only I've gone and fixed it CHANGELOG - Forward spawns added - Retarded cap times adjusted - Dynamic respawn wave times - 10 minut...
by the asylum
26 Apr 2013, 03:47
Forum: customMaps Map Submission
Topic: SD Q*Bert- one last map before Hammergeddeon
Replies: 2
Views: 3566

SD Q*Bert- one last map before Hammergeddeon

http://tf2.gamebanana.com/maps/173820

Thought I'd squeeze one more map idea out before Valve buggers up the SDK
by the asylum
30 Mar 2013, 05:04
Forum: Map/Model General Discussion
Topic: Melee Fort- with a RANDOM Chooser?
Replies: 16
Views: 9277

Re: Let's talk about SD Melee Fort

... yes? Anyway now, with SD finalized, let's talk about hopefully the last of the Melee Fort family, MVM Melee Fort! http://img213.imageshack.us/img213/3773/mvmmeleefortplan.png The concept I'm going with is, since the human players are all on RED and the bots are all BLU, I'll have the carrier sit...
by the asylum
30 Mar 2013, 03:14
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34440

Re: Melee Fort A12- Now with *MOAR* SD Melee Fort!

http://tf2.gamebanana.com/maps/173331 a13 CHANGES FROM A12 GENERAL CHANGES - New gametype (officially) added: SD Melee Fort! Now with 102% less suck! - NEW new gametype! CP_3Melee_Fort_Event! 3 Points with a spooooooooky halloween theme! - The Chooser returns! Get ready for the Heavy Bag Hunt! - Rem...
by the asylum
24 Feb 2013, 06:55
Forum: Map/Model General Discussion
Topic: Melee Fort- with a RANDOM Chooser?
Replies: 16
Views: 9277

Re: Let's talk about SD Melee Fort

Image

This'll give them a real good idea then, I think
by the asylum
24 Feb 2013, 11:45
Forum: Map/Model General Discussion
Topic: Melee Fort- with a RANDOM Chooser?
Replies: 16
Views: 9277

Re: Let's talk about SD Melee Fort

Building is enabled. But there's also a logic_timer that sends a RemoveHealth output to obj_sentrygun set for -99999999 every 0.1 seconds. So every time an Engineer tries to pull out a Sentry kit it'll blow up. Dispensers and teleporters are spared this fate, however. I figured I should do something...
by the asylum
23 Feb 2013, 10:14
Forum: Map/Model General Discussion
Topic: Melee Fort- with a RANDOM Chooser?
Replies: 16
Views: 9277

Re: Let's talk about SD Melee Fort

Playtested this yesterday, and it was so good.

Things I'm thinking of doing inclulde making the lift move slower, and reducing the flag return time to ~10 seconds, maybe shorter.

Any other suggestions from those who tested it?
by the asylum
13 Feb 2013, 11:17
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34440

Re: Melee Fort A12- Now with *LESS* SD Melee Fort!

So here's the better SD version

https://www.dropbox.com/s/dxrrj2b7n317k ... a12_cc.bsp

also, the Engineer gets a major, major buff in the next builds:

http://www.youtube.com/watch?v=NZP_R2LX ... e=youtu.be
by the asylum
18 Jan 2013, 09:05
Forum: Map/Model General Discussion
Topic: Everything is Detroit/Black in my map
Replies: 8
Views: 4987

Re: Everything is Detroit/Black in my map

Do you have any displacements? A light_environment? sky_camera?
by the asylum
11 Jan 2013, 08:56
Forum: customMaps Server Issues and Suggestions
Topic: Fixing all the shitty funserver maps
Replies: 6
Views: 5905

Fixing all the shitty funserver maps

So a certain admin and I have been in contact over a few months, and we got discussing the idea of fixing all the broken and/or shitty maps on the funserver. Being stuck on the same round of Chamber for half an hour isn't much fun, lemme tell ya. So let's make a list of all the maps we need fixed, a...
by the asylum
05 Jan 2013, 01:29
Forum: Map/Model General Discussion
Topic: Melee Fort- with a RANDOM Chooser?
Replies: 16
Views: 9277

Re: First off, an apology.

It looks mangled to me because I'm taking apart my baby.

But anyway, those who played the original SD Melee Fort remember that tiny cramped platform. This is the new platform:

Image

Thats right, rectangle boxing ring, what now bitches?
by the asylum
01 Jan 2013, 01:44
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34440

Re: Melee Fort A12- Now with *LESS* SD Melee Fort!

d'awww thanks :3
by the asylum
31 Dec 2012, 06:41
Forum: Map/Model General Discussion
Topic: Melee Fort- with a RANDOM Chooser?
Replies: 16
Views: 9277

Re: First off, an apology.

How about a Hammer screenshot of a severely mangled ctf melee fort?

Image

this'll take a looooooooong time to build around.
by the asylum
29 Dec 2012, 04:39
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34440

Re: Melee Fort A11a- Now with SD Melee Fort!

http://gamebanana.com/tf2/maps/171354 A12 CHANGES FROM A11A - General Changes -- Mecha Update compatibiity added -- New Titantron system in place! Same bad-ass tunes, less low-end computer unfriendliness! -- The stripper system should behave better after round end -- Some minor optimization tweaks -...
by the asylum
18 Dec 2012, 09:31
Forum: Map/Model General Discussion
Topic: Melee Fort- with a RANDOM Chooser?
Replies: 16
Views: 9277

Melee Fort- with a RANDOM Chooser?

For those that played that super-secret special early release of SD Melee Fort on the funServer a few weeks ago, I'm sorry. There's no way to sugar coat it; it sucked. It sucked in every possible way it is possible to suck. It was awful , and I'm so, so sorry for having contributed to the mess of ho...
by the asylum
21 Nov 2012, 02:14
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34440

Re: Melee Fort A11a- Now with SD Melee Fort!

dont worry haun, it'll be gentle.
by the asylum
21 Nov 2012, 12:20
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34440

Re: Melee Fort A11a- No more 1,000,000 HP for you, Mr. Scout

I was planning on releasing this along with the a12 builds, but what the hell. I love you guys so much I want you to have the brand new SD Melee Fort early.

https://www.dropbox.com/s/gpf8wv38318hz ... t_a11a.rar

Image
by the asylum
12 Oct 2012, 06:54
Forum: customMaps Map Submission
Topic: cp_Redfort_b#
Replies: 10
Views: 6813

Re: cp_Redfort_b#

Beetle wrote:I think it's time Captangry gives me access to ftp.
I fully support this motion
by the asylum
04 Aug 2012, 08:10
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34440

Re: Melee Fort A11a- No more 1,000,000 HP for you, Mr. Scout

spleenter wrote:... another one?
The new content update introduces a new weapon entity name, tf_weapon_cleaver, which is as you'd imagine the Flying Guillotine.

That and the func_regen allowed scouts to exploit a certain item and buff their HP every time the weapon stripper was triggered.
by the asylum
03 Aug 2012, 08:31
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34440

Re: Melee Fort A11- Now with Reverse Capture the Flag!

http://gamebanana.com/tf2/maps/167654

A11a, now with no crippling exploits!
by the asylum
25 Jul 2012, 01:00
Forum: Map/Model General Discussion
Topic: Melee Fort: Dead?
Replies: 2
Views: 3500

Melee Fort: Dead?

Friends, this may be the end of Melee Fort as we know it. Recall if you can the builds prior to A7. The single most important change that A7 introduced were the resupply lockers, cleverly tucked away behind walls so that no unathorized weapon would dare enter the sight of an opposing player. Cloak a...
by the asylum
31 Mar 2012, 07:59
Forum: customMaps Map Submission
Topic: Re: pipe_balle_b1 Updated! Again! Again!
Replies: 5
Views: 4595

Re: pipe_balle_b1 Updated! Again! Again!

http://www.gamebanana.com/tf2/maps/164749

The balls are a little lighter, so it's not such a fight to get them out of the trench
by the asylum
23 Feb 2012, 01:40
Forum: Team Fortress 2 General Discussion
Topic: GMod TF2 Pics, go go go!
Replies: 1
Views: 2915

GMod TF2 Pics, go go go!

I'll start, see if anyone recognizes the parody material:

Image

"Where is the Administrator NOW, Dell?"

"Her pathetic Control Points shackle me no longer!"
by the asylum
07 Jan 2012, 09:46
Forum: customMaps Map Submission
Topic: Re: pipe_balle_b1 Updated! Again! Again!
Replies: 5
Views: 4595

Re: pipe_balle_a3 *updated! again!*

you know you'll love it
by the asylum
07 Jan 2012, 09:35
Forum: customMaps Map Submission
Topic: Streets A2
Replies: 3
Views: 3909

Re: Streets A2

just played a1 again and I'm reminded how badly it needed an update

anytime, captain. anytime.