liesLaN wrote:Reminder that there are other maps in the world besides melee_fort_b653_a35434
Search found 183 matches
- 02 Jul 2013, 04:32
- Forum: customMaps Map Submission
- Topic: Big List of maps
- Replies: 13
- Views: 10361
Re: Big List of maps
- 07 Jun 2013, 06:42
- Forum: customMaps Map Submission
- Topic: CP Toy Fort, fixed
- Replies: 3
- Views: 4281
CP Toy Fort, fixed
dropbox link: https://www.dropbox.com/s/u3qrfbrpg9qjcrg/cp_toy_fort_v2.bsp gamebanana: http://tf2.gamebanana.com/maps/176101 It's the Toy Fort we know and love and hate, only I've gone and fixed it CHANGELOG - Forward spawns added - Retarded cap times adjusted - Dynamic respawn wave times - 10 minut...
- 26 Apr 2013, 03:47
- Forum: customMaps Map Submission
- Topic: SD Q*Bert- one last map before Hammergeddeon
- Replies: 2
- Views: 3566
SD Q*Bert- one last map before Hammergeddeon
http://tf2.gamebanana.com/maps/173820
Thought I'd squeeze one more map idea out before Valve buggers up the SDK
Thought I'd squeeze one more map idea out before Valve buggers up the SDK
- 30 Mar 2013, 05:04
- Forum: Map/Model General Discussion
- Topic: Melee Fort- with a RANDOM Chooser?
- Replies: 16
- Views: 9277
Re: Let's talk about SD Melee Fort
... yes? Anyway now, with SD finalized, let's talk about hopefully the last of the Melee Fort family, MVM Melee Fort! http://img213.imageshack.us/img213/3773/mvmmeleefortplan.png The concept I'm going with is, since the human players are all on RED and the bots are all BLU, I'll have the carrier sit...
- 30 Mar 2013, 03:14
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
Re: Melee Fort A12- Now with *MOAR* SD Melee Fort!
http://tf2.gamebanana.com/maps/173331 a13 CHANGES FROM A12 GENERAL CHANGES - New gametype (officially) added: SD Melee Fort! Now with 102% less suck! - NEW new gametype! CP_3Melee_Fort_Event! 3 Points with a spooooooooky halloween theme! - The Chooser returns! Get ready for the Heavy Bag Hunt! - Rem...
- 24 Feb 2013, 06:55
- Forum: Map/Model General Discussion
- Topic: Melee Fort- with a RANDOM Chooser?
- Replies: 16
- Views: 9277
Re: Let's talk about SD Melee Fort
This'll give them a real good idea then, I think
- 24 Feb 2013, 11:45
- Forum: Map/Model General Discussion
- Topic: Melee Fort- with a RANDOM Chooser?
- Replies: 16
- Views: 9277
Re: Let's talk about SD Melee Fort
Building is enabled. But there's also a logic_timer that sends a RemoveHealth output to obj_sentrygun set for -99999999 every 0.1 seconds. So every time an Engineer tries to pull out a Sentry kit it'll blow up. Dispensers and teleporters are spared this fate, however. I figured I should do something...
- 23 Feb 2013, 10:14
- Forum: Map/Model General Discussion
- Topic: Melee Fort- with a RANDOM Chooser?
- Replies: 16
- Views: 9277
Re: Let's talk about SD Melee Fort
Playtested this yesterday, and it was so good.
Things I'm thinking of doing inclulde making the lift move slower, and reducing the flag return time to ~10 seconds, maybe shorter.
Any other suggestions from those who tested it?
Things I'm thinking of doing inclulde making the lift move slower, and reducing the flag return time to ~10 seconds, maybe shorter.
Any other suggestions from those who tested it?
- 13 Feb 2013, 11:17
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
Re: Melee Fort A12- Now with *LESS* SD Melee Fort!
So here's the better SD version
https://www.dropbox.com/s/dxrrj2b7n317k ... a12_cc.bsp
also, the Engineer gets a major, major buff in the next builds:
http://www.youtube.com/watch?v=NZP_R2LX ... e=youtu.be
https://www.dropbox.com/s/dxrrj2b7n317k ... a12_cc.bsp
also, the Engineer gets a major, major buff in the next builds:
http://www.youtube.com/watch?v=NZP_R2LX ... e=youtu.be
- 18 Jan 2013, 09:05
- Forum: Map/Model General Discussion
- Topic: Everything is Detroit/Black in my map
- Replies: 8
- Views: 4987
Re: Everything is Detroit/Black in my map
Do you have any displacements? A light_environment? sky_camera?
- 11 Jan 2013, 08:56
- Forum: customMaps Server Issues and Suggestions
- Topic: Fixing all the shitty funserver maps
- Replies: 6
- Views: 5905
Fixing all the shitty funserver maps
So a certain admin and I have been in contact over a few months, and we got discussing the idea of fixing all the broken and/or shitty maps on the funserver. Being stuck on the same round of Chamber for half an hour isn't much fun, lemme tell ya. So let's make a list of all the maps we need fixed, a...
- 05 Jan 2013, 01:29
- Forum: Map/Model General Discussion
- Topic: Melee Fort- with a RANDOM Chooser?
- Replies: 16
- Views: 9277
Re: First off, an apology.
It looks mangled to me because I'm taking apart my baby.
But anyway, those who played the original SD Melee Fort remember that tiny cramped platform. This is the new platform:
Thats right, rectangle boxing ring, what now bitches?
But anyway, those who played the original SD Melee Fort remember that tiny cramped platform. This is the new platform:
Thats right, rectangle boxing ring, what now bitches?
- 01 Jan 2013, 01:44
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
Re: Melee Fort A12- Now with *LESS* SD Melee Fort!
d'awww thanks :3
- 31 Dec 2012, 06:41
- Forum: Map/Model General Discussion
- Topic: Melee Fort- with a RANDOM Chooser?
- Replies: 16
- Views: 9277
Re: First off, an apology.
How about a Hammer screenshot of a severely mangled ctf melee fort?
this'll take a looooooooong time to build around.
this'll take a looooooooong time to build around.
- 29 Dec 2012, 04:39
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
Re: Melee Fort A11a- Now with SD Melee Fort!
http://gamebanana.com/tf2/maps/171354 A12 CHANGES FROM A11A - General Changes -- Mecha Update compatibiity added -- New Titantron system in place! Same bad-ass tunes, less low-end computer unfriendliness! -- The stripper system should behave better after round end -- Some minor optimization tweaks -...
- 18 Dec 2012, 09:31
- Forum: Map/Model General Discussion
- Topic: Melee Fort- with a RANDOM Chooser?
- Replies: 16
- Views: 9277
Melee Fort- with a RANDOM Chooser?
For those that played that super-secret special early release of SD Melee Fort on the funServer a few weeks ago, I'm sorry. There's no way to sugar coat it; it sucked. It sucked in every possible way it is possible to suck. It was awful , and I'm so, so sorry for having contributed to the mess of ho...
- 21 Nov 2012, 02:14
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
Re: Melee Fort A11a- Now with SD Melee Fort!
dont worry haun, it'll be gentle.
- 21 Nov 2012, 12:20
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
Re: Melee Fort A11a- No more 1,000,000 HP for you, Mr. Scout
I was planning on releasing this along with the a12 builds, but what the hell. I love you guys so much I want you to have the brand new SD Melee Fort early.
https://www.dropbox.com/s/gpf8wv38318hz ... t_a11a.rar
https://www.dropbox.com/s/gpf8wv38318hz ... t_a11a.rar
- 12 Oct 2012, 06:54
- Forum: customMaps Map Submission
- Topic: cp_Redfort_b#
- Replies: 10
- Views: 6813
Re: cp_Redfort_b#
I fully support this motionBeetle wrote:I think it's time Captangry gives me access to ftp.
- 04 Aug 2012, 08:10
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
Re: Melee Fort A11a- No more 1,000,000 HP for you, Mr. Scout
The new content update introduces a new weapon entity name, tf_weapon_cleaver, which is as you'd imagine the Flying Guillotine.spleenter wrote:... another one?
That and the func_regen allowed scouts to exploit a certain item and buff their HP every time the weapon stripper was triggered.
- 03 Aug 2012, 08:31
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
- 25 Jul 2012, 01:00
- Forum: Map/Model General Discussion
- Topic: Melee Fort: Dead?
- Replies: 2
- Views: 3500
Melee Fort: Dead?
Friends, this may be the end of Melee Fort as we know it. Recall if you can the builds prior to A7. The single most important change that A7 introduced were the resupply lockers, cleverly tucked away behind walls so that no unathorized weapon would dare enter the sight of an opposing player. Cloak a...
- 30 Jun 2012, 08:39
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34440
- 31 Mar 2012, 08:12
- Forum: customMaps Map Submission
- Topic: Spaceball
- Replies: 3
- Views: 3904
- 31 Mar 2012, 07:59
- Forum: customMaps Map Submission
- Topic: Re: pipe_balle_b1 Updated! Again! Again!
- Replies: 5
- Views: 4595
Re: pipe_balle_b1 Updated! Again! Again!
http://www.gamebanana.com/tf2/maps/164749
The balls are a little lighter, so it's not such a fight to get them out of the trench
The balls are a little lighter, so it's not such a fight to get them out of the trench
- 16 Mar 2012, 07:58
- Forum: customMaps Map Submission
- Topic: arena_melee_breakfloor_checkers_grid_a1
- Replies: 13
- Views: 8383
- 23 Feb 2012, 01:40
- Forum: Team Fortress 2 General Discussion
- Topic: GMod TF2 Pics, go go go!
- Replies: 1
- Views: 2915
GMod TF2 Pics, go go go!
I'll start, see if anyone recognizes the parody material:
"Where is the Administrator NOW, Dell?"
"Her pathetic Control Points shackle me no longer!"
"Where is the Administrator NOW, Dell?"
"Her pathetic Control Points shackle me no longer!"
- 08 Jan 2012, 02:05
- Forum: Map/Model General Discussion
- Topic: And now, a taste of things to come
- Replies: 1
- Views: 3369
- 07 Jan 2012, 09:46
- Forum: customMaps Map Submission
- Topic: Re: pipe_balle_b1 Updated! Again! Again!
- Replies: 5
- Views: 4595
Re: pipe_balle_a3 *updated! again!*
you know you'll love it
- 07 Jan 2012, 09:35
- Forum: customMaps Map Submission
- Topic: Streets A2
- Replies: 3
- Views: 3909
Re: Streets A2
just played a1 again and I'm reminded how badly it needed an update
anytime, captain. anytime.
anytime, captain. anytime.