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by the asylum
12 Jan 2011, 11:27
Forum: customMaps Map Submission
Topic: Streets A2
Replies: 3
Views: 3900

Streets A2

Conduit 2 is so close to being released and looking so good it takes a conscious effort to not piss my pants So to help satiate my Conduit hunger, I've remade its most popular multiplayer level, Streets, in both its Team Deathmatch and Capture the ASE functions. ctf_streets_a10000.jpg ctf_streets_a1...
by the asylum
10 Jan 2011, 04:15
Forum: Map/Model General Discussion
Topic: The server crashed again? It should go to this map
Replies: 15
Views: 8401

Re: The server crashed again? It should go to this map

Because I think it's funny, and Kakariko won't be known as "the map we only play when the server crashes"
by the asylum
10 Jan 2011, 04:14
Forum: Map/Model General Discussion
Topic: CP_Original = updated to A6 Jan 20
Replies: 17
Views: 8527

Re: CP_Original (working title) - need feed back PLEASE

I think it's waaaaaaaaaaaaaay to big for a gravelpit-like map, and there's not enough tight spaces for Pyros and Heavies
by the asylum
09 Jan 2011, 03:41
Forum: Map/Model General Discussion
Topic: CP_Original = updated to A6 Jan 20
Replies: 17
Views: 8527

Re: CP_Original (working title) - need feed back PLEASE

Egonny wrote:Screenshots? Sorry, I'm lazy.
me too
by the asylum
07 Jan 2011, 11:46
Forum: Map/Model General Discussion
Topic: Discuss Our Dorm Map Here
Replies: 50
Views: 20187

Re: Discuss Our Dorm Map Here

Here's my room: ccdorm_room_template_asylum0000.jpg Where the magic (and madness I subject you guys to) begins ccdorm_room_template_asylum0001.jpg This is pretty much just like my actual room. Also, if I disappear this February, you'll know why. ccdorm_room_template_asylum0002.jpg I really really re...
by the asylum
07 Jan 2011, 10:37
Forum: Map/Model General Discussion
Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Replies: 182
Views: 56972

Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]

mine was done awhile ago, but i was too lazy to post it right away

http://www.megaupload.com/?d=ZYRJGD31
by the asylum
05 Jan 2011, 06:02
Forum: Map/Model General Discussion
Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Replies: 182
Views: 56972

Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]

It must be an issue with my computer, as nobody had any answers for me on TF2M. I haven't modified the template in any major way and don't have hundreds of tiny brushes, so it shouldn't be fucking up the way it is, but it is. Is there a deadline for room submissions? I'd like to get this working mys...
by the asylum
05 Jan 2011, 06:11
Forum: Map/Model General Discussion
Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Replies: 182
Views: 56972

Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]

I assume you'll be compiling the map in normal vvis instead of fast? The reason I ask is I've optimized the shit out of my room, and running it on fast vvis works fine and dandy- it's when I try to run it on full vvis that it chokes JUST at 99%, all the time. Unless I've buggered something up (highl...
by the asylum
03 Jan 2011, 10:16
Forum: Map/Model General Discussion
Topic: Ideas for melee_checkers_v6
Replies: 44
Views: 18863

Re: Ideas for melee_checkers_v6

It already has a capture point, but the number of rounds that go by don't matter, as arena maps on the server are configured with unlimited rounds. As much as I hate melee checkers, it wouldn't be so bad if it looked better. I have a few ideas that I've been meaning to sketch out, if you're interest...
by the asylum
03 Jan 2011, 10:11
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7803

Tell me to do stuff for the next Melee Fort release

I'm already working on the hallways of the forts so in CTF Melee Fort it's a longer trip, so you've got a better chance at intercepting the intel stealer. Other than that though that's the only major gripe I've had so far about the A5 builds. If you want something included/removed/whatever in the A6...
by the asylum
03 Jan 2011, 09:56
Forum: Map/Model General Discussion
Topic: Discuss Our Dorm Map Here
Replies: 50
Views: 20187

Re: Collaborative Dorm Map?

Oh yeah. I def need a room. I totally missed out on cchotel
by the asylum
25 Dec 2010, 01:45
Forum: Map/Model General Discussion
Topic: Attack/Defend Pipeball
Replies: 1
Views: 3155

Attack/Defend Pipeball

So we all love Pipeball, right? Sure we do. I just had a brilliant idea now- Attack/Defend Pipeball. So it'd be like, oh say, Dustbowl, only instead of BLU capping RED's points, BLU would have to knock a ball into all of RED's goal pipes or something

Best idea ever or bestest idea ever?
by the asylum
22 Dec 2010, 10:29
Forum: Map/Model General Discussion
Topic: Ideas for melee_checkers_v6
Replies: 44
Views: 18863

Re: Ideas for melee_checkers_v6

Maybe they shouldn't stand still then. Pretty sure there are jump pads in that map that make it so you don't walk in a straight line, too. Plus, I want the rounds to end as quickly as possible so we can get off that map. It's arena. It has no round limit. It's either 45 minutes or until everyone fi...
by the asylum
22 Dec 2010, 09:37
Forum: customMaps Map Submission
Topic: arena_trainstation_b1 [on server]
Replies: 15
Views: 5031

Re: arena_trainstation_b1

Celtic wrote:The link doesn't work.
TF2M is down right now, it'll work eventually
by the asylum
21 Dec 2010, 02:22
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34406

Re: Melee Fort(s) A5 *BIG FIX!!*

captainAngry wrote:Removed CTF version all together.

-Captain
oooooooooohh

I don't suppose there's a way to make you reconsider?

ETA: They're not appearing on the maplist :(
by the asylum
21 Dec 2010, 05:24
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34406

Re: Melee Fort(s) A5

Shitshitshitshitshit

ctf, cp, and dm_melee_fort_a5 is broken. Use a5a instead: http://www.fpsbanana.com/maps/151667
by the asylum
18 Dec 2010, 07:14
Forum: customMaps Server Issues and Suggestions
Topic: Broken Maps?
Replies: 21
Views: 9478

Re: Broken Maps?

arena_chamber_b4, for some reason, is still playing, even though Medics can break it and Scouts can still use the shortstop. Don't bother with arena_chamber_b6 either, the new crossbow weapon won't be stripped. Wait for the author to issue b7, but please just get rid of b4 already EDIT: It should go...
by the asylum
18 Dec 2010, 05:57
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34406

Melee Fort A16

Well this update came as a surprise. Never fear, Asylum is ever vigilant, as he is currently unemployed and has nothing better to do. Just in time for CRITSmas, it's Melee Fort, A5! http://www.fpsbanana.com/maps/151667 ctf_melee_fort_a5 has undergone a radical facelift. If only there were a way to r...
by the asylum
17 Dec 2010, 08:36
Forum: Map/Model General Discussion
Topic: Ideas for melee_checkers_v6
Replies: 44
Views: 18863

Re: Ideas for melee_checkers_v6

LaN wrote:Make checkers look like hell. I'd love it
I could think of no better punishment for the world's murderers, heretics, and unbelievers than playing melee checkers for 45 minutes at a time
by the asylum
17 Dec 2010, 04:48
Forum: Map/Model General Discussion
Topic: Ideas for melee_checkers_v6
Replies: 44
Views: 18863

Re: Ideas for melee_checkers_v6

Egonny wrote:
Also, should I disable some weapons (Sandman?)
YES
by the asylum
14 Dec 2010, 09:57
Forum: customMaps Server Issues and Suggestions
Topic: I think Pipeball Classic could use some respawn times
Replies: 0
Views: 2782

I think Pipeball Classic could use some respawn times

The instant respawn totally turns it into a neverending deathmatch
by the asylum
31 Oct 2010, 03:35
Forum: customMaps Server Issues and Suggestions
Topic: Broken Maps?
Replies: 21
Views: 9478

Re: Broken Maps?

For some reason ctf_melee_fort_a3 is still on the server
by the asylum
17 Oct 2010, 03:31
Forum: Map/Model General Discussion
Topic: Melee Fort A4. I need your feedback guys
Replies: 5
Views: 4891

Re: Melee Fort A4. I need your feedback guys

So with no more class updates or new weapons, I think it's about time for a5 to start production. Some issues I need some input on: 1. Entrance themes Because env_soundscape is unreliable for turning on/off, I've had to use ambient_generics for the walkout music. However, because they're so goddamn ...
by the asylum
10 Oct 2010, 07:28
Forum: Map/Model General Discussion
Topic: Give Me Input for the Next melee_cube!
Replies: 26
Views: 9630

Re: Give Me Input for the Next melee_cube!

LaN wrote:I know this is off topic but, Will anyone fix melee_bash?

It has great potential
I can fix it easily with one keystroke.

The delete key.
by the asylum
10 Oct 2010, 07:24
Forum: Map/Model General Discussion
Topic: Give Me Input for the Next melee_cube!
Replies: 26
Views: 9630

Re: Give Me Input for the Next melee_cube!

This is what every Melee Fort uses post-a1: logic_auto OnMapSpawn relay_1 FireUser1 logic_relay (relay_1) OnUser1 tf_weapon_medigun Kill OnUser1 relay_2 FireUser2 logic_relay (relay_2) OnUser2 relay_1 FireUser1 0.5 This creates an infinite output loop that kills tf_weapon_medigun every 0.5 seconds t...
by the asylum
10 Oct 2010, 04:41
Forum: Map/Model General Discussion
Topic: Melee Fort A4. I need your feedback guys
Replies: 5
Views: 4891

Re: Melee Fort A4. I need your feedback guys

there is a CTF version which was terribly planned. there are 2 ways to get to the enemy intel but only 1 way to get back to cap it. and its a giant S so the other team can just take a shortcut and get in front of you. But consider this: You have no ranged weapons. Once a scout nabs your intel and b...
by the asylum
04 Oct 2010, 01:50
Forum: customMaps Map Submission
Topic: Melee_checkers_v5 [on server]
Replies: 44
Views: 11613

Re: Melee_checkers_v5

Come now. Checkers isn't that bad, now that it's got a CP to end the round.

.... now, Melee Bash. That shit has got to go.