Search found 421 matches
- 08 Jan 2011, 10:55
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
So... ten shots. How will it be different from a shotgun with a stock? I say put a hat on it. Valve will LOVE it. Also when we both have spare time, teach me how to make models. I have that SoftImage Mod Tool that was free and was linked by Valve in the Source SDK for modeling. Looks similar to 3dsm...
- 08 Jan 2011, 10:52
- Forum: Map/Model General Discussion
- Topic: Thunderpants Model for LaN
- Replies: 18
- Views: 10144
Re: Thunderpants Model for LaN
Give a LaN a pants model, feed his hunger for a day.
Teach a LaN to fish, watch him make pants models for himself all day.
Don't do it yourself, Trilby. Work on the TTS and other stuff.
Hell, I made the Rebel's Curse, you can teach LaN to make stuff.
Teach a LaN to fish, watch him make pants models for himself all day.
Don't do it yourself, Trilby. Work on the TTS and other stuff.
Hell, I made the Rebel's Curse, you can teach LaN to make stuff.
- 08 Jan 2011, 01:19
- Forum: Team Fortress 2 General Discussion
- Topic: I got the best melee kill EVER tonight
- Replies: 8
- Views: 5440
Re: I got the best melee kill EVER tonight
Observing the kill within the context of the continuum surrounding it leads to various interpretations of its significance, but we must take note of the kill as part of the larger work in order to determine that it was, indeed, epic. Demoman gets out of the ring then smashes the spectator scout's he...
- 08 Jan 2011, 03:07
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
- 08 Jan 2011, 03:06
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40396
Re: Randomizer Custom Weapon Suggestions
I think valve fixed koth_always and other large maps crashing (bestinclass). Btw. I was just testing stuff on my test server. Big things happened. Hint: Equalizer Pyro (remember how I said it wouldn't work cuz of a bug? How only Soldiers and Demomen could use the shovel-based weapons? Guess what got...
- 07 Jan 2011, 11:50
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34151
Re: Original's Contributions
If you can EDIT models, I was looking for somebody to edit the Tank and Ellis models from L4D to fit with the TF2 bones. It's just a matter of changing ValveBiped.biphead01 to bip_head, etc, if I remember correctly.
- 07 Jan 2011, 11:48
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Instead of having the sorta-buggy half-invis viewmodel, effect I am working on:
The wrench fades in and out (partially, not completely). So it looks like it's pulsing.
Also lol @ blacked-out window.
The wrench fades in and out (partially, not completely). So it looks like it's pulsing.
Also lol @ blacked-out window.
- 05 Jan 2011, 11:41
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
- 05 Jan 2011, 06:38
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Cursed. CURSED.
Here's the attributes. Probably needs more negatives but meh.
Also ignore "alt fire is vampire".
That doesn't work on wrenches, apparently.
ALSO:
It dissolves ragdolls.
Here's the attributes. Probably needs more negatives but meh.
Also ignore "alt fire is vampire".
That doesn't work on wrenches, apparently.
ALSO:
It dissolves ragdolls.
- 04 Jan 2011, 01:07
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Ah, I had put up a beta version of the Rebel's Curse on the funServer simply because that version of the plugin had some fixes I wanted up asap. It has no attributes.
I still need to test the attributes.
I still need to test the attributes.
- 03 Jan 2011, 04:37
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Attributes are done. I hope the effects work.
- 03 Jan 2011, 04:36
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34151
Re: Original's Contributions
That is awesome. Are you using the item_test map to test these in-game?
- 03 Jan 2011, 12:49
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
So I have a task/mission for you, Trilby (and anybody else who wants to help). I need the RGB value for that purple that I put on the wrench. By my estimates, that pentagonal piece that constitutes the bottom half of what would go around a bolt on the wrench is at 160-120-255. Can you guys come up w...
- 02 Jan 2011, 02:47
- Forum: Help Desk
- Topic: Valve Rocket Launcher?
- Replies: 8
- Views: 4469
Re: Valve Rocket Launcher?
Valve weapons disabled, sm_ludmila and those other commands disabled, horsemann disabled.
I posted somewhere, but they're re-enableable only during unsrs time.
We need to have an unsrs vote that automatically toggles those three and other plugins.
I posted somewhere, but they're re-enableable only during unsrs time.
We need to have an unsrs vote that automatically toggles those three and other plugins.
- 02 Jan 2011, 02:42
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34151
Re: Original's Contributions
No problem, I was just thinking Original's hats, or non-DL-required models.
The pineapple hat was broslaughter's thing, and it broke miserably.
The pineapple hat was broslaughter's thing, and it broke miserably.
- 02 Jan 2011, 01:12
- Forum: customMaps Map Submission
- Topic: arena_melee_bash_remix_b3
- Replies: 19
- Views: 10642
Re: arena_melee_bash_remix_b2
awesome. Gotta make a nav for it so the horsemann works on it :P Also, did you lookit the bot_generator entity (or something like that)? It was what somebody was saying spawned the horsemann through a map, so that you don't have to use server cmds. If you do decide to spawn him, you'll need to add h...
- 02 Jan 2011, 01:07
- Forum: Help Desk
- Topic: Valve Rocket Launcher?
- Replies: 8
- Views: 4469
Re: Valve Rocket Launcher?
Fixed.
- 02 Jan 2011, 05:46
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
So I lrnd2cubemap. Instead of using $envmap effects/black, which wasn't a cube, I went with the "effects/cubemapper" which was a cube. A bluish cube. Which makes the wrench look like... THIS! To ANYBODY that joined me or helped me test on that one server (SBZ something or the other), pleas...
- 02 Jan 2011, 05:33
- Forum: customMaps Server Issues and Suggestions
- Topic: Admin Power Suggestions
- Replies: 69
- Views: 26583
Re: Admin Power Suggestions
@Avalon: horsemann is now disabled by default (still accessible, but as if off to the side). Valve weapons are disabled in regular gameplay, admins can turn them on during fun/unsrs times. Also, sm_ludmila and other self-give weapons should be disabled during regular gameplay. Admins can turn that o...
- 31 Dec 2010, 07:15
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
You need to compile cube maps for the map you're testing in. That'll make reflection maps for each area that has a 'cube map' entity The gun looks pretty good, but doesn't match the ref at all. For the Rebel's Curse, all I did was hax the golden wrench material VMT a little, then hex'd the wrench m...
- 31 Dec 2010, 07:08
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34151
Re: Original's Contributions
I made the updated version of the TF2 Equipment Manager (the custom hats one).
It works on the funServer, in my testing for attachables, so... yay.
It works on the funServer, in my testing for attachables, so... yay.
- 30 Dec 2010, 04:40
- Forum: Help Desk
- Topic: Deathspawn's L4D2 server
- Replies: 2
- Views: 2879
Re: Deathspawn's L4D2 server
Theres a setting somewhere, mm_dedicated_force_servers
Maybe set it to "" or empty?
That's the only thing I can think of for it...
Maybe set it to "" or empty?
That's the only thing I can think of for it...
- 30 Dec 2010, 04:39
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I figured as much, but I tried it on dustbowl, item_test, etc, and it still had the checkers and stuff.
I'd think dustbowl would have reflect materials...
gaah.
How do i solve :C
I'd think dustbowl would have reflect materials...
gaah.
How do i solve :C
- 30 Dec 2010, 02:39
- Forum: Help Desk
- Topic: Valve Rocket Launcher?
- Replies: 8
- Views: 4469
Re: Valve Rocket Launcher?
Since I came along, actually.
That randomizer thread doesn't do it justice.
Regardless, don't overuse the valve rockets, people.
It makes valve that much closer to killing each and every one of us with a SourceMod-disabling update (or at least a giveweapon-disabling update).
That randomizer thread doesn't do it justice.
Regardless, don't overuse the valve rockets, people.
It makes valve that much closer to killing each and every one of us with a SourceMod-disabling update (or at least a giveweapon-disabling update).
- 30 Dec 2010, 02:37
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Beetle: It is reflecting black/purple textures from something, IDK what. But it refuses not to. I think it adds to the curse. Also, it uses the Horsemann axe effects, applied to a golden wrench that, instead of using gold as the base color, uses black. A very shiny black. It ends up looking pretty a...
- 30 Dec 2010, 02:36
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34151
Re: Original's Contributions
If capn agrees, I can get these up as custom hats for donators/admins/all on the funServer.
Also trilby needs modelers for his weapon packs.
Toasty is helping him out so far.
Also trilby needs modelers for his weapon packs.
Toasty is helping him out so far.
- 29 Dec 2010, 08:38
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21579
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
TRILBY. I HAVE THE REBEL'S CURSE MODEL. It looks... well... cursed. LOOKIT. It changes color depending on angle. EDIT: Added more pics from in-game. Viewmodels prolly wont work in multiplayer. But, I'll see. I'm also trying to figure out how to get rid of those reflected black/purple squares. In the...
- 26 Dec 2010, 01:12
- Forum: customMaps Map Submission
- Topic: Bring back the good old map!
- Replies: 6
- Views: 2043
Re: Bring back the good old map!
so as you can probably tell, this is back up. In addition, melee bash's remake is up (but not updated for winter), as well as bot nav meshes for melee bash and grid walls.
There's a way for roots to remedy the melee maps not updated for winter.
There's a way for roots to remedy the melee maps not updated for winter.
- 24 Dec 2010, 03:04
- Forum: General Discussion
- Topic: Phrozen ruins Christmas.
- Replies: 14
- Views: 3625
Re: Phrozen ruins Christmas.
I think, for Phrozen, it's pretty good.
Needs more hats though. Definitely more hats.
Needs more hats though. Definitely more hats.
- 24 Dec 2010, 02:56
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40396
Re: Randomizer Custom Weapon Suggestions
I thought you were trying to keep that a secret. Or was that Tgame?
Also, I think that's low admins only. I can use spraymenu fine. Was doing /adminspray, /tracespray, etc, no crash.
Then /admin, server commands, admin spray, etc.
NO.
CRASH.
So... low admins now have a way to crash the server...
Also, I think that's low admins only. I can use spraymenu fine. Was doing /adminspray, /tracespray, etc, no crash.
Then /admin, server commands, admin spray, etc.
NO.
CRASH.
So... low admins now have a way to crash the server...