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by FlaminSarge
12 Mar 2012, 02:23
Forum: customMaps Map Submission
Topic: arena_melee_breakfloor_checkers_grid_a1
Replies: 13
Views: 8450

Re: arena_melee_breakfloor_checkers_grid_a1

FYI, asylum, the map name is too long for it to work properly on the fastdownload server. So far all it fits is "maps/arena_melee_breakfloor_checkers_gr", so cut it down so it can fit "maps/mapname.bsp.bz2".
by FlaminSarge
03 Feb 2012, 03:04
Forum: customMaps Map Submission
Topic: Streets A2
Replies: 3
Views: 3949

Re: Streets A2

The maps were on the funS but the mapcycle wasn't updated. A2 has now replaced A1 on the mapcycle.
by FlaminSarge
12 Nov 2011, 07:24
Forum: Community Announcements
Topic: Removing Fartlandia
Replies: 22
Views: 12241

Re: Removing Fartlandia

It's too bad, I got excellent ping on fartlandia, for whatever reason.
by FlaminSarge
18 Oct 2011, 03:39
Forum: customMaps Server Issues and Suggestions
Topic: William C.A. Funserver has died in a tragic car accident
Replies: 16
Views: 7298

Re: William C.A. Funserver has died in a tragic car accident

So the funServer wasn't dead, and it ended up digging itself out of the ground with a spoon. Why did you leave it its spoon?
by FlaminSarge
14 Oct 2011, 04:46
Forum: Zora's Minecraft Server
Topic: 1.9 Pre-Release Server 3 is up
Replies: 5
Views: 5031

Re: 1.9 Pre-Release Server 3 is up

FYI 1.9 prerelease 4 is out now, so...
by FlaminSarge
23 Aug 2011, 04:38
Forum: Community Announcements
Topic: The new fix to Jukebox
Replies: 1
Views: 4049

The new fix to Jukebox

So jukebox should be working completely now.
If you can't see any flash content in your steam browser or motd, then you need https://support.steampowered.com/kb_art ... -XFMJ-5769
by FlaminSarge
10 Aug 2011, 03:59
Forum: Map/Model General Discussion
Topic: Melee_BreakGridCheckers: Masterpiece or Abomination?
Replies: 12
Views: 7742

Re: Melee_BreakGridCheckers: Masterpiece or Abomination?

I'd be tempted to replace meleecheckers and breakfloor with this. gridwalls does pretty well as its own map, though.

But man, the rage that'd come out of this map...

EDIT: I put this up on my test server, gonna see how it runs with VS Saxton Hale, etc.

Does it have a nav packed in, anonyma?
by FlaminSarge
02 Aug 2011, 08:56
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34880

Re: Melee Fort A9 [Put on server pls ok]

I don't know if I was supposed to, but I put a9 up.
by FlaminSarge
31 Jul 2011, 02:46
Forum: General Discussion
Topic: is the funserver even shittier than normal?
Replies: 18
Views: 4358

Re: is the funserver even shittier than normal?

THE FUN SERVER SUCKS!? stop the presses! FlaminSarge we have a situation on our hands, apparently the funserver is not good, I repeat the funserver sucks now. We need the Flamin battalion in here now! This is not a drill! cC funServer Patch Notes: Fixed a problem where clients created a less-than-s...
by FlaminSarge
30 Jul 2011, 03:32
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34880

Re: Melee Fort A9 [Put on server pls ok]

What the hell? That can't be right.
by FlaminSarge
27 Jul 2011, 04:05
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 34880

Re: Melee Fort A9 [Put on server pls ok]

asylum, if you can, have the map run a servercommand for "melee 1" on the Round starts, and have it do "melee 0" on round end.
That way updates won't break as much.
by FlaminSarge
12 Jul 2011, 12:13
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40425

Re: Randomizer Custom Weapon Suggestions

I liked reia's suggestion. It might work better as a spy knife, where backstabs full-stun the enemy instead of killing.
by FlaminSarge
04 Jul 2011, 02:40
Forum: customMaps Map Submission
Topic: koth_megaman6_b3a
Replies: 19
Views: 8625

Re: koth_megaman6_b3a

This map is ridiculously awesome. It's got stage intros and everything.
by FlaminSarge
24 Jun 2011, 12:38
Forum: customMaps Server Issues and Suggestions
Topic: [Ban Appeal] Friend's comment
Replies: 34
Views: 13737

Re: [Ban Appeal] Friend's comment

Mk then. I'll count up the number of supporters for each side.
by FlaminSarge
24 Jun 2011, 03:56
Forum: customMaps Server Issues and Suggestions
Topic: [Ban Appeal] Friend's comment
Replies: 34
Views: 13737

Re: [Ban Appeal] Friend's comment

I agree for the second chance, seeing as it was a first offense. If he does it again we can just ban him again. Easy enough.
by FlaminSarge
19 May 2011, 04:20
Forum: customMaps Map Submission
Topic: dm_mariokart2_b3
Replies: 5
Views: 4349

Re: dm_mariokart2_b3

This looks pretty good, considering that b2v2 was getting boring.
by FlaminSarge
30 Apr 2011, 02:47
Forum: Map/Model General Discussion
Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Replies: 182
Views: 57183

Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]

http://www.beetle.calculatedchaos.com/maps/has_ccdorm_a9.rar http://www.beetle.calculatedchaos.com/maps/dm_ccdorm_a9.rar added a couple more rooms started to alter the skybox to make it look more college-y took out scared effects over players' heads made the kill jail just do damage over time as ki...
by FlaminSarge
30 Apr 2011, 02:39
Forum: customMaps Server Issues and Suggestions
Topic: New voting system
Replies: 16
Views: 8199

Re: New voting system

*sigh* I'll go turn some off. No idea where the overriding values came from. Map votes off for sure, nextmap votes too? Kicks and bans, probably. What else is problematic? FYI I'm fairly certain I know the way to make it so the votes re-enable if SM is down. Let me know whether I should implement it...
by FlaminSarge
29 Apr 2011, 11:39
Forum: customMaps Server Issues and Suggestions
Topic: New voting system
Replies: 16
Views: 8199

Re: New voting system

Sorry 'bout that, Tgame sent me an urgent request that mapchange votes were being hideously spammed on the funS to go to crashing maps. I wasn't sure what happened, so I asked which votes were problematic, and disabled those. Wasn't sure how else to solve the problem. Sorry if this messed with anyth...
by FlaminSarge
25 Apr 2011, 11:33
Forum: customMaps Map Submission
Topic: ctf_facing_worlds (on server)
Replies: 4
Views: 3650

Re: ctf_facing_worlds

LaN wrote:I always said we needed more space maps
SPAAAAAAAAAAAAAAAAAACE!

+1 agree
by FlaminSarge
17 Apr 2011, 12:31
Forum: customMaps Server Issues and Suggestions
Topic: New voting system
Replies: 16
Views: 8199

Re: New voting system

There's a few options for this new voting system to let sourcemod precede over it, once sourcemod is back up, we can see what to set those at...
by FlaminSarge
16 Apr 2011, 11:54
Forum: Help Desk
Topic: Admin abuse by haunwolf
Replies: 23
Views: 9044

Re: Admin abuse by haunwolf

Are we slightly derailed? If so, @MrKerplunkers, awesome Dr. McNinja sig you got thar.
by FlaminSarge
13 Apr 2011, 01:44
Forum: General Discussion
Topic: Map names (The Cc way)
Replies: 66
Views: 13771

Re: Map names (The Cc way)

don't forget rnd_ohmygodstickyjumperscoutyaaaaaaaay
or rnd_lolheavywithknifejarateshotgun
by FlaminSarge
10 Apr 2011, 01:30
Forum: customMaps Map Submission
Topic: Rampage_Devfort_b10
Replies: 7
Views: 5591

Re: Rampage_Devfort_b10

I remember this, ees good.
by FlaminSarge
10 Apr 2011, 01:27
Forum: customMaps Server Issues and Suggestions
Topic: Custom Achievements Ideas?
Replies: 260
Views: 88202

Re: Custom Achievements Ideas?

Necro-Bump: Revive this thread.

(Alternately called *hurk*-DEFIBULATOR HERE!)

What GG2 servers do you play on, again?

And since when does the "true" horsemann's axe come out on randomizer? Only the non-OP one does (the one you get from crafting the unusual metal plus that other stuff).
by FlaminSarge
28 Mar 2011, 11:06
Forum: Map/Model General Discussion
Topic: Suggest Features for Arena_Melee_Bash_Remix_b3!!!
Replies: 9
Views: 6712

Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!

I've been to the map where any time the horsemann spawned, it was raised from a pit of fire, with a gate opening from below then from the wall, for it to walk out.

It looks quite amazing.
by FlaminSarge
15 Mar 2011, 02:39
Forum: customMaps Server Issues and Suggestions
Topic: Unused Voice Responses+Some awesome changes
Replies: 7
Views: 4651

Re: Unused Voice Responses+Some awesome changes

disabled folder is now definitely disabled (I left a few in there), the unused voice responses mod doesn't force a download, it's just that if a client has it, he can hear/see the new stuff.
by FlaminSarge
11 Mar 2011, 01:35
Forum: Map/Model General Discussion
Topic: Tell me to do stuff for the next Melee Fort release
Replies: 13
Views: 7843

Re: Tell me to do stuff for the next Melee Fort release

Fortunately, the sword isn't a one-hit-kill... unless you're fighting another katanaman.

It does about shovel damage otherwise.

But if you really wanna remove it, tf_weapon_katana is an altogether new classname.
by FlaminSarge
11 Mar 2011, 01:16
Forum: customMaps Server Issues and Suggestions
Topic: Unused Voice Responses+Some awesome changes
Replies: 7
Views: 4651

Re: Unused Voice Responses+Some awesome changes

A) my test server is not affiliated with cC at all
B) it's not a plugin, it's an actual server file change thing
C) disabled folder is disabled.