Search found 421 matches
- 12 Mar 2012, 02:23
- Forum: customMaps Map Submission
- Topic: arena_melee_breakfloor_checkers_grid_a1
- Replies: 13
- Views: 8450
Re: arena_melee_breakfloor_checkers_grid_a1
FYI, asylum, the map name is too long for it to work properly on the fastdownload server. So far all it fits is "maps/arena_melee_breakfloor_checkers_gr", so cut it down so it can fit "maps/mapname.bsp.bz2".
- 03 Feb 2012, 03:04
- Forum: customMaps Map Submission
- Topic: Streets A2
- Replies: 3
- Views: 3949
Re: Streets A2
The maps were on the funS but the mapcycle wasn't updated. A2 has now replaced A1 on the mapcycle.
- 12 Nov 2011, 07:24
- Forum: Community Announcements
- Topic: Removing Fartlandia
- Replies: 22
- Views: 12241
Re: Removing Fartlandia
It's too bad, I got excellent ping on fartlandia, for whatever reason.
- 21 Oct 2011, 05:00
- Forum: customMaps Server Issues and Suggestions
- Topic: William C.A. Funserver has died in a tragic car accident
- Replies: 16
- Views: 7298
- 18 Oct 2011, 03:39
- Forum: customMaps Server Issues and Suggestions
- Topic: William C.A. Funserver has died in a tragic car accident
- Replies: 16
- Views: 7298
Re: William C.A. Funserver has died in a tragic car accident
So the funServer wasn't dead, and it ended up digging itself out of the ground with a spoon. Why did you leave it its spoon?
- 14 Oct 2011, 04:46
- Forum: Zora's Minecraft Server
- Topic: 1.9 Pre-Release Server 3 is up
- Replies: 5
- Views: 5031
Re: 1.9 Pre-Release Server 3 is up
FYI 1.9 prerelease 4 is out now, so...
- 23 Aug 2011, 04:38
- Forum: Community Announcements
- Topic: The new fix to Jukebox
- Replies: 1
- Views: 4049
The new fix to Jukebox
So jukebox should be working completely now.
If you can't see any flash content in your steam browser or motd, then you need https://support.steampowered.com/kb_art ... -XFMJ-5769
If you can't see any flash content in your steam browser or motd, then you need https://support.steampowered.com/kb_art ... -XFMJ-5769
- 10 Aug 2011, 03:59
- Forum: Map/Model General Discussion
- Topic: Melee_BreakGridCheckers: Masterpiece or Abomination?
- Replies: 12
- Views: 7742
Re: Melee_BreakGridCheckers: Masterpiece or Abomination?
I'd be tempted to replace meleecheckers and breakfloor with this. gridwalls does pretty well as its own map, though.
But man, the rage that'd come out of this map...
EDIT: I put this up on my test server, gonna see how it runs with VS Saxton Hale, etc.
Does it have a nav packed in, anonyma?
But man, the rage that'd come out of this map...
EDIT: I put this up on my test server, gonna see how it runs with VS Saxton Hale, etc.
Does it have a nav packed in, anonyma?
- 02 Aug 2011, 08:56
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34880
Re: Melee Fort A9 [Put on server pls ok]
I don't know if I was supposed to, but I put a9 up.
- 31 Jul 2011, 02:46
- Forum: General Discussion
- Topic: is the funserver even shittier than normal?
- Replies: 18
- Views: 4358
Re: is the funserver even shittier than normal?
THE FUN SERVER SUCKS!? stop the presses! FlaminSarge we have a situation on our hands, apparently the funserver is not good, I repeat the funserver sucks now. We need the Flamin battalion in here now! This is not a drill! cC funServer Patch Notes: Fixed a problem where clients created a less-than-s...
- 30 Jul 2011, 03:32
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34880
Re: Melee Fort A9 [Put on server pls ok]
What the hell? That can't be right.
- 27 Jul 2011, 04:05
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34880
Re: Melee Fort A9 [Put on server pls ok]
asylum, if you can, have the map run a servercommand for "melee 1" on the Round starts, and have it do "melee 0" on round end.
That way updates won't break as much.
That way updates won't break as much.
- 12 Jul 2011, 12:13
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40425
Re: Randomizer Custom Weapon Suggestions
I liked reia's suggestion. It might work better as a spy knife, where backstabs full-stun the enemy instead of killing.
- 04 Jul 2011, 02:40
- Forum: customMaps Map Submission
- Topic: koth_megaman6_b3a
- Replies: 19
- Views: 8625
Re: koth_megaman6_b3a
This map is ridiculously awesome. It's got stage intros and everything.
- 24 Jun 2011, 12:38
- Forum: customMaps Server Issues and Suggestions
- Topic: [Ban Appeal] Friend's comment
- Replies: 34
- Views: 13737
Re: [Ban Appeal] Friend's comment
Mk then. I'll count up the number of supporters for each side.
- 24 Jun 2011, 03:56
- Forum: customMaps Server Issues and Suggestions
- Topic: [Ban Appeal] Friend's comment
- Replies: 34
- Views: 13737
Re: [Ban Appeal] Friend's comment
I agree for the second chance, seeing as it was a first offense. If he does it again we can just ban him again. Easy enough.
- 19 May 2011, 04:20
- Forum: customMaps Map Submission
- Topic: dm_mariokart2_b3
- Replies: 5
- Views: 4349
Re: dm_mariokart2_b3
This looks pretty good, considering that b2v2 was getting boring.
- 30 Apr 2011, 02:47
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57183
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
http://www.beetle.calculatedchaos.com/maps/has_ccdorm_a9.rar http://www.beetle.calculatedchaos.com/maps/dm_ccdorm_a9.rar added a couple more rooms started to alter the skybox to make it look more college-y took out scared effects over players' heads made the kill jail just do damage over time as ki...
- 30 Apr 2011, 02:39
- Forum: customMaps Server Issues and Suggestions
- Topic: New voting system
- Replies: 16
- Views: 8199
Re: New voting system
*sigh* I'll go turn some off. No idea where the overriding values came from. Map votes off for sure, nextmap votes too? Kicks and bans, probably. What else is problematic? FYI I'm fairly certain I know the way to make it so the votes re-enable if SM is down. Let me know whether I should implement it...
- 29 Apr 2011, 11:39
- Forum: customMaps Server Issues and Suggestions
- Topic: New voting system
- Replies: 16
- Views: 8199
Re: New voting system
Sorry 'bout that, Tgame sent me an urgent request that mapchange votes were being hideously spammed on the funS to go to crashing maps. I wasn't sure what happened, so I asked which votes were problematic, and disabled those. Wasn't sure how else to solve the problem. Sorry if this messed with anyth...
- 25 Apr 2011, 11:33
- Forum: customMaps Map Submission
- Topic: ctf_facing_worlds (on server)
- Replies: 4
- Views: 3650
Re: ctf_facing_worlds
SPAAAAAAAAAAAAAAAAAACE!LaN wrote:I always said we needed more space maps
+1 agree
- 17 Apr 2011, 12:31
- Forum: customMaps Server Issues and Suggestions
- Topic: New voting system
- Replies: 16
- Views: 8199
Re: New voting system
There's a few options for this new voting system to let sourcemod precede over it, once sourcemod is back up, we can see what to set those at...
- 16 Apr 2011, 11:54
- Forum: Help Desk
- Topic: Admin abuse by haunwolf
- Replies: 23
- Views: 9044
Re: Admin abuse by haunwolf
Are we slightly derailed? If so, @MrKerplunkers, awesome Dr. McNinja sig you got thar.
- 13 Apr 2011, 01:44
- Forum: General Discussion
- Topic: Map names (The Cc way)
- Replies: 66
- Views: 13771
Re: Map names (The Cc way)
don't forget rnd_ohmygodstickyjumperscoutyaaaaaaaay
or rnd_lolheavywithknifejarateshotgun
or rnd_lolheavywithknifejarateshotgun
- 10 Apr 2011, 01:30
- Forum: customMaps Map Submission
- Topic: Rampage_Devfort_b10
- Replies: 7
- Views: 5591
Re: Rampage_Devfort_b10
I remember this, ees good.
- 10 Apr 2011, 01:27
- Forum: customMaps Server Issues and Suggestions
- Topic: Custom Achievements Ideas?
- Replies: 260
- Views: 88202
Re: Custom Achievements Ideas?
Necro-Bump: Revive this thread.
(Alternately called *hurk*-DEFIBULATOR HERE!)
What GG2 servers do you play on, again?
And since when does the "true" horsemann's axe come out on randomizer? Only the non-OP one does (the one you get from crafting the unusual metal plus that other stuff).
(Alternately called *hurk*-DEFIBULATOR HERE!)
What GG2 servers do you play on, again?
And since when does the "true" horsemann's axe come out on randomizer? Only the non-OP one does (the one you get from crafting the unusual metal plus that other stuff).
- 28 Mar 2011, 11:06
- Forum: Map/Model General Discussion
- Topic: Suggest Features for Arena_Melee_Bash_Remix_b3!!!
- Replies: 9
- Views: 6712
Re: Suggest Features for Arena_Melee_Bash_Remix_b3!!!
I've been to the map where any time the horsemann spawned, it was raised from a pit of fire, with a gate opening from below then from the wall, for it to walk out.
It looks quite amazing.
It looks quite amazing.
- 15 Mar 2011, 02:39
- Forum: customMaps Server Issues and Suggestions
- Topic: Unused Voice Responses+Some awesome changes
- Replies: 7
- Views: 4651
Re: Unused Voice Responses+Some awesome changes
disabled folder is now definitely disabled (I left a few in there), the unused voice responses mod doesn't force a download, it's just that if a client has it, he can hear/see the new stuff.
- 11 Mar 2011, 01:35
- Forum: Map/Model General Discussion
- Topic: Tell me to do stuff for the next Melee Fort release
- Replies: 13
- Views: 7843
Re: Tell me to do stuff for the next Melee Fort release
Fortunately, the sword isn't a one-hit-kill... unless you're fighting another katanaman.
It does about shovel damage otherwise.
But if you really wanna remove it, tf_weapon_katana is an altogether new classname.
It does about shovel damage otherwise.
But if you really wanna remove it, tf_weapon_katana is an altogether new classname.
- 11 Mar 2011, 01:16
- Forum: customMaps Server Issues and Suggestions
- Topic: Unused Voice Responses+Some awesome changes
- Replies: 7
- Views: 4651
Re: Unused Voice Responses+Some awesome changes
A) my test server is not affiliated with cC at all
B) it's not a plugin, it's an actual server file change thing
C) disabled folder is disabled.
B) it's not a plugin, it's an actual server file change thing
C) disabled folder is disabled.