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by FlaminSarge
24 Dec 2010, 02:53
Forum: General Discussion
Topic: Last Person to Post in this Thread gets $100
Replies: 3527
Views: 807592

Re: First Person to Post in this Thread gets $100

captainAngry is a very smart man with this thread.

However, look at the subject of my post.

We all lose.
by FlaminSarge
24 Dec 2010, 02:52
Forum: General Discussion
Topic: Phrozen ruins Christmas.
Replies: 14
Views: 3618

Re: Phrozen ruins Christmas.

This thread intrigues the-- wait, it doesn't.

You should have given him a valve rocket launcher, Phrozen. Srsly.

Also the very last line is win.
by FlaminSarge
24 Dec 2010, 02:06
Forum: customMaps Map Submission
Topic: Bring back the good old map!
Replies: 6
Views: 2036

Re: Bring back the good old map!

I already got it DL'd, when cap gives the OK it'll go on.

Btw, doesn't look like its crashing on a test server: 64.79.102.204:27016
Somebody tell me if it crashes when you join.

Should work fine.
by FlaminSarge
23 Dec 2010, 04:54
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

SUCCESS! It should be up and running on the servers now.

LaN, stop crashing the server with your... spray.
by FlaminSarge
21 Dec 2010, 06:45
Forum: Team Fortress 2 General Discussion
Topic: Battleship Halberd map
Replies: 23
Views: 9933

Re: Battleship Halberd map

Solving this thread, one link at a time.
by FlaminSarge
21 Dec 2010, 03:28
Forum: Team Fortress 2 General Discussion
Topic: Battleship Halberd map
Replies: 23
Views: 9933

Re: Battleship Halberd map

http://www.fpsbanana.com/maps/98094
Possibly http://www.fpsbanana.com/maps/50354

Now, back to whatever we were doing before.
by FlaminSarge
20 Dec 2010, 03:33
Forum: Team Fortress 2 General Discussion
Topic: Incoming Christmas Update, proof included
Replies: 5
Views: 3554

Re: Incoming Christmas Update, proof included

So... randomizer has all the new stuff now.
So does giveweapon.

Ignore giveweapon if you don't know about it. Visible weapons will be here soon.

I set them up yesterday/today. Hopefully no crashy.
by FlaminSarge
17 Dec 2010, 07:06
Forum: Team Fortress 2 General Discussion
Topic: Incoming Christmas Update, proof included
Replies: 5
Views: 3554

Re: Incoming Christmas Update, proof included

Dangit, I'll have to update Randomizer with the new weapons. But, most likely, I'll be out of town when it is released (valve likes to do that. Engy update while I was out of the country, Polycount while I was out of town).
by FlaminSarge
16 Dec 2010, 02:05
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

Alright, so, sorry I haven't gotten back to you guys on this stuff, but right now I'm working on visible weapons. Which means custom models will come into play. I've already got a compiled plugin that I hope will work, will test. In the meantime, custom models. What do. Discuss? Use skins llike the...
by FlaminSarge
16 Dec 2010, 02:04
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

Not instant kill when non-scoped. -90% damage when nonscoped.

@LaN that plugin seemed very buggy when I tried it.
by FlaminSarge
12 Dec 2010, 11:24
Forum: Map/Model General Discussion
Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
Replies: 43
Views: 21419

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

I dunno trilby. Compare...
Image
Image

(sorry for giant pic post @ anybody who cares about post size)
by FlaminSarge
12 Dec 2010, 11:21
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

Alright, so, sorry I haven't gotten back to you guys on this stuff, but right now I'm working on visible weapons. Which means custom models will come into play.
I've already got a compiled plugin that I hope will work, will test.

In the meantime, custom models. What do. Discuss?
by FlaminSarge
06 Dec 2010, 03:18
Forum: Map/Model General Discussion
Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
Replies: 43
Views: 21419

Re: For lack of better opinion: Trilby's Rebel's Pack Attrib

Very nicely.

Trilby, the Texan Love handgun looks like the L'Etranger o.o

Also, I need a better base weapon to work off of than the revolver unlockables for the Texan Love. Otherwise, we get rapidfire glitch.
Maybe a lugermorph model?
by FlaminSarge
01 Dec 2010, 07:53
Forum: customMaps Server Issues and Suggestions
Topic: Building issues on the funserver
Replies: 5
Views: 3776

Re: Building issues on the funserver

I didn't change anything, and I do not think it is randomizer o.o
I'll see. I put in something that makes sure its enabled before destroying anything, but if you spawn as engineer again after dying as engy, it shouldn't do a thing anyways.
by FlaminSarge
01 Dec 2010, 07:51
Forum: Team Fortress 2 General Discussion
Topic: Possible thrid CC Server?
Replies: 17
Views: 7100

Re: Possible thrid CC Server?

Saxton Hale mod is private at the moment. So... yeah.
by FlaminSarge
30 Nov 2010, 06:17
Forum: customMaps Server Issues and Suggestions
Topic: Building issues on the funserver
Replies: 5
Views: 3776

Re: Building issues on the funserver

For randomizer being on, this WILL occur, even if you get rerolled to engy. It's valve's fault, destroying buildings any time the engy's melee weapon changes. With Randomizer off, it should NOT occur... if it is, I need to debug it. It has not occurred on my testing server at all with randomizer off...
by FlaminSarge
30 Nov 2010, 05:59
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

Sigh. Freeze frame is the shortstop (which is also OP), Ben, if you think about it. Or a scout natascha. Not many people really like natascha. @Fierysnake, he meant it uses a scout weapon model e.g. FaN, scattergun, shortstop. THIS guy has a nice point. At the bottom there. Needs moar nerfs. Balance...
by FlaminSarge
24 Nov 2010, 09:27
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

Mhm. 150 hammer units is prolly too small (if I remember correctly, the scout runs at 400 HU per sec... I think...)
But yeah, acceleration to the negative...
by FlaminSarge
23 Nov 2010, 05:51
Forum: Team Fortress 2 General Discussion
Topic: The Ultimate Paint and Broken Hat Textures Fix
Replies: 8
Views: 4383

Re: The Ultimate Paint and Broken Hat Textures Fix

Ah crud, this one has white Toque too. I'll delete the white files if I can be arsed to go through them to find the white ones...

EDIT: Never mind, this seems to work o.o my moustache is no longer white.
by FlaminSarge
23 Nov 2010, 05:50
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

Well... that works.
I was actually thinking, if you miss, it eventually comes back and hits you. E.g. the longer it flies, the slower it gets til it gets negative velocity.
Thus if it is reflected it will still hit.
Idk.
PHYSICS!
by FlaminSarge
23 Nov 2010, 10:15
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

O.o SOMEBODY is taking it overboard. @Spleenter The Trick Shot: lvl 13 Longbow -Projectile speed starts at 50 hammer units per second -Projectile accelerates at -10 hammer units per second per second (horizontally) +projectiles do not fall +Reflected projectiles hit the target anyways -Don't miss an...
by FlaminSarge
23 Nov 2010, 09:34
Forum: Team Fortress 2 General Discussion
Topic: The Ultimate Paint and Broken Hat Textures Fix
Replies: 8
Views: 4383

Re: The Ultimate Paint and Broken Hat Textures Fix

Nope, that V2 should fix it, I knew about the heavy_stocking files, I was just too lazy to go through all hat materials deleting those that were white.
Yay for daimao and his timely fixes! I'll check the vtf's when I get home, they should be correctly colored now in v2.
Mini tanks, egonny.
by FlaminSarge
21 Nov 2010, 08:12
Forum: Team Fortress 2 General Discussion
Topic: The Ultimate Paint and Broken Hat Textures Fix
Replies: 8
Views: 4383

Re: The Ultimate Paint and Broken Hat Textures Fix

No, that's the one I downloaded, some of my hats turned white. What...
Yes, I checked the date, and the files. The files actually HAVE the white on them, in the right places. WHAT IS THIS I DONT EVEN...
by FlaminSarge
21 Nov 2010, 08:08
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

I can do it manually (not as in do the command, but as in simulate the effects, like with sandviches) so yes.
by FlaminSarge
20 Nov 2010, 03:14
Forum: Team Fortress 2 General Discussion
Topic: The Ultimate Paint and Broken Hat Textures Fix
Replies: 8
Views: 4383

Re: The Ultimate Paint and Broken Hat Textures Fix

Seems to turn some of the hats white, as if painted white: Toque, Whiskered Gentleman, etc.
I have both, both look white, I didn't paint them. wut.
by FlaminSarge
20 Nov 2010, 03:05
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

*sigh* the Iron Curtain (from now on referred to as the FeC) update seems to have broken something in the version I was making. Health did set correctly before it (no more immortal), but now something is crashing, and I have to go back and see what I changed is causing it, if anything. This doesnt a...
by FlaminSarge
17 Nov 2010, 08:19
Forum: Team Fortress 2 General Discussion
Topic: Description for my Super SMG
Replies: 6
Views: 3815

Re: Description for my Super SMG

"+10% Super or Your Money Back!"

...

"*TgameP's voice* ESS EMM GEEEEEEEEEEEE!"

"When Kukri-fu isn't enough..."
by FlaminSarge
17 Nov 2010, 01:05
Forum: Team Fortress 2 General Discussion
Topic: Randomizer Custom Weapon Suggestions
Replies: 94
Views: 40175

Re: Randomizer Custom Weapon Suggestions

Relax, Yulond, they'll go in eventually. Right now I just fixed Health bugs (now, the Dalokohs actually does something other than go NOM NOM NOM!) As well as removing razorbacks, targes, gunboats, and danger shields if the secondary isn't assigned to "normal". After that, it's a cvar to se...
by FlaminSarge
16 Nov 2010, 06:57
Forum: customMaps Server Issues and Suggestions
Topic: How to spice up the fun server.
Replies: 6
Views: 4099

Re: How to spice up the fun server.

... dangit spleenter, don't ruin its irony...
I put the kill stat on it for exactly that reason...
by FlaminSarge
15 Nov 2010, 09:41
Forum: Team Fortress 2 General Discussion
Topic: TF2 Item Generator
Replies: 17
Views: 8938

Re: TF2 Item Generator

I don't know if my math is right, but it seems like you lose more health than just 25 with that...