captainAngry is a very smart man with this thread.
However, look at the subject of my post.
We all lose.
Search found 421 matches
- 24 Dec 2010, 02:53
- Forum: General Discussion
- Topic: Last Person to Post in this Thread gets $100
- Replies: 3527
- Views: 807592
- 24 Dec 2010, 02:52
- Forum: General Discussion
- Topic: Phrozen ruins Christmas.
- Replies: 14
- Views: 3618
Re: Phrozen ruins Christmas.
This thread intrigues the-- wait, it doesn't.
You should have given him a valve rocket launcher, Phrozen. Srsly.
Also the very last line is win.
You should have given him a valve rocket launcher, Phrozen. Srsly.
Also the very last line is win.
- 24 Dec 2010, 02:06
- Forum: customMaps Map Submission
- Topic: Bring back the good old map!
- Replies: 6
- Views: 2036
Re: Bring back the good old map!
I already got it DL'd, when cap gives the OK it'll go on.
Btw, doesn't look like its crashing on a test server: 64.79.102.204:27016
Somebody tell me if it crashes when you join.
Should work fine.
Btw, doesn't look like its crashing on a test server: 64.79.102.204:27016
Somebody tell me if it crashes when you join.
Should work fine.
- 23 Dec 2010, 04:54
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
SUCCESS! It should be up and running on the servers now.
LaN, stop crashing the server with your... spray.
LaN, stop crashing the server with your... spray.
- 21 Dec 2010, 06:45
- Forum: Team Fortress 2 General Discussion
- Topic: Battleship Halberd map
- Replies: 23
- Views: 9933
Re: Battleship Halberd map
Solving this thread, one link at a time.
- 21 Dec 2010, 03:28
- Forum: Team Fortress 2 General Discussion
- Topic: Battleship Halberd map
- Replies: 23
- Views: 9933
Re: Battleship Halberd map
http://www.fpsbanana.com/maps/98094
Possibly http://www.fpsbanana.com/maps/50354
Now, back to whatever we were doing before.
Possibly http://www.fpsbanana.com/maps/50354
Now, back to whatever we were doing before.
- 20 Dec 2010, 03:33
- Forum: Team Fortress 2 General Discussion
- Topic: Incoming Christmas Update, proof included
- Replies: 5
- Views: 3554
Re: Incoming Christmas Update, proof included
So... randomizer has all the new stuff now.
So does giveweapon.
Ignore giveweapon if you don't know about it. Visible weapons will be here soon.
I set them up yesterday/today. Hopefully no crashy.
So does giveweapon.
Ignore giveweapon if you don't know about it. Visible weapons will be here soon.
I set them up yesterday/today. Hopefully no crashy.
- 17 Dec 2010, 07:06
- Forum: Team Fortress 2 General Discussion
- Topic: Incoming Christmas Update, proof included
- Replies: 5
- Views: 3554
Re: Incoming Christmas Update, proof included
Dangit, I'll have to update Randomizer with the new weapons. But, most likely, I'll be out of town when it is released (valve likes to do that. Engy update while I was out of the country, Polycount while I was out of town).
- 16 Dec 2010, 02:05
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
Alright, so, sorry I haven't gotten back to you guys on this stuff, but right now I'm working on visible weapons. Which means custom models will come into play. I've already got a compiled plugin that I hope will work, will test. In the meantime, custom models. What do. Discuss? Use skins llike the...
- 16 Dec 2010, 02:04
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
Not instant kill when non-scoped. -90% damage when nonscoped.
@LaN that plugin seemed very buggy when I tried it.
@LaN that plugin seemed very buggy when I tried it.
- 12 Dec 2010, 11:24
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21419
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
I dunno trilby. Compare...
(sorry for giant pic post @ anybody who cares about post size)
(sorry for giant pic post @ anybody who cares about post size)
- 12 Dec 2010, 11:21
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
Alright, so, sorry I haven't gotten back to you guys on this stuff, but right now I'm working on visible weapons. Which means custom models will come into play.
I've already got a compiled plugin that I hope will work, will test.
In the meantime, custom models. What do. Discuss?
I've already got a compiled plugin that I hope will work, will test.
In the meantime, custom models. What do. Discuss?
- 06 Dec 2010, 03:18
- Forum: Map/Model General Discussion
- Topic: For lack of better opinion: Trilby's Rebel's Pack Attributes
- Replies: 43
- Views: 21419
Re: For lack of better opinion: Trilby's Rebel's Pack Attrib
Very nicely.
Trilby, the Texan Love handgun looks like the L'Etranger o.o
Also, I need a better base weapon to work off of than the revolver unlockables for the Texan Love. Otherwise, we get rapidfire glitch.
Maybe a lugermorph model?
Trilby, the Texan Love handgun looks like the L'Etranger o.o
Also, I need a better base weapon to work off of than the revolver unlockables for the Texan Love. Otherwise, we get rapidfire glitch.
Maybe a lugermorph model?
- 01 Dec 2010, 07:53
- Forum: customMaps Server Issues and Suggestions
- Topic: Building issues on the funserver
- Replies: 5
- Views: 3776
Re: Building issues on the funserver
I didn't change anything, and I do not think it is randomizer o.o
I'll see. I put in something that makes sure its enabled before destroying anything, but if you spawn as engineer again after dying as engy, it shouldn't do a thing anyways.
I'll see. I put in something that makes sure its enabled before destroying anything, but if you spawn as engineer again after dying as engy, it shouldn't do a thing anyways.
- 01 Dec 2010, 07:51
- Forum: Team Fortress 2 General Discussion
- Topic: Possible thrid CC Server?
- Replies: 17
- Views: 7100
Re: Possible thrid CC Server?
Saxton Hale mod is private at the moment. So... yeah.
- 30 Nov 2010, 06:17
- Forum: customMaps Server Issues and Suggestions
- Topic: Building issues on the funserver
- Replies: 5
- Views: 3776
Re: Building issues on the funserver
For randomizer being on, this WILL occur, even if you get rerolled to engy. It's valve's fault, destroying buildings any time the engy's melee weapon changes. With Randomizer off, it should NOT occur... if it is, I need to debug it. It has not occurred on my testing server at all with randomizer off...
- 30 Nov 2010, 05:59
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
Sigh. Freeze frame is the shortstop (which is also OP), Ben, if you think about it. Or a scout natascha. Not many people really like natascha. @Fierysnake, he meant it uses a scout weapon model e.g. FaN, scattergun, shortstop. THIS guy has a nice point. At the bottom there. Needs moar nerfs. Balance...
- 24 Nov 2010, 09:27
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
Mhm. 150 hammer units is prolly too small (if I remember correctly, the scout runs at 400 HU per sec... I think...)
But yeah, acceleration to the negative...
But yeah, acceleration to the negative...
- 23 Nov 2010, 05:51
- Forum: Team Fortress 2 General Discussion
- Topic: The Ultimate Paint and Broken Hat Textures Fix
- Replies: 8
- Views: 4383
Re: The Ultimate Paint and Broken Hat Textures Fix
Ah crud, this one has white Toque too. I'll delete the white files if I can be arsed to go through them to find the white ones...
EDIT: Never mind, this seems to work o.o my moustache is no longer white.
EDIT: Never mind, this seems to work o.o my moustache is no longer white.
- 23 Nov 2010, 05:50
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
Well... that works.
I was actually thinking, if you miss, it eventually comes back and hits you. E.g. the longer it flies, the slower it gets til it gets negative velocity.
Thus if it is reflected it will still hit.
Idk.
PHYSICS!
I was actually thinking, if you miss, it eventually comes back and hits you. E.g. the longer it flies, the slower it gets til it gets negative velocity.
Thus if it is reflected it will still hit.
Idk.
PHYSICS!
- 23 Nov 2010, 10:15
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
O.o SOMEBODY is taking it overboard. @Spleenter The Trick Shot: lvl 13 Longbow -Projectile speed starts at 50 hammer units per second -Projectile accelerates at -10 hammer units per second per second (horizontally) +projectiles do not fall +Reflected projectiles hit the target anyways -Don't miss an...
- 23 Nov 2010, 09:34
- Forum: Team Fortress 2 General Discussion
- Topic: The Ultimate Paint and Broken Hat Textures Fix
- Replies: 8
- Views: 4383
Re: The Ultimate Paint and Broken Hat Textures Fix
Nope, that V2 should fix it, I knew about the heavy_stocking files, I was just too lazy to go through all hat materials deleting those that were white.
Yay for daimao and his timely fixes! I'll check the vtf's when I get home, they should be correctly colored now in v2.
Mini tanks, egonny.
Yay for daimao and his timely fixes! I'll check the vtf's when I get home, they should be correctly colored now in v2.
Mini tanks, egonny.
- 21 Nov 2010, 08:12
- Forum: Team Fortress 2 General Discussion
- Topic: The Ultimate Paint and Broken Hat Textures Fix
- Replies: 8
- Views: 4383
Re: The Ultimate Paint and Broken Hat Textures Fix
No, that's the one I downloaded, some of my hats turned white. What...
Yes, I checked the date, and the files. The files actually HAVE the white on them, in the right places. WHAT IS THIS I DONT EVEN...
Yes, I checked the date, and the files. The files actually HAVE the white on them, in the right places. WHAT IS THIS I DONT EVEN...
- 21 Nov 2010, 08:08
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
I can do it manually (not as in do the command, but as in simulate the effects, like with sandviches) so yes.
- 20 Nov 2010, 03:14
- Forum: Team Fortress 2 General Discussion
- Topic: The Ultimate Paint and Broken Hat Textures Fix
- Replies: 8
- Views: 4383
Re: The Ultimate Paint and Broken Hat Textures Fix
Seems to turn some of the hats white, as if painted white: Toque, Whiskered Gentleman, etc.
I have both, both look white, I didn't paint them. wut.
I have both, both look white, I didn't paint them. wut.
- 20 Nov 2010, 03:05
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
*sigh* the Iron Curtain (from now on referred to as the FeC) update seems to have broken something in the version I was making. Health did set correctly before it (no more immortal), but now something is crashing, and I have to go back and see what I changed is causing it, if anything. This doesnt a...
- 17 Nov 2010, 08:19
- Forum: Team Fortress 2 General Discussion
- Topic: Description for my Super SMG
- Replies: 6
- Views: 3815
Re: Description for my Super SMG
"+10% Super or Your Money Back!"
...
"*TgameP's voice* ESS EMM GEEEEEEEEEEEE!"
"When Kukri-fu isn't enough..."
...
"*TgameP's voice* ESS EMM GEEEEEEEEEEEE!"
"When Kukri-fu isn't enough..."
- 17 Nov 2010, 01:05
- Forum: Team Fortress 2 General Discussion
- Topic: Randomizer Custom Weapon Suggestions
- Replies: 94
- Views: 40175
Re: Randomizer Custom Weapon Suggestions
Relax, Yulond, they'll go in eventually. Right now I just fixed Health bugs (now, the Dalokohs actually does something other than go NOM NOM NOM!) As well as removing razorbacks, targes, gunboats, and danger shields if the secondary isn't assigned to "normal". After that, it's a cvar to se...
- 16 Nov 2010, 06:57
- Forum: customMaps Server Issues and Suggestions
- Topic: How to spice up the fun server.
- Replies: 6
- Views: 4099
Re: How to spice up the fun server.
... dangit spleenter, don't ruin its irony...
I put the kill stat on it for exactly that reason...
I put the kill stat on it for exactly that reason...
- 15 Nov 2010, 09:41
- Forum: Team Fortress 2 General Discussion
- Topic: TF2 Item Generator
- Replies: 17
- Views: 8938
Re: TF2 Item Generator
I don't know if my math is right, but it seems like you lose more health than just 25 with that...