Search found 502 matches
- 27 Mar 2009, 06:17
- Forum: Console Gaming General Discussion
- Topic: End of console gaming?
- Replies: 14
- Views: 6436
Re: End of console gaming?
I actually saw a show awhile back on what they want to replace fiber optic with. LAZERS!!! seriously, they can transfer the data to light, then send a package every x seconds or whatever. On the other end it gets decoded. The main reason is national security. Through fiber optic you can 'gather' the...
- 27 Mar 2009, 12:49
- Forum: General Discussion
- Topic: bad news and good news.
- Replies: 15
- Views: 3868
Re: bad news and good news.
Phunk Junkeez
Blackalicious
Pharcyde
Jurrasic 5
Five Fingers of Funk
Les Claypool
Primus
Oysterhead
Phish
Dead
Mystic Roots
Marley
thats a start
Blackalicious
Pharcyde
Jurrasic 5
Five Fingers of Funk
Les Claypool
Primus
Oysterhead
Phish
Dead
Mystic Roots
Marley
thats a start
- 27 Mar 2009, 11:43
- Forum: Map/Model General Discussion
- Topic: HTH do you make maps?
- Replies: 23
- Views: 7798
Re: HTH do you make maps?
Good to see you are still trying Plastic. You should go to tf2maps.net and dl a few things. 1:they have all the valve maps decompiled. Nice to run around 2fort and look at thingsa you are familiar with. decompiling can break areaportals and stuff but for the most part everything is as should be. 2:a...
- 26 Mar 2009, 07:37
- Forum: Introduce Yourself to the Community
- Topic: Manapoop
- Replies: 21
- Views: 3664
Re: Manapoop
I got killed by a 14 year old??? OMG. insta-ban
I know I've dominated ca at least once.
Warmonger on the other hand... I think I have got revenge on him at least 10 times, but no domination [yet]
I know I've dominated ca at least once.
Warmonger on the other hand... I think I have got revenge on him at least 10 times, but no domination [yet]
- 26 Mar 2009, 07:34
- Forum: Introduce Yourself to the Community
- Topic: Original - Not so new forum member ...
- Replies: 3
- Views: 1475
Re: Original - Not so new forum member ...
Thanks ca.
Umm, gonna have to pass on that offer Grim
Umm, gonna have to pass on that offer Grim
- 24 Mar 2009, 04:36
- Forum: customMaps Server Issues and Suggestions
- Topic: ZF maps on the fun server
- Replies: 6
- Views: 2290
Re: ZF maps on the fun server
True. But some maps are almost too out there for most people. I think King of the Train is a border line map that works good on the normal server. The gameplay is kindof crazy and intense but you can still basically play TF2. To me that is what a map probably needs to be on the reg server. Battle of...
- 24 Mar 2009, 02:03
- Forum: customMaps Map Submission
- Topic: sn_impressionist [on server]
- Replies: 3
- Views: 1486
Re: sn_impressionist
ca, cool. 8-) Ah thanks! Funny that it turns out that way. It really hasn't been accepted by most 'snipers' as much as regular players who want to do a little sniping. At the time I thought snipers would dig it alot but most of them I've played with tend to prefer ones where you step out a door and ...
- 24 Mar 2009, 12:37
- Forum: General Discussion
- Topic: Recently Enjoyed Films
- Replies: 26
- Views: 6321
Re: Recently Enjoyed Films
I haven't been to the movies in awhile, too expensive. Rather sit at home watch a $1 dvd and have beer or any food I want while laying on a couch.And keep my other $19+ dollars. I did watch 30 days of night. I guess for a zombie flick it wasn't bad. Mongol Lifestory of Gangus Kahn. Great movie (all ...
- 24 Mar 2009, 12:29
- Forum: customMaps Map Submission
- Topic: sn_impressionist [on server]
- Replies: 3
- Views: 1486
sn_impressionist [on server]
a sniper map by ME :) Guess sniper maps could be fun on the fun server. Red and BLu, at it again, trapped in impressionist paintings across the hall from each other... http://www.fpsbanana.com/maps/57955 Outdated screenies: http://img4.fpsbanana.com/ss/maps/129766.jpg http://img4.fpsbanana.com/ss/ma...
- 24 Mar 2009, 12:19
- Forum: customMaps Server Issues and Suggestions
- Topic: ZF maps on the fun server
- Replies: 6
- Views: 2290
Re: ZF maps on the fun server
Why do polls always have to be so hard? Of course I wanted to vote 'mute Thursday' but had to go with zf on fun server instead.
I think it's a good way to host them and not drive people away from the reg server.
I think it's a good way to host them and not drive people away from the reg server.
- 20 Mar 2009, 05:50
- Forum: Introduce Yourself to the Community
- Topic: Original - Not so new forum member ...
- Replies: 3
- Views: 1475
Original - Not so new forum member ...
Well, I never liked intro threads. I kindof did it in my first map submission but since I want my very own *cC* tag I guess I should be a little more official eh? And some of you might not get into the mapping threads where I usually hang out. (I copied Awesome Sauce's list for the most part) NAME: ...
- 17 Mar 2009, 12:35
- Forum: Map/Model General Discussion
- Topic: HTH do you make maps?
- Replies: 23
- Views: 7798
Re: HTH do you make maps?
There is a round start entity (sorry, don't know the exact name off hand). a trigger signal can be sent from it with a time in seconds. (OnRoundStart maybe)
That's how the arena cap point opens at 60 seconds.
That's how the arena cap point opens at 60 seconds.
- 13 Mar 2009, 05:18
- Forum: Map/Model General Discussion
- Topic: HTH do you make maps?
- Replies: 23
- Views: 7798
Re: HTH do you make maps?
Yeah, I'd be more then happy to help you also but usually the easiest way is to just find a beginner tut (which I thought Grim pointed you to) and learn Hammer. Your first 'map' should just be learning the tools. Basically just a crappy little box with some textures and a bunch of errors. No you got...
- 13 Mar 2009, 05:11
- Forum: Team Fortress 2 General Discussion
- Topic: Jump Map Day, Yes or No?
- Replies: 21
- Views: 6163
Re: Jump Map Day, Yes or No?
I'm not gonna vote for 2 reasons. 1- As I said in the other thread I have only played one jump map. 2- Jump map day has been on my day off so it doesn't interupt my schedule at all and I don't want to rain on anyone elses parade as it has no bearing on me. Though I do think it might be cool to have ...
- 13 Mar 2009, 02:40
- Forum: Map/Model General Discussion
- Topic: Arena_Tomb
- Replies: 6
- Views: 2872
Re: Arena_Tomb
looking foward to seeing what you come up with.
- 13 Mar 2009, 02:29
- Forum: Map/Model General Discussion
- Topic: Jump Maps Suck!!!
- Replies: 8
- Views: 5061
Re: Jump Maps Suck!!!
I tried one for a few minutes. It sucked. You had to jump across a pit into a tiny little pipe. I suppose there is more after that.
Everyone spawned inside each other and got stuck so you have to blow up the other person to move.
Maybe there are better ones but that didn't inspire confidence.
Everyone spawned inside each other and got stuck so you have to blow up the other person to move.
Maybe there are better ones but that didn't inspire confidence.
- 12 Mar 2009, 02:38
- Forum: General Discussion
- Topic: I'm Leaving.
- Replies: 26
- Views: 5539
Re: I'm Leaving.
Like Beetle said you gotta do what you enjoy. You might be at that point in life where you are feeling pressure to 'grow up' and alot of society looks at video games as a kids thing. But why can't adults enjy games as well? My dad never played a game in his life until for some reason he bought a nin...
- 12 Mar 2009, 11:14
- Forum: Map/Model General Discussion
- Topic: Koth or arena?
- Replies: 5
- Views: 2939
Re: Koth or arena?
Good explanation of the ratings ;) Yeah, most maps get a 3 from me. Some of it is probably due to the fact that I know how hard it is to get a complete map finished so I think I can be forgiving in some instances. In other instances I can be a bit critical. So rarely do I give a 5, I really gotta li...
- 11 Mar 2009, 05:55
- Forum: Map/Model General Discussion
- Topic: Koth or arena?
- Replies: 5
- Views: 2939
Koth or arena?
I was just thinking about koth_lighthouse. I always liked arena_lighthouse and most 'serious' (by that I mean not maps with 100 cows in a box) arena maps. When Psy first annouced the koth version I was sceptical, but I had quite a bit of fun on it yesterday and alot of people were playing. Seemed li...
- 08 Mar 2009, 11:41
- Forum: stockMaps Server Issues and Suggestions
- Topic: Arena Time Limits...
- Replies: 4
- Views: 4773
Re: ARENA Map time limits...
yeah, actually I think arena maps also last 45, wasn't sure I knew that after playing for awhile I'd look and there'd still be 15 minutes or so on the clock. The round count deffinetely doesn't work. That's why I think their time limit should be 20 minutes. We probably played 30 rounds of each of my...
- 07 Mar 2009, 01:24
- Forum: stockMaps Server Issues and Suggestions
- Topic: Arena Time Limits...
- Replies: 4
- Views: 4773
Arena Time Limits...
This is something that I have noticed before, but tonight it really came to my attention. Both my arena maps came up in a row. While I love seeing both my maps being played I feel like the time limits might be a problem. Not only for possibly causing a dislike for my maps or arena in general but for...
- 27 Feb 2009, 11:02
- Forum: Map/Model General Discussion
- Topic: Calculated Chaos Billboard/Poster
- Replies: 20
- Views: 5859
Re: Calculated Chaos Billboard/Poster
Yeah, the red one is cool. Looks like a poster of the people
Kindof a communist theme if you will.
But the blu one doesn't give the same message, doesn't seem to fit. Maybe it needs a different font, maybe make it more like an amercian theme since the red is more of a russian theme (imo)
Kindof a communist theme if you will.
But the blu one doesn't give the same message, doesn't seem to fit. Maybe it needs a different font, maybe make it more like an amercian theme since the red is more of a russian theme (imo)