Search found 502 matches
- 24 Aug 2011, 06:37
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
Yeah, I was considering that. But it's got a 'hole' in it which I don't like to see when it comes off. Not that that's a big deal. But i also thought it fit well with the other accessories. So if you have the shoes,nose and bowtie, might as well have the hair too. The hat itself is less important to...
- 24 Aug 2011, 03:38
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
I'm done with the clown. *All items are one accessory slot, except the hat which is hat slot. *I pulled the headpiece further down on his head so the hair wouldn't clip as many hats. It only clips a few now and not too badly. *Added jiggle bones to hair and flower. * Darkend the feet to go with more...
- 23 Aug 2011, 05:04
- Forum: Team Fortress 2 Trading
- Topic: unusual for trade...possibly
- Replies: 9
- Views: 5248
Re: unusual for trade...possibly
Then why doesn't he say that and close the fucking thread!
I told him Bill's life story for nothing, RAGEEEEEEEEEEEEEEEEEEEE. That's priceless info!!!!
meh, who plays engy anyway. I still think he needs banned now.
I told him Bill's life story for nothing, RAGEEEEEEEEEEEEEEEEEEEE. That's priceless info!!!!
meh, who plays engy anyway. I still think he needs banned now.
- 23 Aug 2011, 01:27
- Forum: General Discussion
- Topic: Post a picture of your cooking.
- Replies: 96
- Views: 22251
Re: Post a picture of your cooking.
Fancy Splooges make the dish.Ex-PFC Wintergreen wrote:How about this?
- 23 Aug 2011, 01:23
- Forum: Team Fortress 2 Trading
- Topic: unusual for trade...possibly
- Replies: 9
- Views: 5248
Re: unusual for trade...possibly
I'll give you a Bill's hat name "Bill's Hat' with a description of 'You can have this over my dead body' on it. pretty special if you understand the signifigance of the whole thing. You see it goes back to this game called Left for Dead 1 (but it didn't have the 1 because there wasn't a 2 yet, ...
- 23 Aug 2011, 01:09
- Forum: Team Fortress 2 Trading
- Topic: trading stuff again
- Replies: 8
- Views: 4225
Re: trading stuff again
He buys lots of keys like Denzo, but unlike Denzo doesn't give them away. (educated guess)
I almost got excited when I saw you had an unusual Sultan, then saw it had a peace sign, one of the worst effects in game
Oh well, I'm getting close to a demo or pyro unusual...
I almost got excited when I saw you had an unusual Sultan, then saw it had a peace sign, one of the worst effects in game
Oh well, I'm getting close to a demo or pyro unusual...
- 20 Aug 2011, 03:09
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
Was looking at DoTA concept stuff and saw this, thought it would be good for the persian demo knight
256 tex and only about 560 tris. (cream spirit here)
256 tex and only about 560 tris. (cream spirit here)
- 19 Aug 2011, 11:33
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
Lol, with the new DuesX items I think this looks more TF2 than evar.
- 18 Aug 2011, 03:46
- Forum: General Discussion
- Topic: Last Person to Post in this Thread gets $100
- Replies: 3527
- Views: 811833
Re: Last Person to Post in this Thread gets $100
Cartoons are awesome.
Thundercatz
Inspector Gadget
Care Bears
All cartoonz
All awesome.
Thundercatz
Inspector Gadget
Care Bears
All cartoonz
All awesome.
- 17 Aug 2011, 06:34
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
But pyro has no nose.... for the slit...anyway This is about done. A few things I'm not sure to do what with yet though. 1-jigglebones for hair/flower. 2-skins. Depends on groups. 3-accessory groups. Currently the hair, nose, tie and feet are all one accessory. I figured the shoes would be seperate ...
- 16 Aug 2011, 10:24
- Forum: customMaps Map Submission
- Topic: Arena_Medieval
- Replies: 5
- Views: 5193
Re: Arena_Medieval
There's already an arena_medieval on the server (I know I made it before medieval mode)
I also suggest a name that is unique, one that uses the gameplay mode as a name doesn't really describe the map, it will just confuse players.
It's like having a map called arena_controlpoint.
I also suggest a name that is unique, one that uses the gameplay mode as a name doesn't really describe the map, it will just confuse players.
It's like having a map called arena_controlpoint.
- 14 Aug 2011, 04:06
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
Fixed the pyro uv's... uv'ed and did an ao bake on my stuff, and a simple color overlay, now details, figuring out which parts will be paintable, rigging... All the basics in place, I think he needs some big loopy laces though. String for the nose? Would anyone notice it? http://dl.dropbox.com/u/154...
- 14 Aug 2011, 12:12
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
It's just a print screen of the viewport. Which is set-up in non-aliased mode because low poly work actually looks better that way (clean pixels instead of blurred) The pyro tex is all shifted because the imported model has uv's shifted to the side. I didn't bother fixing them because I'm not export...
- 13 Aug 2011, 03:41
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
A little halloween custom thing for the pyro
- 08 Aug 2011, 03:52
- Forum: Map/Model General Discussion
- Topic: Melee_BreakGridCheckers: Masterpiece or Abomination?
- Replies: 12
- Views: 7741
Re: Melee_BreakGridCheckers: Masterpiece or Abomination?
All you're checkers are belonging to Catimus Prime
- 01 Aug 2011, 03:39
- Forum: Gaming General Discussion
- Topic: HEROES OF NEWERTH
- Replies: 4
- Views: 1997
Re: HEROES OF NEWERTH
That's not saying much from what I've herd, and Captain's still on the lamb.
- 01 Aug 2011, 03:36
- Forum: General Discussion
- Topic: Last Person to Post in this Thread gets $100
- Replies: 3527
- Views: 811833
Re: Last Person to Post in this Thread gets $100
That's a fun bass line, but you cannot have $100.
- 31 Jul 2011, 03:00
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
Now I need flamethrower ideas..
- 30 Jul 2011, 08:19
- Forum: Map/Model General Discussion
- Topic: Can Anybody Offer some Constructive Criticism?
- Replies: 2
- Views: 3757
Re: Can Anybody Offer some Constructive Criticism?
I looked at the pics at fpsbananer. Just seems really crowded which imo wouldn't be that much fun. I used to hate melee but lately I've been playing a lot of degroot and am getting 6to1 kill ratio, lol. And I like to back away, size up my opponent, strafe back and forth, plan the attack. If you're s...
- 30 Jul 2011, 05:35
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
Well, gave up on trying to use the existing rig. Just created new bones, aligned the pivots with the existing bones, and copied their rotation values into mine. The main issue is now it no longer looks like a 'skeleton' as the bones don't lead to each other, they all just stick out at random angles....
- 30 Jul 2011, 05:35
- Forum: Map/Model General Discussion
- Topic: Medieval Map help?
- Replies: 4
- Views: 3833
Re: Medieval Map help?
Yeah sorry, I posted the other day a link where the decompiled maps are. But I guess i didn't click post or something.
Anyway, they are kindof buried at TF2maps.net.
Look under tutorials, it's a sticky called decompiled maps I think. For future ref...
Anyway, they are kindof buried at TF2maps.net.
Look under tutorials, it's a sticky called decompiled maps I think. For future ref...
- 27 Jul 2011, 12:46
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
Yeah, I'll have to get some good sayings, maybe that'll work. I did some research but there really isn't a lot outside of that saying and the symbolism of the statue itself. It was erected on Oct 28th, which is friday this year... Probably about the time Valve will add files for Halloween... so I'm ...
- 26 Jul 2011, 12:46
- Forum: General Discussion
- Topic: What Made You Stay In cC?
- Replies: 49
- Views: 16160
Re: What Made You Stay In cC?
Nice! You can make giggles do a lot of stuff if you bug her long enough like cool artwork and putting you on the cool list
Hey giggles, will you make me a pie and send it one day?
Hey giggles, will you make me a pie and send it one day?
- 25 Jul 2011, 02:59
- Forum: General Discussion
- Topic: What Made You Stay In cC?
- Replies: 49
- Views: 16160
Re: What Made You Stay In cC?
Yeah WTH? Vortex beat me out twice???
- 25 Jul 2011, 01:44
- Forum: General Discussion
- Topic: What Made You Stay In cC?
- Replies: 49
- Views: 16160
Re: What Made You Stay In cC?
I understand the Thursday emoticon,Kriegsmarine wrote:PhrozenFlame wrote:MrKerplunkers wrote:Wamp Rats wrote:I'm not on that list
I feel offended
but why do Guy Montag and LAN = Nazi's?
- 25 Jul 2011, 10:47
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
Thanks, yeah, I might have to try that. --------- dog was saying I need to complete the pack so I was mulling over ideas. As for flamethrower I think just a partial copper/brass thing, but with the crown trim around the tip, Call the 'Trial by Fire' maybe? For secondary I was thinking auto shotty (s...
- 24 Jul 2011, 03:25
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
http://dl.dropbox.com/u/15441325/lib_pack.jpg Think I'm done, though I can't seem to get a normal/spec map working for the hat. I want the crown to be pretty shiny, and the hair to just have a little bit. Added a few tris to the hi poly crown. 794 tris for hi, 584 for low. The torch is a bit hefty....
- 23 Jul 2011, 09:19
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
@Slider, I actually like it a lot. --------- This is it for the day, I think it's really close. just over 3k tris (youch, am still going to add a gold flame to top with the gold hammer shader.) Then I'll make an LOD or two. I've decided to skip alpha all together. Instead I'll just use the outside f...
- 21 Jul 2011, 03:34
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
The mailbox was made by a guy at polycount forums. I think the golf club was too, someone made a gold set a long time ago.
I know the copper top was polycount and I'm sure the tam o shanter was the guy that made the club.
I know the copper top was polycount and I'm sure the tam o shanter was the guy that made the club.
- 21 Jul 2011, 02:45
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34227
Re: Original's Contributions
I don't see why the wouldn't reskin (I hate that term btw) the rift axe. It's just weapon stats that are being reused. And nope, all custom items don't have their own stats. Mailbox is same as axtinguisher off the top of my head can't think of others. Golf club...eyelander. The scout sword which is ...