Search found 18 matches: ctf_ksar_a2
Searched query: ctf ksar a2
ignored: ctf a2
- 12 Sep 2009, 02:47
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar [editted: 9/9] new version b1 for download
Thought it was much better last night. We capped once I think. D is better being more closed in, but that middle wood thing was pretty tight and hard to get around on. I tried to sap Grims Sentry several times but I would step back once, hit a wall and he'd hit me with his wrench or a medic came be...
- 12 Sep 2009, 10:25
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar [editted: 9/9] new version b1 for download
Thought it was much better last night. We capped once I think. D is better being more closed in, but that middle wood thing was pretty tight and hard to get around on. I tried to sap Grims Sentry several times but I would step back once, hit a wall and he'd hit me with his wrench or a medic came beh...
- 10 Sep 2009, 09:12
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar [editted: 9/9] new version b1 for download
I'll add it when I get home tonight.
- 09 Sep 2009, 07:30
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar [editted: 9/9] new version b1 for download
New version. Please add to the server when you can!
- 06 Sep 2009, 06:50
- Forum: Gaming General Discussion
- Topic: NO HALO!
- Replies: 28
- Views: 6756
Re: NO HALO!
The halo doesn't increase the hat percentage, Valve made it much easier to find hats by making the precentage more. So the halo is useless anyway. Yea, the halo increases nothing except the glow above your head. People started that rumor to annoy people without halos. On a side note, both times we'...
- 06 Sep 2009, 12:39
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar [editted: 9/5]
Thanks, Agent_. Most of those ideas are currently in the next version I am going to try out.
Now I just have to work on CP D before I try out the new version.
UPDATED PICS AT THE TOP ^
Now I just have to work on CP D before I try out the new version.
UPDATED PICS AT THE TOP ^
- 05 Sep 2009, 10:06
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar [editted: 9/5]
the 3rd cp should instead of another path around maybe have ramps up on the other side of the wall so the attackers can get over the wall to maybe have an advantage and a good sniping point. http://img7.imageshack.us/img7/4899/ctfksara10000.jpg http://img199.imageshack.us/img199/4170/ctfksara10002.j...
- 03 Sep 2009, 03:37
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
Thanks. I really appreciate people who make specific comments.
I kind of knew it was going to be too open, but I figured I'd try it.
We need to play it some when its more than just 6v6 and all the 'good' players aren't on the same team.
I kind of knew it was going to be too open, but I figured I'd try it.
We need to play it some when its more than just 6v6 and all the 'good' players aren't on the same team.
- 03 Sep 2009, 11:03
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
Well, I was pretty tired and about ready to leave when I saw your map was coming up so I stuck around. Wish we would've rocked the vote a little sooner, I only made it aways into the first round before I left. Overall I think it seemed pretty good and a decent layout. Not too many specific comments ...
- 02 Sep 2009, 09:43
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
Here's a 'clean' version of ksar. It won't look like the town is a year old when I'm done. Also many more props and things will be added, but right now I think its in serious need of play-testing because of the layout/respawn times etc. My goal is to make this map a simple, easy to understand, fun m...
- 25 Aug 2009, 08:00
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
Yeah, the first two screenshots wouldn't be so bad but in that last one you wouldn't be able to tell what color the scout is.
It definately isn't way too dark, just a little.
Anyway, it looks nice. I look forward to trying it.
It definately isn't way too dark, just a little.
Anyway, it looks nice. I look forward to trying it.
- 24 Aug 2009, 06:58
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
So actually its not as dark as it looks. It'd be barely annoyingly too dark if i left it as it is, which I'm not going to.
- 24 Aug 2009, 06:51
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
The moon... IT'S FLAT!
- 24 Aug 2009, 01:32
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
Yep. Those shots are with no added light, but many worklights to come!
- 24 Aug 2009, 10:40
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
Looks nice so far. I agree, more light, it is a full moon after all
You can also use tons of worklights since it's a dig.
You can also use tons of worklights since it's a dig.
- 23 Aug 2009, 09:49
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
your going to need more light. it will be hard to pick out who is on what team in darkness.
- 23 Aug 2009, 05:48
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
Re: ctf_ksar
I really like the style.. im looking forward to playing it
- 23 Aug 2009, 05:42
- Forum: Map/Model General Discussion
- Topic: ctf_ksar [editted: 9/9] new version b1 for download
- Replies: 16
- Views: 12014
ctf_ksar [editted: 9/9] new version b1 for download
This is an avanti-style map and will need a lot of tuning before its fair (probably). Changelog (b1): DOWNLOAD: ctf_ksar_b1 -Took out some ammo packs/health packs at cap A to give Blu more of a fighting chance -Added a "sewer route" at cap A that ends in the building in front of the start...