Search found 7 matches: ctf_1fort_b1
Searched query: ctf 1fort b1
ignored: ctf b1
- 24 Apr 2013, 11:16
- Forum: customMaps Map Submission
- Topic: Big List of maps
- Replies: 13
- Views: 13403
Big List of maps
So flamin wanted a list compiled of maps that could be added to the Fun server. Here is the rough draft so far: ------------------------------------------------- ------------------------------------------------- Flood (DM) http://tf2.gamebanana.com/maps/173096 ---------------------------------------...
- 13 May 2009, 07:14
- Forum: General Discussion
- Topic: Members Day (weekend) Suggestion
- Replies: 13
- Views: 5356
Re: Members Day (weekend) Suggestion
1FORT FTW!!!! No just kidding, I would have to say maybe we could do Goldrush, haven't played it in forever.
- 17 Mar 2009, 02:16
- Forum: Team Fortress 2 General Discussion
- Topic: Stacking Teleporter Glitch
- Replies: 7
- Views: 2914
Re: Stacking Teleporter Glitch
Here's what happened. Thursday built the original glitched tele behind the intel of 1fort. I decided to check out the intel room for all the sprays. I see Thursday building, and see another engie jump on the teleport and get stuck. I was bored so I decided to jump in with him. We noticed that we co...
- 16 Mar 2009, 09:59
- Forum: Team Fortress 2 General Discussion
- Topic: Stacking Teleporter Glitch
- Replies: 7
- Views: 2914
Re: Stacking Teleporter Glitch
by trap, do you mean if someone took your tp they couldn't get out of it? I'd kick/ban people for that. If you don't like the map 'rtv'. Here's what happened. Thursday built the original glitched tele behind the intel of 1fort. I decided to check out the intel room for all the sprays. I see Thursda...
- 16 Mar 2009, 08:55
- Forum: Team Fortress 2 General Discussion
- Topic: Stacking Teleporter Glitch
- Replies: 7
- Views: 2914
Stacking Teleporter Glitch
So we were playing this pretty bad map today, called 1fort (bleh). I got tired of it, and decided to build a teleporter trap (by placing a exit on the ground and an entrance above it, it was ledged on a windowsill). This trap was in no way harming to my team. Now my whole team was thinking this: &qu...
- 16 Mar 2009, 06:16
- Forum: stockMaps Server Issues and Suggestions
- Topic: So, how does this go?
- Replies: 9
- Views: 8091
Re: So, how does this go?
True, but it was the way that the window sill was placed in the map in the intel room that allowed the glitch in the 1st place. And they set up those SGs because we kept on killing them. Anyway, it was just a kick, so may be best to just forget it and leave every time 1fort comes on.
- 16 Mar 2009, 05:57
- Forum: stockMaps Server Issues and Suggestions
- Topic: So, how does this go?
- Replies: 9
- Views: 8091
So, how does this go?
On ctf_1fort today, red team decided they wanted to mess around in their intel room and glitch teleporters to stack people. They then ordered blue team to stay back and not interfere. Meanwhile, the ones on red team that aren't messing around are trying to cap the blue flag. I'm on the blue team and...