Forums have been upgraded to the latest PHPBB3 version. Forum style recovery is pending.

Search found 183 matches

by the asylum
07 Jul 2014, 10:35
Forum: Map/Model General Discussion
Topic: Random Map Chooser for the funServer?
Replies: 0
Views: 12459

Random Map Chooser for the funServer?

Some people were talking tonight about the idea of a random map chooser for the funserver, and that got me thinking, if I were to make one, what maps would you guys want to see on there? Obviously maps like Breakfloor and Megaman6 will be on there, but what else would you want to see? Grid Walls? Bl...
by the asylum
29 Jun 2014, 06:02
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 33876

Re: Melee Fort A15

http://tf2.gamebanana.com/maps/181523 a16 CHANGES FROM A15 (i had a changelog for a16 but it vanished, heres what i can remember) GENERAL CHANGES - Fixed a potentially game-crashing bug that's apparently been here since the very beginning. How it went this long without ever happening is a miracle. -...
by the asylum
28 Dec 2013, 11:42
Forum: Map/Model General Discussion
Topic: Melee Fort- with a RANDOM Chooser?
Replies: 16
Views: 9189

Re: Melee Fort- with a RANDOM Chooser?

https://www.youtube.com/watch?v=DBo13lBbHdI

because im getting tired of arena melee fort all the damn time
by the asylum
17 Nov 2013, 10:50
Forum: Community Announcements
Topic: Improving calculatedChaos
Replies: 131
Views: 51912

Re: Improving calculatedChaos

Forgive my extreme ignorance, but the handful of times I ran my own servers (and my own dl site), all I had to do to add new maps was pretty much copypasta the bsp to the game server and the .bz2 to the dl server- nothing I found too overly complicated. Or is the forum and the game server being the ...
by the asylum
03 Nov 2013, 04:07
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 33876

Re: Melee Fort A14- Now with *MOAR* bugfixes!

a15 http://tf2.gamebanana.com/maps/177310 CHANGES FROM A14 GENERAL CHANGES - Issues with some textures improperly packed fixed CHOOSER CHANGES - To ensure future compatibility, the Chooser now attempts to change maps from versions B5 to B1, then from A20 to A1. That way, if admins choose not to put ...
by the asylum
21 Oct 2013, 10:09
Forum: Community Announcements
Topic: Improving calculatedChaos
Replies: 131
Views: 51912

Re: Improving calculatedChaos

just in case the forums shit themselves again
by the asylum
01 Oct 2013, 06:35
Forum: customMaps Server Issues and Suggestions
Topic: Night of the Long Knives, funServer style
Replies: 14
Views: 10312

Re: Night of the Long Knives, funServer style

I don't like pointing fingers whenever I don't have to.

But seriously, it would be awesome if we could get more people talking about this
by the asylum
29 Sep 2013, 08:17
Forum: customMaps Map Submission
Topic: Slamdunk Square B5
Replies: 0
Views: 10333

Slamdunk Square B5

http://tf2.gamebanana.com/maps/176227 http://imageshack.us/a/img849/316/d891.jpg http://imageshack.us/a/img9/9589/yn8j.jpg http://imageshack.us/a/img109/3002/v15e.jpg something i was working on a long ass time ago it's like ctf bball only instead of rocketjumping it's gravity triggers that make you ...
by the asylum
29 Sep 2013, 08:08
Forum: customMaps Map Submission
Topic: CP Toy Fort, fixed
Replies: 3
Views: 4194

Re: CP Toy Fort, fixed

think flamin will put it on now that the forums are readable again?
by the asylum
29 Sep 2013, 08:06
Forum: customMaps Server Issues and Suggestions
Topic: Night of the Long Knives, funServer style
Replies: 14
Views: 10312

Re: Night of the Long Knives, funServer style

Let's start this discussion up again. Its been a few months, maybe one of the admins will be willing to do something this time around.
by the asylum
12 Sep 2013, 06:49
Forum: Community Announcements
Topic: Improving calculatedChaos
Replies: 131
Views: 51912

Re: Improving calculatedChaos

People on the stockMaps server? When has that ever happened?
by the asylum
08 Aug 2013, 10:14
Forum: Community Announcements
Topic: Improving calculatedChaos
Replies: 131
Views: 51912

Re: Improving calculatedChaos

You could always give me admin







... stop laughing
by the asylum
07 Aug 2013, 08:25
Forum: Community Announcements
Topic: Improving calculatedChaos
Replies: 131
Views: 51912

Re: Improving calculatedChaos

Dodgeball's cool, but in small doses
by the asylum
05 Aug 2013, 11:33
Forum: customMaps Server Issues and Suggestions
Topic: Fixing all the shitty funserver maps
Replies: 6
Views: 5813

Re: Fixing all the shitty funserver maps

'spose I should give an update on my progress i guess, now that we're talking about a funserver cleanup I've abandoned my update on Chambers. I knew it was a complex setup but god DAMN I was not prepared for the wall of bullshit hammer spewed back out at me when I decompiled it. I can't even begin t...
by the asylum
05 Aug 2013, 11:22
Forum: Community Announcements
Topic: Forum is Back Up!
Replies: 19
Views: 14520

Re: Forum is Back Up!

Is the chatbox coming back?
by the asylum
05 Aug 2013, 11:19
Forum: General Discussion
Topic: Last Person to Post in this Thread gets $100
Replies: 3527
Views: 805638

Re: Last Person to Post in this Thread gets $100

i got in before lock, what do i win
by the asylum
05 Aug 2013, 11:18
Forum: General Discussion
Topic: Post About the Poster Above You
Replies: 4338
Views: 696976

Re: Post About the Poster Above You

^^^ only vaguely recognizes
by the asylum
05 Aug 2013, 09:43
Forum: Community Announcements
Topic: Forum is Back Up!
Replies: 19
Views: 14520

Re: Forum is Back Up!

I can actually read things on here now! WHOOOOO!!
by the asylum
04 Aug 2013, 09:37
Forum: customMaps Server Issues and Suggestions
Topic: Night of the Long Knives, funServer style
Replies: 14
Views: 10312

Re: Night of the Long Knives, funServer style

I won't put maps like Blackmesa up on that list because, unlike them, Blackmesa is at least playable. Blackmesa? Playable? That map is Hydro if Hydro was just a CP map. Blackmesa is, in fact, playable. It's a bad map, sure, but it doesnt stutter, functions correctly, and isn't easily griefable. The...
by the asylum
04 Aug 2013, 01:10
Forum: customMaps Server Issues and Suggestions
Topic: Night of the Long Knives, funServer style
Replies: 14
Views: 10312

Night of the Long Knives, funServer style

.(spacing the top so this post is readable, fix the forums pls) . . . . . . . . . . So with talk of the funServer getting a much needed cleanup, these are the maps that need to go, IMO: Map: Forbidden_Forest_v3 Reason: Horrific optimization, is like playing a slideshow. Map: ktf_legoarena Reason: Br...
by the asylum
25 Jul 2013, 08:53
Forum: Team Fortress 2 General Discussion
Topic: I play TF2 like an asshole
Replies: 7
Views: 5118

Re: I play TF2 like an asshole

krubby wrote:Image
i seriously cant remember the last time i went heavy
by the asylum
17 Jul 2013, 08:25
Forum: General Discussion
Topic: A typical convo between me and Flamin
Replies: 25
Views: 10849

Re: A typical convo between me and Flamin

^^ ty phrozen :3

A lot of planning and sketching has into Melee Fort, it's good to see someone appreciate them
by the asylum
17 Jul 2013, 04:04
Forum: General Discussion
Topic: A typical convo between me and Flamin
Replies: 25
Views: 10849

Re: A typical convo between me and Flamin

It's just that Melee Fort isn't horrible enough. It's boring. Everyone does the same shit OVER AND OVER AGAIN. Engineers keep building mini-sentries, heavies dominate open spaces you uh you know know we're talking about melee fort right you know melee as in, emphasis added on the "melee" ...
by the asylum
17 Jul 2013, 01:44
Forum: General Discussion
Topic: A typical convo between me and Flamin
Replies: 25
Views: 10849

Re: A typical convo between me and Flamin

I lieu of new melee fort on the server, I've taken a liking to nominating truly awful maps like Forbidden Forest and Nici's Cool Level right off the bat, to see if people really do one-bash religiously.

Amazingly, only two or three people ever vote for them.
by the asylum
16 Jul 2013, 01:02
Forum: General Discussion
Topic: A typical convo between me and Flamin
Replies: 25
Views: 10849

Re: A typical convo between me and Flamin

http://images1.wikia.nocookie.net/__cb20110512225139/castlevania/images/1/1f/Richter_Dialog.jpg pcJDAWG : Sod off, Asylum! Your maps don't belong on this server! http://images2.wikia.nocookie.net/__cb20110512225205/castlevania/images/4/4b/Dracula_dialog.jpg Asylum : It was not by my hand that we pl...
by the asylum
12 Jul 2013, 08:01
Forum: customMaps Map Submission
Topic: CP Rush- a dumb experimental map
Replies: 0
Views: 11213

CP Rush- a dumb experimental map

so i'm trying something new https://www.dropbox.com/s/6q65o2qd4hhq5ej/cp_rush_a1.rar RED has to defend their lone point against BLU for 7 min. RED has a superior terrain and pickup advantage over BLU, but they respawn slowly. BLU will mostly be RED's cannon fodder, but they respawn very quickly. Not...
by the asylum
10 Jul 2013, 06:47
Forum: customMaps Map Submission
Topic: Melee Fort A16
Replies: 43
Views: 33876

Re: Melee Fort A13- Now with *MOAR* Halloween AND Chooser!

a14 fixes a ton of shit CHANGES FROM A13 - Fixed a few issues with the melee 1/0 outputs not firing on some maps - Added ammopacks in the spawnrooms in versions that did not have them - Moar "BUILD" posters added. - Moar weapon dumps by spawnpoints - Added nobuild brushes in places behind ...