Search found 183 matches
- 07 Jul 2014, 10:35
- Forum: Map/Model General Discussion
- Topic: Random Map Chooser for the funServer?
- Replies: 0
- Views: 13058
Random Map Chooser for the funServer?
Some people were talking tonight about the idea of a random map chooser for the funserver, and that got me thinking, if I were to make one, what maps would you guys want to see on there? Obviously maps like Breakfloor and Megaman6 will be on there, but what else would you want to see? Grid Walls? Bl...
- 29 Jun 2014, 06:02
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34964
Re: Melee Fort A15
http://tf2.gamebanana.com/maps/181523 a16 CHANGES FROM A15 (i had a changelog for a16 but it vanished, heres what i can remember) GENERAL CHANGES - Fixed a potentially game-crashing bug that's apparently been here since the very beginning. How it went this long without ever happening is a miracle. -...
- 24 Jan 2014, 10:28
- Forum: customMaps Map Submission
- Topic: SD Q*Bert- one last map before Hammergeddeon
- Replies: 2
- Views: 3752
- 28 Dec 2013, 11:42
- Forum: Map/Model General Discussion
- Topic: Melee Fort- with a RANDOM Chooser?
- Replies: 16
- Views: 9330
Re: Melee Fort- with a RANDOM Chooser?
https://www.youtube.com/watch?v=DBo13lBbHdI
because im getting tired of arena melee fort all the damn time
because im getting tired of arena melee fort all the damn time
- 17 Nov 2013, 10:50
- Forum: Community Announcements
- Topic: Improving calculatedChaos
- Replies: 131
- Views: 52702
Re: Improving calculatedChaos
Forgive my extreme ignorance, but the handful of times I ran my own servers (and my own dl site), all I had to do to add new maps was pretty much copypasta the bsp to the game server and the .bz2 to the dl server- nothing I found too overly complicated. Or is the forum and the game server being the ...
- 03 Nov 2013, 04:07
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34964
Re: Melee Fort A14- Now with *MOAR* bugfixes!
a15 http://tf2.gamebanana.com/maps/177310 CHANGES FROM A14 GENERAL CHANGES - Issues with some textures improperly packed fixed CHOOSER CHANGES - To ensure future compatibility, the Chooser now attempts to change maps from versions B5 to B1, then from A20 to A1. That way, if admins choose not to put ...
- 21 Oct 2013, 10:09
- Forum: Community Announcements
- Topic: Improving calculatedChaos
- Replies: 131
- Views: 52702
Re: Improving calculatedChaos
just in case the forums shit themselves again
- 01 Oct 2013, 06:35
- Forum: customMaps Server Issues and Suggestions
- Topic: Night of the Long Knives, funServer style
- Replies: 14
- Views: 10627
Re: Night of the Long Knives, funServer style
I don't like pointing fingers whenever I don't have to.
But seriously, it would be awesome if we could get more people talking about this
But seriously, it would be awesome if we could get more people talking about this
- 29 Sep 2013, 08:17
- Forum: customMaps Map Submission
- Topic: Slamdunk Square B5
- Replies: 0
- Views: 10723
Slamdunk Square B5
http://tf2.gamebanana.com/maps/176227 http://imageshack.us/a/img849/316/d891.jpg http://imageshack.us/a/img9/9589/yn8j.jpg http://imageshack.us/a/img109/3002/v15e.jpg something i was working on a long ass time ago it's like ctf bball only instead of rocketjumping it's gravity triggers that make you ...
- 29 Sep 2013, 08:08
- Forum: customMaps Map Submission
- Topic: CP Toy Fort, fixed
- Replies: 3
- Views: 4336
Re: CP Toy Fort, fixed
think flamin will put it on now that the forums are readable again?
- 29 Sep 2013, 08:06
- Forum: customMaps Server Issues and Suggestions
- Topic: Night of the Long Knives, funServer style
- Replies: 14
- Views: 10627
Re: Night of the Long Knives, funServer style
Let's start this discussion up again. Its been a few months, maybe one of the admins will be willing to do something this time around.
- 12 Sep 2013, 06:49
- Forum: Community Announcements
- Topic: Improving calculatedChaos
- Replies: 131
- Views: 52702
Re: Improving calculatedChaos
People on the stockMaps server? When has that ever happened?
- 08 Aug 2013, 10:14
- Forum: Community Announcements
- Topic: Improving calculatedChaos
- Replies: 131
- Views: 52702
Re: Improving calculatedChaos
You could always give me admin
... stop laughing
... stop laughing
- 07 Aug 2013, 08:25
- Forum: Community Announcements
- Topic: Improving calculatedChaos
- Replies: 131
- Views: 52702
Re: Improving calculatedChaos
Dodgeball's cool, but in small doses
- 05 Aug 2013, 11:33
- Forum: customMaps Server Issues and Suggestions
- Topic: Fixing all the shitty funserver maps
- Replies: 6
- Views: 5996
Re: Fixing all the shitty funserver maps
'spose I should give an update on my progress i guess, now that we're talking about a funserver cleanup I've abandoned my update on Chambers. I knew it was a complex setup but god DAMN I was not prepared for the wall of bullshit hammer spewed back out at me when I decompiled it. I can't even begin t...
- 05 Aug 2013, 11:22
- Forum: Community Announcements
- Topic: Forum is Back Up!
- Replies: 19
- Views: 14774
Re: Forum is Back Up!
Is the chatbox coming back?
- 05 Aug 2013, 11:19
- Forum: General Discussion
- Topic: Last Person to Post in this Thread gets $100
- Replies: 3527
- Views: 812399
Re: Last Person to Post in this Thread gets $100
i got in before lock, what do i win
- 05 Aug 2013, 11:18
- Forum: General Discussion
- Topic: Post About the Poster Above You
- Replies: 4338
- Views: 701256
Re: Post About the Poster Above You
^^^ only vaguely recognizes
- 05 Aug 2013, 09:43
- Forum: Community Announcements
- Topic: Forum is Back Up!
- Replies: 19
- Views: 14774
Re: Forum is Back Up!
I can actually read things on here now! WHOOOOO!!
- 04 Aug 2013, 09:37
- Forum: customMaps Server Issues and Suggestions
- Topic: Night of the Long Knives, funServer style
- Replies: 14
- Views: 10627
Re: Night of the Long Knives, funServer style
I won't put maps like Blackmesa up on that list because, unlike them, Blackmesa is at least playable. Blackmesa? Playable? That map is Hydro if Hydro was just a CP map. Blackmesa is, in fact, playable. It's a bad map, sure, but it doesnt stutter, functions correctly, and isn't easily griefable. The...
- 04 Aug 2013, 01:10
- Forum: customMaps Server Issues and Suggestions
- Topic: Night of the Long Knives, funServer style
- Replies: 14
- Views: 10627
Night of the Long Knives, funServer style
.(spacing the top so this post is readable, fix the forums pls) . . . . . . . . . . So with talk of the funServer getting a much needed cleanup, these are the maps that need to go, IMO: Map: Forbidden_Forest_v3 Reason: Horrific optimization, is like playing a slideshow. Map: ktf_legoarena Reason: Br...
- 25 Jul 2013, 08:53
- Forum: Team Fortress 2 General Discussion
- Topic: I play TF2 like an asshole
- Replies: 7
- Views: 5254
Re: I play TF2 like an asshole
i seriously cant remember the last time i went heavykrubby wrote:
- 17 Jul 2013, 08:25
- Forum: General Discussion
- Topic: A typical convo between me and Flamin
- Replies: 25
- Views: 11077
Re: A typical convo between me and Flamin
^^ ty phrozen :3
A lot of planning and sketching has into Melee Fort, it's good to see someone appreciate them
A lot of planning and sketching has into Melee Fort, it's good to see someone appreciate them
- 17 Jul 2013, 04:04
- Forum: General Discussion
- Topic: A typical convo between me and Flamin
- Replies: 25
- Views: 11077
Re: A typical convo between me and Flamin
It's just that Melee Fort isn't horrible enough. It's boring. Everyone does the same shit OVER AND OVER AGAIN. Engineers keep building mini-sentries, heavies dominate open spaces you uh you know know we're talking about melee fort right you know melee as in, emphasis added on the "melee" ...
- 17 Jul 2013, 01:44
- Forum: General Discussion
- Topic: A typical convo between me and Flamin
- Replies: 25
- Views: 11077
Re: A typical convo between me and Flamin
I lieu of new melee fort on the server, I've taken a liking to nominating truly awful maps like Forbidden Forest and Nici's Cool Level right off the bat, to see if people really do one-bash religiously.
Amazingly, only two or three people ever vote for them.
Amazingly, only two or three people ever vote for them.
- 16 Jul 2013, 01:02
- Forum: General Discussion
- Topic: A typical convo between me and Flamin
- Replies: 25
- Views: 11077
Re: A typical convo between me and Flamin
http://images1.wikia.nocookie.net/__cb20110512225139/castlevania/images/1/1f/Richter_Dialog.jpg pcJDAWG : Sod off, Asylum! Your maps don't belong on this server! http://images2.wikia.nocookie.net/__cb20110512225205/castlevania/images/4/4b/Dracula_dialog.jpg Asylum : It was not by my hand that we pl...
- 16 Jul 2013, 12:27
- Forum: General Discussion
- Topic: A typical convo between me and Flamin
- Replies: 25
- Views: 11077
- 12 Jul 2013, 08:01
- Forum: customMaps Map Submission
- Topic: CP Rush- a dumb experimental map
- Replies: 0
- Views: 11610
CP Rush- a dumb experimental map
so i'm trying something new https://www.dropbox.com/s/6q65o2qd4hhq5ej/cp_rush_a1.rar RED has to defend their lone point against BLU for 7 min. RED has a superior terrain and pickup advantage over BLU, but they respawn slowly. BLU will mostly be RED's cannon fodder, but they respawn very quickly. Not...
- 10 Jul 2013, 06:47
- Forum: customMaps Map Submission
- Topic: Melee Fort A16
- Replies: 43
- Views: 34964
Re: Melee Fort A13- Now with *MOAR* Halloween AND Chooser!
a14 fixes a ton of shit CHANGES FROM A13 - Fixed a few issues with the melee 1/0 outputs not firing on some maps - Added ammopacks in the spawnrooms in versions that did not have them - Moar "BUILD" posters added. - Moar weapon dumps by spawnpoints - Added nobuild brushes in places behind ...
- 07 Jul 2013, 03:46
- Forum: Team Fortress 2 General Discussion
- Topic: I play TF2 like an asshole
- Replies: 7
- Views: 5254