Search found 502 matches
- 23 Feb 2011, 11:18
- Forum: customMaps Map Submission
- Topic: cp_original_a22b [on server]
- Replies: 9
- Views: 6311
cp_original_a22b [on server]
Seems like every posts starts with this: Major changes. But it's true. Since a12 (which I don't think anyone played, or a9) there have been too many changes to count. Lots of custom content. walk times are a few seconds less than Gpit, spawn times are cut down quite a bit. http://dl.dropbox.com/u/15...
- 15 Feb 2011, 08:27
- Forum: customMaps Map Submission
- Topic: cp_original_a12 (on server)
- Replies: 2
- Views: 3105
Re: cp_original_a12 (on server)
cool, thanx
- 12 Feb 2011, 08:41
- Forum: customMaps Map Submission
- Topic: cp_original_a12 (on server)
- Replies: 2
- Views: 3105
cp_original_a12 (on server)
http://dl.dropbox.com/u/15441325/cp_ori ... 12.bsp.bz2
re-arranged path to A from C a bit, updated to a12.
re-arranged path to A from C a bit, updated to a12.
- 12 Feb 2011, 11:30
- Forum: Map/Model General Discussion
- Topic: Suggestion Map: cC Museum
- Replies: 2
- Views: 3785
Re: Suggestion Map: cC Museum
Might work OK, but would probably be better to stick to regular TF2 conventions to make it easier and avoid confusion. 1- RED always defends. 2-spawn rooms. Look at Avanti, the single largest flaw is that there are no spawn rooms. Very easy to camp spawn because people appear in the open, right in y...
- 11 Feb 2011, 01:42
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57355
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
The the model thing... The 'legal' argument is always that you don't own it... Most of the time that is more about taking say Morrowind content (Bethesda owned content) and putting it into TF2 (Valve). Though it's probably not as big of a deal from Valve>Valve games. And especially since there are p...
- 11 Feb 2011, 11:39
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57355
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
The water thing is a leak issue. And if the floor wall are func_details then that's your leak. Gotta select them and hit 'turn to world' on the right hand menu. Then hide func_details again and check. The no shadows cast from props also hints at leaks (map>load pointfile to check, the red line will ...
- 10 Feb 2011, 06:50
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57355
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
In Hammer on the right side menu is a box with check marks. You can un-check func_detail (that hides them), so then you still see what needs func_detailed. Basically everything that isn't the walls/ceiling/floor/doorway (and displacements or water). That just makes those details not cut up the terra...
- 09 Feb 2011, 05:13
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34403
Re: Original's Contributions
Yeah, this is turning into somewhat of a pain in the butt. I found a v_fist model. So that's the visual fist, but it's got arms too. The c_heavyarms model imports all backwards and upside down... Gloves would be easy, adding something to hands is not. Maybe I'll just submit the models on this and ho...
- 09 Feb 2011, 03:02
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34403
Re: Original's Contributions
Got the knuckles in game. Haven't made the vmt for tex so obviously it's missing.
Now gotta figure out how to get proper alignment, no scrunched hands, and when taunting there are no hands at all. I'll probably just have to include the heavies fists in the model.
Now gotta figure out how to get proper alignment, no scrunched hands, and when taunting there are no hands at all. I'll probably just have to include the heavies fists in the model.
- 06 Feb 2011, 01:57
- Forum: Map/Model General Discussion
- Topic: Original's Contributions
- Replies: 73
- Views: 34403
Re: Original's Contributions
Brass Knuckle Sandvich - just over 700 tris, 512x2, needs rigged. http://i277.photobucket.com/albums/kk59/Schwaa1147/BrassKnuckleSandvich.jpg Feed your enemies some PAIN. I figure something like: Bleed 10% every second for 5 seconds, feed heavy 5% for 5 seconds, no krits? (basically over 5 seconds a...
- 03 Feb 2011, 06:01
- Forum: General Discussion
- Topic: Mayhem at the Middle East!
- Replies: 37
- Views: 9058
Re: Mayhem at the Middle East!
technically it is our business. America is paying Egypt (muburack specifically) 1.5 billion a year to stay at peace with Israel how also gets a large sum of cash yearly from us. Egypt is I think the 2nd largest purchaser of US weapons, those tear gas cans that have 'made in the USA' on them. hmmm, I...
- 03 Feb 2011, 04:24
- Forum: Community Announcements
- Topic: Calculated Chaos CEVO Team(s)?
- Replies: 282
- Views: 105527
Re: Calculated Chaos CEVO Team(s)?
So did you just need to sign up a team before the 28th. Or did everyone who might be interested need to sign up?
I hadn't seen this 'til now but I could probably do backup for soly,demo or medic (or scout if the plan is to lose)
Also depends on when matches are, 2 nights a week I'm out of town.
I hadn't seen this 'til now but I could probably do backup for soly,demo or medic (or scout if the plan is to lose)
Also depends on when matches are, 2 nights a week I'm out of town.
- 03 Feb 2011, 04:14
- Forum: customMaps Map Submission
- Topic: cp_Original_a9 [on server]
- Replies: 2
- Views: 3080
Re: cp_Original_a9
Thanks Captain
- 02 Feb 2011, 10:20
- Forum: Map/Model General Discussion
- Topic: CP_Original = updated to A6 Jan 20
- Replies: 17
- Views: 8646
Re: CP_Original = updated to A6 Jan 20
a9 is released.
- 02 Feb 2011, 09:40
- Forum: customMaps Map Submission
- Topic: cp_Original_a9 [on server]
- Replies: 2
- Views: 3080
cp_Original_a9 [on server]
Hey Captain, Could you upload this to the reg server? I'd like to try and get some testing on it, about ready for beta I think. I think a3 is still on reg which is way outdated. A lot has changed, detailing has started (C is about fully detailed), B has a few custom models and water, A is fairly det...
- 31 Jan 2011, 06:29
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57355
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
Ah, after seeing the light rule I think I'm out. Had a specific enviro in mind and that light and/or fixture just doesn't cut it.
I can see having a limit of lights (2 to 3 should be fine)...
Of course dynamic lights completely kill fps so I can see saying no to them.
I can see having a limit of lights (2 to 3 should be fine)...
Of course dynamic lights completely kill fps so I can see saying no to them.
- 31 Jan 2011, 12:16
- Forum: Map/Model General Discussion
- Topic: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
- Replies: 182
- Views: 57355
Re: Dorm Map Instructions [ READ IT ALL, ITS A LONG READ]
when's the deadline? I got an idea
- 31 Jan 2011, 12:15
- Forum: Art General Discussion
- Topic: The Hipster Dragon
- Replies: 9
- Views: 8624
Re: The Hipster Dragon
Where's his fixie with pink frame and rear wheel though?
- 31 Jan 2011, 12:07
- Forum: Community Announcements
- Topic: Monday Night Combat
- Replies: 78
- Views: 29796
Re: Monday Night Combat
Give it to the best sniper we know so he can come play with me and damninate all the damn snipas.
Seriously, this game would be 10x more fun without snipas. Every game the sniper has 20 kills and 3 deaths, and every other class have 3 kills and 20 deaths.
Seriously, this game would be 10x more fun without snipas. Every game the sniper has 20 kills and 3 deaths, and every other class have 3 kills and 20 deaths.
- 28 Jan 2011, 05:10
- Forum: Community Announcements
- Topic: Monday Night Combat
- Replies: 78
- Views: 29796
Re: Monday Night Combat
^lol nice, original! from that cp competition? Nah, CP contest is up end of May. IF I win that it's steam game choice (I'm thinking Dragon's age Deluxe Super duper edition. ------ There was a 'best joke' thread. this was mine: A man hasn't made love to his wife in a very long time. She suspects that...
- 28 Jan 2011, 02:37
- Forum: Community Announcements
- Topic: Monday Night Combat
- Replies: 78
- Views: 29796
Re: Monday Night Combat
Give it to BAMF with one condition.
He gets rid of that animated sig
(that things soooo annoying)
--------
lol, I just won it at TF2maps.net!
He gets rid of that animated sig
(that things soooo annoying)
--------
lol, I just won it at TF2maps.net!
- 28 Jan 2011, 12:59
- Forum: Community Announcements
- Topic: Monday Night Combat
- Replies: 78
- Views: 29796
Re: Monday Night Combat
If you're looking for contest ideas, lets go with "Best" Hipster Fantasy Creature drawing. Top three get copies. giggles has one of those wrapped up, but that still leaves two copies... or first 3 to dominate War, and if that fails first 3 to get revenge... ----------- You should give the...
- 22 Jan 2011, 03:26
- Forum: customMaps Map Submission
- Topic: cp_antiquity
- Replies: 0
- Views: 1557
cp_antiquity
http://forums.tf2maps.net/showthread.php?t=15191
This one looks pretty fun.
5 cp map with Ankor Wat (cambodian ruins) and spytech style.
Seems pretty small so it would be good for times when player count is down.
This one looks pretty fun.
5 cp map with Ankor Wat (cambodian ruins) and spytech style.
Seems pretty small so it would be good for times when player count is down.
- 20 Jan 2011, 02:26
- Forum: Art General Discussion
- Topic: The Hipster Dragon
- Replies: 9
- Views: 8624
Re: The Hipster Dragon
LOL, that is so awesome Giggles, you got skillz.
- 20 Jan 2011, 02:16
- Forum: customMaps Map Submission
- Topic: Original_a6 [on server]
- Replies: 3
- Views: 2059
Re: Original_a6
Yes Please
people hate a3, which was better than a1 by a long shot.
But hopefully people wont hate a6, just dislike it a lot, lol.
---AWWWWWWWWW SHIIIIIIIIIIIIIIIIIT, magic post # 420 !!!
people hate a3, which was better than a1 by a long shot.
But hopefully people wont hate a6, just dislike it a lot, lol.
---AWWWWWWWWW SHIIIIIIIIIIIIIIIIIT, magic post # 420 !!!
- 20 Jan 2011, 11:47
- Forum: customMaps Map Submission
- Topic: Original_a6 [on server]
- Replies: 3
- Views: 2059
Original_a6 [on server]
A6 NEW LINK major changes. http://dl.dropbox.com/u/15441325/cp_original_a6.bsp.bz2 cp_original_a6.jpg Guess the attach won't carry over from another post, will update later. Did tons of work to this since a3. Mainly : Made it smaller. Redid point A (several times), now lower elevation with docks/de...
- 17 Jan 2011, 12:49
- Forum: General Discussion
- Topic: Post About the Poster Above You
- Replies: 4338
- Views: 702613
Re: Post About the Poster Above You
Isn't really upset, just curious what the deal is.
- 17 Jan 2011, 12:48
- Forum: General Discussion
- Topic: Post About the Poster Above You
- Replies: 4338
- Views: 702613
Re: Post About the Poster Above You
Must not realize that constant harping and insults aren't funny.
- 16 Jan 2011, 10:54
- Forum: General Discussion
- Topic: Post About the Poster Above You
- Replies: 4338
- Views: 702613
Re: Post About the Poster Above You
Has been a constant douche bag to me from day 1. I mean, I really don't get it, what's your problem? Did I do something to you? I know you don't like to play custom maps, OK, fair enough. But the server was CUSTOM MAPS from day 1. And Captain puts maps up, he has always encouraged it, etc... And yet...
- 15 Jan 2011, 05:29
- Forum: Map/Model General Discussion
- Topic: CP_Original = updated to A6 Jan 20
- Replies: 17
- Views: 8646
Re: CP_Original (working title) - need feed back PLEASE
Yeah, I think if I did docks for A they'd only be a little lower than blu spawn, but probably about that much lower than C. So the C>A side would have a very big height change. Probably close to that part of cashworks. --------- Looking like after playing today C is too easy for red to hold. Have to...